Workshop content from other games should be accepted into the queue. (and why) #656
Iamevergreen
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I know your first thought when reading this is likely going to be "Why?". "Source isn't the engine used in other games!".
Here's a list of reasons of why I believe content from other, non-source games should be accepted into the queue.
Get a wider range of mod-dev views: Mod-developers develop in different ways, in different engines, using different methods depending on the game. Expanding the queue to other games has the likely possibility to uncover more bugs, get great new ideas and grow a more diverse s&box modding community.
Hammer 1 is archaic: (in reference to gmod mapping, not alyx): If they're using a games built in SDK, Unreal, Unreal, Godot or something else a wide range of mod-devs want to stay away from Hammer, it's old, it's ugly and it does not compare to modern mapping methods. You could get a lot of talent on the dev-preview if you expanded the list of games able to get creators on it.
Player populations: Gmod and alyx have MASSIVE populations of players and MASSIVE modding communities, if a dev from a game with less than 3k concurrent players is somehow able to get himself high enough on the queue I believe he deserves a key.
Transfer of skill: Modding skill in most games should transfer to source 2 even if the learning curve is steeper, you would get a whole new variety of gamemodes, feature requests and bug reports.
This is just a discussion and I'd love to hear the thoughts of others, thanks!
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