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The Pathfinder server should prioritize processing messages on existing clients over accepting and finishing the handshake with new clients.
With Pathfinder protocol v3 and its Pathfinder protocol-level liveness checking, attending to existing clients becomes more important, since otherwise the clients will terminate the connection and reconnect.
In a scenario where a large number clients attempt to connect at roughly the same time, expensive hand shake operations (e.g., TLS hello processing) may starve server or client-initiated track query processing, causing existing client connections to be dropped (in turn adding to the handshake load).
The text was updated successfully, but these errors were encountered:
The Pathfinder server should prioritize processing messages on existing clients over accepting and finishing the handshake with new clients.
With Pathfinder protocol v3 and its Pathfinder protocol-level liveness checking, attending to existing clients becomes more important, since otherwise the clients will terminate the connection and reconnect.
In a scenario where a large number clients attempt to connect at roughly the same time, expensive hand shake operations (e.g., TLS hello processing) may starve server or client-initiated track query processing, causing existing client connections to be dropped (in turn adding to the handshake load).
The text was updated successfully, but these errors were encountered: