-
Notifications
You must be signed in to change notification settings - Fork 1
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Question: #1
Comments
Nope, I will use my SHC_AIV mod as it is. No special treatment. Instead, I'm optimising the maps towards the specific AI castles I picked. I already have plans for later missions, in one of which I'll use Philipp to block the only passage to the other enemies, using his Maginot Line wall. A later iteration of that mission idea will use the Wolf to block the only passage, using his whole castle's width.
I'd put those things right in the editor, instead of modifying the AI castles. I want to keep the original skirmish campaign feeling this way. To add more spice to the missions, I'll disable some buildings depending on the mission. I have an Acre mission planned, where you are actually really put between a city Acre and Saladin.
Sure, keep 'em coming! |
@Evrey Thanks for replying. Edit:
If you place units there, the ai will just take them and place them on their keep. |
Depending on how it is done, not necessarily. Either he could place troops (of types that the respective AI have troop spots placed in their AIV) on the map, then the AI will treat those like additional starting troops and distribute them accordingly. Or he could place them on the map after converting it to a skirmish-scenario, that would work as well. |
I just want to put in some thoughts:
-Will you create extra AIV's that are suited EXACTLY to the maps you created? For example, towers on hills of the map, or only walls there they are really needed, Sultan building hunter huts for example because you added deer. Or the rat building iron because there is one on the map. could all be done with the AIV editor.
-More thoughts will be added whenever I have them :D
But all in all, I think this is more than a brilliant idea. And don't get me wrong, I love your aiv files, but imo it would be just awesome if it would seem as if the ai is actually really using the territory 100%
The text was updated successfully, but these errors were encountered: