Starting a game + debug keys #1971
garrynewman
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Just wanna add that decoupled games and maps can make the dev process a little frustrating at times. Needing to create a new addon just for a dev map to appear in your local files is not an ideal workflow for many people. If anything could be done to help ease this pain point it would be greatly appreciated. I know it's not entirely related to this post, but I think it falls into the same category :) |
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So as I suspected you're all finding your own ways to launch/relaunch a game. Making your own workflow. That works for you guys, who already know the source engine and are used to having to do this.. but for the rest of the world it sucks.
So I'm thinking we add something like this.
It'd have a dropdown to switch between configs. The configs would be auto generated based on your addons.. but I would expect you can add your own to launch particular maps, or run commands before/after loading.
But then beyond that, we all set up all these debug keys. That's nice but we should formalize that so you can build the editor out in your gamemode.. so in your game code you'd do something like this.
The editor would find shit like that and create buttons and keyboard shortcuts that allow you to quickly trigger these commands.. something like this..
I think there's other ways we can build a bunch of functionality between game and editor like this.. so you're not having to code your own tools, because it's all the same code.
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