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For avoiding entities checkout these For interacting, I'm not sure but I would imagine you will need to write your own code for that. |
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Is there a built in way to handle AI interactions with doors and other entities, like if they're in the way it should be handled in the traversal code or something, or to just avoid certain entities altogether (if they're locked e.g.)? Docs are pretty sparse at the moment and i can't find anything in the api nor any code projects.
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