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[ue] Make GetBoneWorldTransform and SetBoneWorldPosition available to Spine Widget #2688

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misaki-eymard opened this issue Nov 18, 2024 · 0 comments

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@misaki-eymard
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Currently, there is no way to override the bone transform of the skeleton displayed in the Spine Widget, so it is not possible to make the bones follow something while the skeleton is displayed in the UMG UI. It would be useful if GetBoneWorldTransform and SetBoneWorldPosition, which are available in the Skeleton component, were also available in Spine Widget.

Related forum thread:
https://esotericsoftware.com/forum/d/27267-move-bone-ue

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