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I would love to be able to (re)use the world gen that this does, but I need an API to work against. I think this is already the case, but as an outsider it's hard to tell what is public facing API:s and what is internal.
I also would like to be able to use Forge dependency mechanism, but for that there needs to be an @API annotation, like how Thaumcraft does.
What do you think? Did I miss something (obvious)?
The text was updated successfully, but these errors were encountered:
You haven't missed anything - I've been stagnant on this project for a bit and wasn't to the point where I was comfortable explicitly exposing api calls to the public. Right now, there are definitely things that you could use the library for... but I can't guarantee that things will stay consistent.
My current project is updating Fairy Factions to 1.8, but once that's stable, I'll be back on EBXS - hopefully some time next week.
However, if you do want to play with things... the "api" component of the mod is in extrabiomes.lib.* and should be relatively safe to call without tainting your project ;)
Sounds lovely, I'll give it a spin when I can. I'm still new to the whole modding thing, and my Java is very rutsy so everything takes time. (Day job is web app development)
I would love to be able to (re)use the world gen that this does, but I need an API to work against. I think this is already the case, but as an outsider it's hard to tell what is public facing API:s and what is internal.
I also would like to be able to use Forge dependency mechanism, but for that there needs to be an
@API
annotation, like how Thaumcraft does.What do you think? Did I miss something (obvious)?
The text was updated successfully, but these errors were encountered: