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Unclear Licensing Terms #38
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There are no contradictions in our licensing. Minecraft Forge and any modifications we have made to Minecraft Forge are released under a separate license to our original code (in the As it stands, we have bigger licensing issues we're trying to solve. Like getting official permission to use other libraries' code. |
I understand it's a separate license, but that doesn't change the fact it's non-free (i.e. it doesn't fully guarantee the 4 Freedoms). Now, I do realize that this is not that big of a deal, but nevertheless it makes the software non-free and incompatible with Free (open source/libre) licenses. |
By default, all Minecraft mods require the user to own a "legally" licensed copy of the game, as per the Minecraft EULA. Forge retains this notice because it was originally written as patches to the main game and could not be abstracted easily. And we did not touch the license except to fix obvious spelling mistakes. It still maintains the exact spirit of the license as the original authors agreed to. I imagine this is a similar conversation that they had when they changed their own license to GPL (which is also incompatible with the Minecraft EULA, and still remains that way to this day). In the future, we might actually abstract all the code away from Forge classes to our own API. At least, that was in my plans. I don't know what @thecatcore will do with it as the maintainer. TL;DR: Semantics. Don't care if it's not considered "free" technically. |
I am not a lawyer, and I might be wrong about this, but from what I know, mods don't require the user to own a licensed copy of the game, as they are considered original works and do not contain any of Minecraft's code, therefore the EULA does not apply to them. |
Hello,
the Forge License has the following line:
"As a prerequisite, a user of Minecraft Forge must own a legally acquired copy of Minecraft",
which infringes upon Freedom 0.
I recommend rewriting all the Forge code and releasing it under a license that is actually free.
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