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Investigate lag #12
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Whoops - sorry, wrong button - accidentally closed prematurely |
This the lag related to the object sync, the synch which kinda buggered up the game. |
This not the lag related to the object sync, it's us hitting the Telegram limit. |
CanDoGram fixed to respect rate limitations, should fix this. |
As per here, sounds like it may be a timeout on the Telegram side. Will try catching the exception, backing off for a bit and re-sending. Maybe timeout should be shorter then? |
Okay, that doesn't help at all it turns out. Catching the exception and attempting to resend just means that a bunch of the same message gets sent at the end. Swallowing the exception for now so the process isn't buggered. |
It's the 20msg/min rate, not the 1/s |
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