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I agree that it is a weird concept in the long run to separate the two this much. Atleast they should be using the same config value and calculation formular. Why the inflation mechanic has been outsourced to the climax plugin I already explained to you back when you first introduced it. As for the second suggestions: |
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Since part of the drip logic has been moved to the climax plugin, we now have two separate counters for preg chance bonus and the drip mechanics.
The original idea has that the sperm amount was directly tied to the bonus, but since both counters now have separate decay config values it can produce odd results, like showing inflation when fill count is 0.
Wouldn't it make more sense to merge the counters into one?
On a related note, should there be logic of sperm from different sources killing each other?
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