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CommunityEntity.UI.Countdown.cs
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CommunityEntity.UI.Countdown.cs
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using UnityEngine;
using System;
public partial class CommunityEntity
{
#if CLIENT
private class Countdown : MonoBehaviour
{
public string command = "";
public float endTime = 0f;
public float startTime = 0f;
public float step = 1f;
public float interval = 1f;
public TimerFormat timerFormat = TimerFormat.None;
public string numberFormat = "0.####";
public bool destroyIfDone = true;
private string sign = "";
private string tempText = "";
private UnityEngine.UI.Text textComponent;
void Start()
{
// dont let the timer update more than 50 times per second, though even that is excessive
interval = Mathf.Max(interval, 0.02f);
textComponent = GetComponent<UnityEngine.UI.Text>();
if ( textComponent )
{
tempText = textComponent.text;
UpdateDisplay(startTime);
}
if ( startTime == endTime )
{
End();
}
if ( step == 0f )
{
step = 1f;
}
if ( startTime > endTime && step > 0f )
{
sign = "-";
step = 0 - step;
}
InvokeRepeating( "UpdateCountdown", interval, interval );
}
void UpdateCountdown()
{
startTime = startTime + step;
if ( textComponent )
{
UpdateDisplay(startTime);
}
if ( (sign == "-" && startTime <= endTime) || (sign == "" && startTime >= endTime) )
{
if ( textComponent )
UpdateDisplay(endTime);
if ( !string.IsNullOrEmpty( command ) )
{
ConsoleNetwork.ClientRunOnServer( command );
}
End();
}
}
void End()
{
CancelInvoke( "UpdateCountdown" );
if(!destroyIfDone) return;
CommunityEntity.ClientInstance.DestroyPanel(gameObject.name);
}
public void Reset()
{
CancelInvoke( "UpdateCountdown" );
InvokeRepeating( "UpdateCountdown", interval, interval );
}
void UpdateDisplay(float time)
{
TimeSpan t = TimeSpan.FromSeconds( time );
string formattedTime = timerFormat switch
{
TimerFormat.SecondsHundreth => t.ToString("ss\\.ff"),
TimerFormat.MinutesSeconds => t.ToString("mm\\:ss"),
TimerFormat.MinutesSecondsHundreth => t.ToString("mm\\:ss\\.ff"),
TimerFormat.HoursMinutes => $"{(int)t.TotalHours:0}:{t:mm}",
TimerFormat.HoursMinutesSeconds => $"{(int)t.TotalHours:0}:{t:mm\\:ss}",
TimerFormat.HoursMinutesSecondsMilliseconds => $"{(int)t.TotalHours:0}:{t:mm\\:ss\\:fff}",
TimerFormat.HoursMinutesSecondsTenths => $"{(int)t.TotalHours:0}:{t:mm\\:ss\\.f}",
TimerFormat.DaysHoursMinutes => $"{t:%d}.{t:hh\\:mm}",
TimerFormat.DaysHoursMinutesSeconds => $"{t:%d}.{t:hh\\:mm\\:ss}",
TimerFormat.Custom => t.ToString(numberFormat),
_ => time.ToString(numberFormat)
};
textComponent.text = tempText.Replace( "%TIME_LEFT%", formattedTime );
}
public enum TimerFormat
{
None,
SecondsHundreth,
MinutesSeconds,
MinutesSecondsHundreth,
HoursMinutes,
HoursMinutesSeconds,
HoursMinutesSecondsMilliseconds,
HoursMinutesSecondsTenths,
DaysHoursMinutes,
DaysHoursMinutesSeconds,
Custom
}
}
#endif
}