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create some quadspheres with different levels of decimation
name them LODtest_LODX from 0 to however many LODs you have
in the settings dialogue on the import tab turn on LODs
push assets
Error Log:
`Python: Traceback (most recent call last):
File "C:\Users\ollys\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\send2ue\dependencies\rpc\factory.py", line 221, in run_function_remotely
return remote_function(*args)
File "C:\Program Files\Blender Foundation\Blender 3.5\3.5\python\lib\xmlrpc\client.py", line 1122, in call
return self.__send(self.__name, args)
File "C:\Program Files\Blender Foundation\Blender 3.5\3.5\python\lib\xmlrpc\client.py", line 1464, in __request
response = self.__transport.request(
File "C:\Program Files\Blender Foundation\Blender 3.5\3.5\python\lib\xmlrpc\client.py", line 1166, in request
return self.single_request(host, handler, request_body, verbose)
File "C:\Program Files\Blender Foundation\Blender 3.5\3.5\python\lib\xmlrpc\client.py", line 1182, in single_request
return self.parse_response(resp)
File "C:\Program Files\Blender Foundation\Blender 3.5\3.5\python\lib\xmlrpc\client.py", line 1354, in parse_response
return u.close()
File "C:\Users\ollys\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\send2ue\dependencies\rpc\client.py", line 55, in close
raise exception(exception_message)
RuntimeError: The REDACTED/LODTest does not exist in the project!
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "C:\Users\ollys\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\send2ue\operators.py", line 71, in modal
raise error
File "C:\Users\ollys\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\send2ue\operators.py", line 61, in modal
function(*args, **kwargs)
File "C:\Users\ollys\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\send2ue\core\ingest.py", line 72, in reset_lods
UnrealRemoteCalls.reset_static_mesh_lods(asset_path)
File "C:\Users\ollys\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\send2ue\dependencies\rpc\factory.py", line 248, in wrapper
return rpc_factory.run_function_remotely(function, args)
File "C:\Users\ollys\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\send2ue\dependencies\rpc\factory.py", line 226, in run_function_remotely
raise exception.class(stack_trace).with_traceback(call_traceback)
File "C:\Users\ollys\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\send2ue\core\ingest.py", line 72, in reset_lods
UnrealRemoteCalls.reset_static_mesh_lods(asset_path)
RuntimeError: REDACTED/LODTest does not exist in the project! File "C:\Users\ollys\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\send2ue\dependencies\unreal.py", line 1380
`
OS: Windows
Addon Version: i.e. Send to Unreal 2.4.3
Blender Version: i.e. Blender 3.5 and Blender 4.0
Unreal Version: i.e. Unreal 5.3
The text was updated successfully, but these errors were encountered:
`Python: Traceback (most recent call last):
File "C:\Users\ollys\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\send2ue\dependencies\rpc\factory.py", line 221, in run_function_remotely
return remote_function(*args)
File "C:\Program Files\Blender Foundation\Blender 3.5\3.5\python\lib\xmlrpc\client.py", line 1122, in call
return self.__send(self.__name, args)
File "C:\Program Files\Blender Foundation\Blender 3.5\3.5\python\lib\xmlrpc\client.py", line 1464, in __request
response = self.__transport.request(
File "C:\Program Files\Blender Foundation\Blender 3.5\3.5\python\lib\xmlrpc\client.py", line 1166, in request
return self.single_request(host, handler, request_body, verbose)
File "C:\Program Files\Blender Foundation\Blender 3.5\3.5\python\lib\xmlrpc\client.py", line 1182, in single_request
return self.parse_response(resp)
File "C:\Program Files\Blender Foundation\Blender 3.5\3.5\python\lib\xmlrpc\client.py", line 1354, in parse_response
return u.close()
File "C:\Users\ollys\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\send2ue\dependencies\rpc\client.py", line 55, in close
raise exception(exception_message)
RuntimeError: The REDACTED/LODTest does not exist in the project!
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "C:\Users\ollys\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\send2ue\operators.py", line 71, in modal
raise error
File "C:\Users\ollys\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\send2ue\operators.py", line 61, in modal
function(*args, **kwargs)
File "C:\Users\ollys\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\send2ue\core\ingest.py", line 72, in reset_lods
UnrealRemoteCalls.reset_static_mesh_lods(asset_path)
File "C:\Users\ollys\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\send2ue\dependencies\rpc\factory.py", line 248, in wrapper
return rpc_factory.run_function_remotely(function, args)
File "C:\Users\ollys\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\send2ue\dependencies\rpc\factory.py", line 226, in run_function_remotely
raise exception.class(stack_trace).with_traceback(call_traceback)
File "C:\Users\ollys\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\send2ue\core\ingest.py", line 72, in reset_lods
UnrealRemoteCalls.reset_static_mesh_lods(asset_path)
RuntimeError: REDACTED/LODTest does not exist in the project! File "C:\Users\ollys\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\send2ue\dependencies\unreal.py", line 1380
`
The text was updated successfully, but these errors were encountered: