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Bug
When I try to get lobby data not on the lobby creator client, I get Null.
Calling Code
// The code you're using to call into Steamworks
private void LobbyEntered(Lobby lobby)
{
CurrentLobby = lobby;
CurrentLobbyId = lobby.Id;
Debug.Log(lobby.GetData("LobbyName"));
fishyFacepunch.SetClientAddress(CurrentLobbyId.ToString());
fishyFacepunch.StartConnection(false);
Debug.Log("Entered the lobby");
}
Expected behavior
In the console, if this is launched on the player's client (not the lobby creator's), it will not write anything, if it was called on the lobby creator's client, then we will get the expected value in the console.
Desktop (please complete the following information):
OS: Windows
Unity: Unity 6.0033f1
Additional context
I am developing a multiplayer game in Unity using Fishnet, FishyFacepunch and Facepunch.Steamworks.
The text was updated successfully, but these errors were encountered:
Bug
When I try to get lobby data not on the lobby creator client, I get Null.
Calling Code
Expected behavior
In the console, if this is launched on the player's client (not the lobby creator's), it will not write anything, if it was called on the lobby creator's client, then we will get the expected value in the console.
Desktop (please complete the following information):
Additional context
I am developing a multiplayer game in Unity using Fishnet, FishyFacepunch and Facepunch.Steamworks.
The text was updated successfully, but these errors were encountered: