Cross Addon Interaction. #2500
tjones4701
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Storing arbitrary data like that on objects is something I think we should support, I'd like to put a bit more thought into it first though. |
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Able to run generic functions on entities like.
long Steps = player.Get("facepunch.sandbox.steps",args);
Or if I wanted to trigger another add-ons function I can go player.Get("facepunch.sandbox.steps)
That way we could create add-ons that can talk to other add-ons without actually having their code.
Also maybe something like Game.IsAddonActive(ident);
This way I can create a generic addon for managing money or something and other add-ons can interact with it.
There is probably a better way around it but atleast this would be a start.
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