diff --git a/config/apotheosis/apotheosis.cfg b/config/apotheosis/apotheosis.cfg new file mode 100644 index 00000000..0c56ae88 --- /dev/null +++ b/config/apotheosis/apotheosis.cfg @@ -0,0 +1,97 @@ +# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 + +# Apotheosis Adventure Module Config + +affixes { + # A list of type overrides for the affix loot system. Format is |chance|. + # Valid types are: none, sword, trident, shield, heavy_weapon, pickaxe, shovel, crossbow, bow + # Default: [minecraft:iron_sword|melee_weapon], [minecraft:shulker_shell|none] + S:"Equipment Type Overrides" < + minecraft:iron_sword|melee_weapon + minecraft:shulker_shell|none + > + + # The chance that a naturally spawned mob will be granted an affix item. 0 = 0%, 1 = 100% + # Default: 0.075; Range: [0.0 ~ 1.0] + S:"Random Affix Chance"=0.075 + + # If affixes that cleave can hit players (excluding the user). + # Default: false + B:"Cleave Players"=false + + # If Quark's Attribute Tooltip handling is disabled for affix items + # Default: true + B:"Disable Quark Tooltips for Affix Items"=true + + # The item that will be used when attempting to place torches with the torch placer affix. Must be a valid item that places a block on right click. + # Default: minecraft:torch + S:"Torch Placement Item"=minecraft:torch +} + + +bosses { + # If boss items are always cursed. Enable this if you want bosses to be less overpowered by always giving them a negative effect. + # Default: false + B:"Curse Boss Items"=false + + # The range at which boss spawns will be announced. If you are closer than this number of blocks (ignoring y-level), you will receive the announcement. + # Default: 96.0; Range: [0.0 ~ 1024.0] + S:"Boss Announce Range"=96.0 + + # The volume of the boss announcement sound. 0 to disable. This control is clientside. + # Default: 0.75; Range: [0.0 ~ 1.0] + S:"Boss Announce Volume"=0.75 + + # If the boss announcement range ignores y-level. + # Default: false + B:"Boss Announce Ignore Y"=false + + # The time, in ticks, that must pass between any two natural boss spawns in a single dimension. + # Default: 3600; Range: [0 ~ 720000] + I:"Boss Spawn Cooldown"=3600 + + # If true, invading bosses will automatically target the closest player. + # Default: false + B:"Boss Auto-Aggro"=false + + # If true, bosses will glow when they spawn. + # Default: true + B:"Boss Glowing On Spawn"=true + + # Dimensions where bosses can spawn naturally, spawn chance, and spawn rules. + # Format is dimname|chance|rule, chance is a float from 0..1. + # Valid rules are visible here https://github.com/Shadows-of-Fire/Apotheosis/blob/1.19/src/main/java/shadows/apotheosis/adventure/boss/BossEvents.java#L174C27-L174C27 + # Default: [minecraft:overworld|0.018|NEEDS_SKY], [minecraft:the_nether|0.025|ANY], [minecraft:the_end|0.018|SURFACE_OUTER_END], [twilightforest:twilight_forest|0.05|NEEDS_SURFACE] + S:"Boss Spawn Dimensions" < + minecraft:overworld|0.018|NEEDS_SKY + minecraft:the_nether|0.025|ANY + minecraft:the_end|0.018|SURFACE_OUTER_END + twilightforest:twilight_forest|0.05|NEEDS_SURFACE + > +} + + +worldgen { + # The dimensions that the deadly module will generate in. + # Default: [overworld] + S:"Generation Dimension Whitelist" < + overworld + > +} + + +spawners { + # The chance that a Rogue Spawner has a "valuable" chest instead of a standard one. 0 = 0%, 1 = 100% + # Default: 0.11; Range: [0.0 ~ 1.0] + S:"Spawner Value Chance"=0.11 +} + + +wanderer { + # If the Wandering Trader can attempt to spawn underground. + # Server-authoritative. + # Default: true + B:"Underground Trader"=true +} + + diff --git a/config/apotheosis/apothic_enchanting.cfg b/config/apotheosis/apothic_enchanting.cfg new file mode 100644 index 00000000..678d57f3 --- /dev/null +++ b/config/apotheosis/apothic_enchanting.cfg @@ -0,0 +1,15 @@ +# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 + +# Apotheosis Enchantment Module Config + +client { + # If enchanted book metadata (treasure, tradeable, etc) are shown in the tooltip. + # Default: true + B:"Show Enchanted Book Metadata"=true + + # The 1/n chance that a sculkshelf plays a sound, per client tick. Set to 0 to disable. + # Default: 200; Range: [0 ~ 32767] + I:"Sculkshelf Noise Chance"=200 +} + + diff --git a/config/apotheosis/enchantments.cfg b/config/apotheosis/enchantments.cfg new file mode 100644 index 00000000..22974539 --- /dev/null +++ b/config/apotheosis/enchantments.cfg @@ -0,0 +1,1547 @@ +# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 + +# Apotheosis Enchantment Information + +# This file contains configurable data for each enchantment. +# The names of each category correspond to the registry names of every loaded enchantment. + + +"minecraft:aqua_affinity" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"farmersdelight:backstabbing" { + # The max level of this enchantment - originally 3. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"minecraft:bane_of_arthropods" { + # The max level of this enchantment - originally 5. + # Default: 10; Range: [1 ~ 127] + I:"Max Level"=10 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"apothic_enchanting:berserkers_fury" { + # The max level of this enchantment - originally 3. + # Default: 3; Range: [1 ~ 127] + I:"Max Level"=3 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"minecraft:binding_curse" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"minecraft:blast_protection" { + # The max level of this enchantment - originally 4. + # Default: 9; Range: [1 ~ 127] + I:"Max Level"=9 + + # The max level of this enchantment available from loot sources. + # Default: 4; Range: [1 ~ 127] + I:"Max Loot Level"=4 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"apothic_enchanting:boon_of_the_earth" { + # The max level of this enchantment - originally 5. + # Default: 5; Range: [1 ~ 127] + I:"Max Level"=5 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"minecraft:breach" { + # The max level of this enchantment - originally 4. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 4; Range: [1 ~ 127] + I:"Max Loot Level"=4 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"evilcraft:breaking" { + # The max level of this enchantment - originally 3. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"apothic_spawners:capturing" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"deeperdarker:catalysis" { + # The max level of this enchantment - originally 3. + # Default: 5; Range: [1 ~ 127] + I:"Max Level"=5 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"apothic_enchanting:chainsaw" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"minecraft:channeling" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"apothic_enchanting:chromatic" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"the_bumblezone:comb_cutter" { + # The max level of this enchantment - originally 2. + # Default: 3; Range: [1 ~ 127] + I:"Max Level"=3 + + # The max level of this enchantment available from loot sources. + # Default: 2; Range: [1 ~ 127] + I:"Max Loot Level"=2 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"apothic_enchanting:crescendo_of_bolts" { + # The max level of this enchantment - originally 5. + # Default: 5; Range: [1 ~ 127] + I:"Max Level"=5 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"geneticsresequenced:delicate_touch" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"minecraft:density" { + # The max level of this enchantment - originally 5. + # Default: 10; Range: [1 ~ 127] + I:"Max Level"=10 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"minecraft:depth_strider" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"minecraft:efficiency" { + # The max level of this enchantment - originally 5. + # Default: 9; Range: [1 ~ 127] + I:"Max Level"=9 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"apothic_enchanting:endless_quiver" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"minecraft:feather_falling" { + # The max level of this enchantment - originally 4. + # Default: 11; Range: [1 ~ 127] + I:"Max Level"=11 + + # The max level of this enchantment available from loot sources. + # Default: 4; Range: [1 ~ 127] + I:"Max Loot Level"=4 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"minecraft:fire_aspect" { + # The max level of this enchantment - originally 2. + # Default: 5; Range: [1 ~ 127] + I:"Max Level"=5 + + # The max level of this enchantment available from loot sources. + # Default: 2; Range: [1 ~ 127] + I:"Max Loot Level"=2 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"minecraft:fire_protection" { + # The max level of this enchantment - originally 4. + # Default: 9; Range: [1 ~ 127] + I:"Max Level"=9 + + # The max level of this enchantment available from loot sources. + # Default: 4; Range: [1 ~ 127] + I:"Max Loot Level"=4 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"minecraft:flame" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"minecraft:fortune" { + # The max level of this enchantment - originally 3. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"minecraft:frost_walker" { + # The max level of this enchantment - originally 2. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 2; Range: [1 ~ 127] + I:"Max Loot Level"=2 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"apothic_enchanting:growth_serum" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"apothic_enchanting:icy_thorns" { + # The max level of this enchantment - originally 3. + # Default: 5; Range: [1 ~ 127] + I:"Max Level"=5 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"minecraft:impaling" { + # The max level of this enchantment - originally 5. + # Default: 10; Range: [1 ~ 127] + I:"Max Level"=10 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"minecraft:infinity" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"apothic_enchanting:infusion" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"minecraft:knockback" { + # The max level of this enchantment - originally 2. + # Default: 5; Range: [1 ~ 127] + I:"Max Level"=5 + + # The max level of this enchantment available from loot sources. + # Default: 2; Range: [1 ~ 127] + I:"Max Loot Level"=2 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"apothic_enchanting:knowledge_of_the_ages" { + # The max level of this enchantment - originally 3. + # Default: 3; Range: [1 ~ 127] + I:"Max Level"=3 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"apothic_enchanting:life_mending" { + # The max level of this enchantment - originally 3. + # Default: 3; Range: [1 ~ 127] + I:"Max Level"=3 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"evilcraft:life_stealing" { + # The max level of this enchantment - originally 3. + # Default: 6; Range: [1 ~ 127] + I:"Max Level"=6 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"minecraft:looting" { + # The max level of this enchantment - originally 3. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"minecraft:loyalty" { + # The max level of this enchantment - originally 3. + # Default: 9; Range: [1 ~ 127] + I:"Max Level"=9 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"minecraft:luck_of_the_sea" { + # The max level of this enchantment - originally 3. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"minecraft:lure" { + # The max level of this enchantment - originally 3. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"ars_nouveau:mana_boost" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"ars_nouveau:mana_regen" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"minecraft:mending" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"apothic_enchanting:miners_fervor" { + # The max level of this enchantment - originally 5. + # Default: 5; Range: [1 ~ 127] + I:"Max Level"=5 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"ars_elemental:mirror_shield" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"minecraft:multishot" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"apothic_enchanting:natures_blessing" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"the_bumblezone:neurotoxins" { + # The max level of this enchantment - originally 2. + # Default: 13; Range: [1 ~ 127] + I:"Max Level"=13 + + # The max level of this enchantment available from loot sources. + # Default: 2; Range: [1 ~ 127] + I:"Max Loot Level"=2 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"minecraft:piercing" { + # The max level of this enchantment - originally 4. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 4; Range: [1 ~ 127] + I:"Max Loot Level"=4 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"evilcraft:poison_tip" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"the_bumblezone:potent_poison" { + # The max level of this enchantment - originally 3. + # Default: 11; Range: [1 ~ 127] + I:"Max Level"=11 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"minecraft:power" { + # The max level of this enchantment - originally 5. + # Default: 9; Range: [1 ~ 127] + I:"Max Level"=9 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"minecraft:projectile_protection" { + # The max level of this enchantment - originally 4. + # Default: 11; Range: [1 ~ 127] + I:"Max Level"=11 + + # The max level of this enchantment available from loot sources. + # Default: 4; Range: [1 ~ 127] + I:"Max Loot Level"=4 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"minecraft:protection" { + # The max level of this enchantment - originally 4. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 4; Range: [1 ~ 127] + I:"Max Loot Level"=4 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"minecraft:punch" { + # The max level of this enchantment - originally 2. + # Default: 5; Range: [1 ~ 127] + I:"Max Level"=5 + + # The max level of this enchantment available from loot sources. + # Default: 2; Range: [1 ~ 127] + I:"Max Loot Level"=2 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"minecraft:quick_charge" { + # The max level of this enchantment - originally 3. + # Default: 5; Range: [1 ~ 127] + I:"Max Level"=5 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"ars_nouveau:reactive" { + # The max level of this enchantment - originally 4. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 4; Range: [1 ~ 127] + I:"Max Loot Level"=4 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"apothic_enchanting:rebounding" { + # The max level of this enchantment - originally 3. + # Default: 5; Range: [1 ~ 127] + I:"Max Level"=5 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"apothic_enchanting:reflective_defenses" { + # The max level of this enchantment - originally 5. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"minecraft:respiration" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"minecraft:riptide" { + # The max level of this enchantment - originally 3. + # Default: 9; Range: [1 ~ 127] + I:"Max Level"=9 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"apothic_enchanting:scavenger" { + # The max level of this enchantment - originally 3. + # Default: 3; Range: [1 ~ 127] + I:"Max Level"=3 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"deeperdarker:sculk_smite" { + # The max level of this enchantment - originally 5. + # Default: 10; Range: [1 ~ 127] + I:"Max Level"=10 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"minecraft:sharpness" { + # The max level of this enchantment - originally 5. + # Default: 9; Range: [1 ~ 127] + I:"Max Level"=9 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"apothic_enchanting:shield_bash" { + # The max level of this enchantment - originally 4. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 4; Range: [1 ~ 127] + I:"Max Loot Level"=4 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"minecraft:silk_touch" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"minecraft:smite" { + # The max level of this enchantment - originally 5. + # Default: 10; Range: [1 ~ 127] + I:"Max Level"=10 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"minecraft:soul_speed" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"ars_elemental:soulbound" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"apothic_enchanting:stable_footing" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"supplementaries:stasis" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"minecraft:sweeping_edge" { + # The max level of this enchantment - originally 3. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"minecraft:swift_sneak" { + # The max level of this enchantment - originally 3. + # Default: 5; Range: [1 ~ 127] + I:"Max Level"=5 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"apothic_enchanting:tempting" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"minecraft:thorns" { + # The max level of this enchantment - originally 3. + # Default: 5; Range: [1 ~ 127] + I:"Max Level"=5 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"minecraft:unbreaking" { + # The max level of this enchantment - originally 3. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"evilcraft:unusing" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"minecraft:vanishing_curse" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"evilcraft:vengeance" { + # The max level of this enchantment - originally 3. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"minecraft:wind_burst" { + # The max level of this enchantment - originally 3. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + +"apothic_enchanting:worker_exploitation" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= +} + + diff --git a/config/apotheosis/name_generation.cfg b/config/apotheosis/name_generation.cfg new file mode 100644 index 00000000..a3c047b4 --- /dev/null +++ b/config/apotheosis/name_generation.cfg @@ -0,0 +1,1715 @@ +# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 + +# + +entity { + # A list of full names, which are used in the generation of boss names. May be empty only if name parts is not empty. + # Default: [Biscuit], [Elisande], [Willow], [Bippy], [Butto], [Prim], [Tyrael], [Bajorno], [Michael Morbius], [Morbius], [Arun], [Panez], [Doomsday], [Vanamar], [WhatTheDrunk], [Lothrazar], [Chelly], [Chelicia], [Darsh], [Dariush], [Cheese E Piloza], [Bing], [Royal], [NoWayHere], [SwankyStella], [Isosahedron], [Asfalis], [Biz], [Icicle], [Darko], [Shadows], [Katarina], [Faellynna], [Diliviel], [Jank], [Albert], [Andrew], [Anderson], [Andy], [Allan], [Arthur], [Aaron], [Allison], [Arielle], [Amanda], [Anne], [Annie], [Amy], [Alana], [Brandon], [Brady], [Bernard], [Ben], [Benjamin], [Bob], [Bobette], [Brooke], [Brandy], [Beatrice], [Bea], [Bella], [Becky], [Carlton], [Carl], [Calvin], [Cameron], [Carson], [Chase], [Cassandra], [Cassie], [Cas], [Carol], [Carly], [Cherise], [Charlotte], [Cheryl], [Chasity], [Danny], [Drake], [Daniel], [Derrel], [David], [Dave], [Donovan], [Don], [Donald], [Drew], [Derrick], [Darla], [Donna], [Dora], [Danielle], [Edward], [Elliot], [Ed], [Edson], [Elton], [Eddison], [Earl], [Eric], [Ericson], [Eddie], [Ediovany], [Emma], [Elizabeth], [Eliza], [Esperanza], [Esper], [Esmeralda], [Emi], [Emily], [Elaine], [Fernando], [Ferdinand], [Fred], [Feddie], [Fredward], [Frank], [Franklin], [Felix], [Felicia], [Fran], [Greg], [Gregory], [George], [Gerald], [Gina], [Geraldine], [Gabby], [Hendrix], [Henry], [Hobbes], [Herbert], [Heath], [Henderson], [Helga], [Hera], [Helen], [Helena], [Hannah], [Ike], [Issac], [Israel], [Ismael], [Irlanda], [Isabelle], [Irene], [Irenia], [Jimmy], [Jim], [Justin], [Jacob], [Jake], [Jon], [Johnson], [Jonny], [Jonathan], [Josh], [Joshua], [Julian], [Jesus], [Jericho], [Jeb], [Jess], [Joan], [Jill], [Jillian], [Jessica], [Jennifer], [Jenny], [Jen], [Judy], [Kenneth], [Kenny], [Ken], [Keith], [Kevin], [Karen], [Kassandra], [Kassie], [Leonard], [Leo], [Leroy], [Lee], [Lenny], [Luke], [Lucas], [Liam], [Lorraine], [Latasha], [Lauren], [Laquisha], [Livia], [Lydia], [Lila], [Lilly], [Lillian], [Lilith], [Lana], [Mason], [Mike], [Mickey], [Mario], [Manny], [Mark], [Marcus], [Martin], [Marty], [Matthew], [Matt], [Max], [Maximillian], [Marth], [Mia], [Marriah], [Maddison], [Maddie], [Marissa], [Miranda], [Mary], [Martha], [Melonie], [Melody], [Mel], [Minnie], [Nathan], [Nathaniel], [Nate], [Ned], [Nick], [Norman], [Nicholas], [Natasha], [Nicki], [Nora], [Nelly], [Nina], [Orville], [Oliver], [Orlando], [Owen], [Olsen], [Odin], [Olaf], [Ortega], [Olivia], [Patrick], [Pat], [Paul], [Perry], [Pinnochio], [Patrice], [Patricia], [Pennie], [Petunia], [Patti], [Pernelle], [Quade], [Quincy], [Quentin], [Quinn], [Roberto], [Robbie], [Rob], [Robert], [Roy], [Roland], [Ronald], [Richard], [Rick], [Ricky], [Rose], [Rosa], [Rhonda], [Rebecca], [Roberta], [Sparky], [Shiloh], [Stephen], [Steve], [Saul], [Sheen], [Shane], [Sean], [Sampson], [Samuel], [Sammy], [Stefan], [Sasha], [Sam], [Susan], [Suzy], [Shelby], [Samantha], [Sheila], [Sharon], [Sally], [Stephanie], [Sandra], [Sandy], [Sage], [Tim], [Thomas], [Thompson], [Tyson], [Tyler], [Tom], [Tyrone], [Timmothy], [Tamara], [Tabby], [Tabitha], [Tessa], [Tiara], [Tyra], [Uriel], [Ursala], [Uma], [Victor], [Vincent], [Vince], [Vance], [Vinny], [Velma], [Victoria], [Veronica], [Wilson], [Wally], [Wallace], [Will], [Wilard], [William], [Wilhelm], [Xavier], [Xandra], [Young], [Yvonne], [Yolanda], [Zach], [Zachary] + S:Names < + Biscuit + Elisande + Willow + Bippy + Butto + Prim + Tyrael + Bajorno + Michael Morbius + Morbius + Arun + Panez + Doomsday + Vanamar + WhatTheDrunk + Lothrazar + Chelly + Chelicia + Darsh + Dariush + Cheese E Piloza + Bing + Royal + NoWayHere + SwankyStella + Isosahedron + Asfalis + Biz + Icicle + Darko + Shadows + Katarina + Faellynna + Diliviel + Jank + Albert + Andrew + Anderson + Andy + Allan + Arthur + Aaron + Allison + Arielle + Amanda + Anne + Annie + Amy + Alana + Brandon + Brady + Bernard + Ben + Benjamin + Bob + Bobette + Brooke + Brandy + Beatrice + Bea + Bella + Becky + Carlton + Carl + Calvin + Cameron + Carson + Chase + Cassandra + Cassie + Cas + Carol + Carly + Cherise + Charlotte + Cheryl + Chasity + Danny + Drake + Daniel + Derrel + David + Dave + Donovan + Don + Donald + Drew + Derrick + Darla + Donna + Dora + Danielle + Edward + Elliot + Ed + Edson + Elton + Eddison + Earl + Eric + Ericson + Eddie + Ediovany + Emma + Elizabeth + Eliza + Esperanza + Esper + Esmeralda + Emi + Emily + Elaine + Fernando + Ferdinand + Fred + Feddie + Fredward + Frank + Franklin + Felix + Felicia + Fran + Greg + Gregory + George + Gerald + Gina + Geraldine + Gabby + Hendrix + Henry + Hobbes + Herbert + Heath + Henderson + Helga + Hera + Helen + Helena + Hannah + Ike + Issac + Israel + Ismael + Irlanda + Isabelle + Irene + Irenia + Jimmy + Jim + Justin + Jacob + Jake + Jon + Johnson + Jonny + Jonathan + Josh + Joshua + Julian + Jesus + Jericho + Jeb + Jess + Joan + Jill + Jillian + Jessica + Jennifer + Jenny + Jen + Judy + Kenneth + Kenny + Ken + Keith + Kevin + Karen + Kassandra + Kassie + Leonard + Leo + Leroy + Lee + Lenny + Luke + Lucas + Liam + Lorraine + Latasha + Lauren + Laquisha + Livia + Lydia + Lila + Lilly + Lillian + Lilith + Lana + Mason + Mike + Mickey + Mario + Manny + Mark + Marcus + Martin + Marty + Matthew + Matt + Max + Maximillian + Marth + Mia + Marriah + Maddison + Maddie + Marissa + Miranda + Mary + Martha + Melonie + Melody + Mel + Minnie + Nathan + Nathaniel + Nate + Ned + Nick + Norman + Nicholas + Natasha + Nicki + Nora + Nelly + Nina + Orville + Oliver + Orlando + Owen + Olsen + Odin + Olaf + Ortega + Olivia + Patrick + Pat + Paul + Perry + Pinnochio + Patrice + Patricia + Pennie + Petunia + Patti + Pernelle + Quade + Quincy + Quentin + Quinn + Roberto + Robbie + Rob + Robert + Roy + Roland + Ronald + Richard + Rick + Ricky + Rose + Rosa + Rhonda + Rebecca + Roberta + Sparky + Shiloh + Stephen + Steve + Saul + Sheen + Shane + Sean + Sampson + Samuel + Sammy + Stefan + Sasha + Sam + Susan + Suzy + Shelby + Samantha + Sheila + Sharon + Sally + Stephanie + Sandra + Sandy + Sage + Tim + Thomas + Thompson + Tyson + Tyler + Tom + Tyrone + Timmothy + Tamara + Tabby + Tabitha + Tessa + Tiara + Tyra + Uriel + Ursala + Uma + Victor + Vincent + Vince + Vance + Vinny + Velma + Victoria + Veronica + Wilson + Wally + Wallace + Will + Wilard + William + Wilhelm + Xavier + Xandra + Young + Yvonne + Yolanda + Zach + Zachary + > + + # A list of name pieces, which can be spliced together to create full names. May be empty only if names is not empty. + # Default: [Prim], [Morb], [Ius], [Kat], [Chel], [Bing], [Darsh], [Jank], [Dark], [Osto], [Grab], [Thar], [Ger], [Ald], [Mas], [On], [O], [Din], [Thor], [Jon], [Ath], [Burb], [En], [A], [E], [I], [U], [Hab], [Bloo], [Ena], [Dit], [Aph], [Ern], [Bor], [Dav], [Id], [Toast], [Son], [For], [Wen], [Lob], [Van], [Zap], [Ear], [Ben], [Don], [Bran], [Gro], [Jen], [Bob], [Ette], [Ere], [Man], [Qua], [Bro], [Cree], [Per], [Skel], [Ton], [Zom], [Bie], [Wolf], [End], [Er], [Pig], [Sil], [Ver], [Fish], [Cow], [Chic], [Ken], [Sheep], [Squid], [Hell], [Dra], [Gor], [Nyx], [Fae], [Lux], [Vex], [Hex], [Rune], [Frost], [Flame], [Storm], [Shade], [Dawn], [Dusk], [Ash], [Mist], [Might], [Fury], [Rage], [Doom], [Grim], [Void], [Rend], [Slay], [Ar], [Or], [Ur], [El], [Al], [Im], [Un], [En], [Ix], [Ox], [Dire], [Dark], [Bright], [Swift], [Glow], [Shine], [Gleam], [Spark] + S:"Name Parts" < + Prim + Morb + Ius + Kat + Chel + Bing + Darsh + Jank + Dark + Osto + Grab + Thar + Ger + Ald + Mas + On + O + Din + Thor + Jon + Ath + Burb + En + A + E + I + U + Hab + Bloo + Ena + Dit + Aph + Ern + Bor + Dav + Id + Toast + Son + For + Wen + Lob + Van + Zap + Ear + Ben + Don + Bran + Gro + Jen + Bob + Ette + Ere + Man + Qua + Bro + Cree + Per + Skel + Ton + Zom + Bie + Wolf + End + Er + Pig + Sil + Ver + Fish + Cow + Chic + Ken + Sheep + Squid + Hell + Dra + Gor + Nyx + Fae + Lux + Vex + Hex + Rune + Frost + Flame + Storm + Shade + Dawn + Dusk + Ash + Mist + Might + Fury + Rage + Doom + Grim + Void + Rend + Slay + Ar + Or + Ur + El + Al + Im + Un + En + Ix + Ox + Dire + Dark + Bright + Swift + Glow + Shine + Gleam + Spark + > + + # A list of prefixes, which are used in the generation of boss names. May be empty. + # Default: [Dr. Michael], [Sir], [Mister], [Madam], [Doctor], [Father], [Mother], [Poppa], [Lord], [Lady], [Overseer], [Professor], [Mr.], [Mr. President], [Duke], [Duchess], [Dame], [The Honorable], [Chancellor], [Vice-Chancellor], [His Holiness], [Reverend], [Count], [Viscount], [Earl], [Captain], [Major], [General], [Senpai], [Discount] + S:Prefixes < + Dr. Michael + Sir + Mister + Madam + Doctor + Father + Mother + Poppa + Lord + Lady + Overseer + Professor + Mr. + Mr. President + Duke + Duchess + Dame + The Honorable + Chancellor + Vice-Chancellor + His Holiness + Reverend + Count + Viscount + Earl + Captain + Major + General + Senpai + Discount + > + + # A list of suffixes, which are used in the generation of boss names. A suffix is always preceeded by "The". May be empty. + # Default: [Morbius], [Dragonborn], [Rejected], [Mighty], [Supreme], [Superior], [Ultimate], [Lame], [Wimpy], [Curious], [Sneaky], [Pathetic], [Crying], [Eagle], [Errant], [Unholy], [Questionable], [Mean], [Hungry], [Thirsty], [Feeble], [Wise], [Sage], [Magical], [Mythical], [Legendary], [Not Very Nice], [Jerk], [Doctor], [Misunderstood], [Angry], [Knight], [Bishop], [Godly], [Special], [Toasty], [Shiny], [Shimmering], [Light], [Dark], [Odd-Smelling], [Funky], [Rock Smasher], [Son of Herobrine], [Cracked], [Sticky], [§kAlien§r], [Baby], [Manly], [Rough], [Scary], [Undoubtable], [Honest], [Non-Suspicious], [Boring], [Odd], [Lazy], [Super], [Nifty], [Ogre Slayer], [Pig Thief], [Dirt Digger], [Really Cool], [Doominator], [... Something], [Extra-Fishy], [Gorilla Slaughterer], [Marbles Winner], [AC Rizzlord], [President], [Burger Chef], [Professional Animator], [Cheese Sprayer], [Happiness Advocate], [Ghost Hunter], [Head of Potatoes], [Ninja], [Warrior], [Pyromancer], [Trombone Player], [Airport Technician], [Grand Magistrix], [Starved], [Terrifying], [Expert Cloud Watcher], [Cookie Enthusiast], [Grass Toucher], [Coffee Addict], [Mildly Confused] + S:Suffixes < + Morbius + Dragonborn + Rejected + Mighty + Supreme + Superior + Ultimate + Lame + Wimpy + Curious + Sneaky + Pathetic + Crying + Eagle + Errant + Unholy + Questionable + Mean + Hungry + Thirsty + Feeble + Wise + Sage + Magical + Mythical + Legendary + Not Very Nice + Jerk + Doctor + Misunderstood + Angry + Knight + Bishop + Godly + Special + Toasty + Shiny + Shimmering + Light + Dark + Odd-Smelling + Funky + Rock Smasher + Son of Herobrine + Cracked + Sticky + §kAlien§r + Baby + Manly + Rough + Scary + Undoubtable + Honest + Non-Suspicious + Boring + Odd + Lazy + Super + Nifty + Ogre Slayer + Pig Thief + Dirt Digger + Really Cool + Doominator + ... Something + Extra-Fishy + Gorilla Slaughterer + Marbles Winner + AC Rizzlord + President + Burger Chef + Professional Animator + Cheese Sprayer + Happiness Advocate + Ghost Hunter + Head of Potatoes + Ninja + Warrior + Pyromancer + Trombone Player + Airport Technician + Grand Magistrix + Starved + Terrifying + Expert Cloud Watcher + Cookie Enthusiast + Grass Toucher + Coffee Addict + Mildly Confused + > +} + + +items { + # A list of root names for helms, used in the generation of item names. May not be empty. + # Default: [Helmet], [Cap], [Crown], [Great Helm], [Bassinet], [Sallet], [Close Helm], [Barbute] + S:Helms < + Helmet + Cap + Crown + Great Helm + Bassinet + Sallet + Close Helm + Barbute + > + + # A list of root names for chestplates, used in the generation of item names. May not be empty. + # Default: [Chestplate], [Tunic], [Brigandine], [Hauberk], [Cuirass] + S:chestplates < + Chestplate + Tunic + Brigandine + Hauberk + Cuirass + > + + # A list of root names for leggings, used in the generation of item names. May not be empty. + # Default: [Leggings], [Pants], [Tassets], [Cuisses], [Schynbalds] + S:leggings < + Leggings + Pants + Tassets + Cuisses + Schynbalds + > + + # A list of root names for boots, used in the generation of item names. May not be empty. + # Default: [Boots], [Shoes], [Greaves], [Sabatons], [Sollerets] + S:boots < + Boots + Shoes + Greaves + Sabatons + Sollerets + > + + # A list of root names for swords, used in the generation of item names. May not be empty. + # Default: [Sword], [Cutter], [Slicer], [Dicer], [Knife], [Blade], [Machete], [Brand], [Claymore], [Cutlass], [Foil], [Dagger], [Glaive], [Rapier], [Saber], [Scimitar], [Shortsword], [Longsword], [Broadsword], [Calibur] + S:swords < + Sword + Cutter + Slicer + Dicer + Knife + Blade + Machete + Brand + Claymore + Cutlass + Foil + Dagger + Glaive + Rapier + Saber + Scimitar + Shortsword + Longsword + Broadsword + Calibur + > + + # A list of root names for axes, used in the generation of item names. May not be empty. + # Default: [Axe], [Chopper], [Hatchet], [Tomahawk], [Cleaver], [Hacker], [Tree-Cutter], [Truncator] + S:axes < + Axe + Chopper + Hatchet + Tomahawk + Cleaver + Hacker + Tree-Cutter + Truncator + > + + # A list of root names for pickaxes, used in the generation of item names. May not be empty. + # Default: [Pickaxe], [Pick], [Mattock], [Rock-Smasher], [Miner] + S:pickaxes < + Pickaxe + Pick + Mattock + Rock-Smasher + Miner + > + + # A list of root names for shovels, used in the generation of item names. May not be empty. + # Default: [Shovel], [Spade], [Digger], [Excavator], [Trowel], [Scoop] + S:shovels < + Shovel + Spade + Digger + Excavator + Trowel + Scoop + > + + # A list of root names for bows, used in the generation of item names. May not be empty. + # Default: [Bow], [Shortbow], [Longbow], [Flatbow], [Recurve Bow], [Reflex Bow], [Self Bow], [Composite Bow], [Arrow-Flinger] + S:bows < + Bow + Shortbow + Longbow + Flatbow + Recurve Bow + Reflex Bow + Self Bow + Composite Bow + Arrow-Flinger + > + + # A list of root names for shields, used in the generation of item names. May not be empty. + # Default: [Shield], [Buckler], [Targe], [Greatshield], [Blockade], [Bulwark], [Tower Shield], [Protector], [Aegis] + S:shields < + Shield + Buckler + Targe + Greatshield + Blockade + Bulwark + Tower Shield + Protector + Aegis + > +} + + +tools { + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: enderio:dark_steel_sword + # + # Default: [ + S:enderio_dark_steel_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: naturesaura:depth_pickaxe, naturesaura:depth_axe, naturesaura:depth_shovel, naturesaura:depth_hoe, naturesaura:depth_sword + # + # Default: [ + S:DEPTH < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: deeperdarker:resonarium_shovel, deeperdarker:resonarium_pickaxe, deeperdarker:resonarium_axe, deeperdarker:resonarium_hoe, deeperdarker:resonarium_sword + # + # Default: [ + S:RESONARIUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: aether:hammer_of_kingbdogz + # + # Default: [ + S:HAMMER_OF_KINGBDOGZ < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: modern_industrialization:diamond_hammer + # + # Default: [ + S:modern_industrialization_diamond_hammer < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: justdirethings:ferricore_sword, justdirethings:ferricore_pickaxe, justdirethings:ferricore_shovel, justdirethings:ferricore_axe, justdirethings:ferricore_hoe + # + # Default: [ + S:FERRICORE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: irons_spellbooks:misery + # + # Default: [ + S:irons_spellbooks_misery < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: farmersdelight:flint_knife + # + # Default: [ + S:farmersdelight_flint_knife < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: irons_spellbooks:amethyst_rapier + # + # Default: [ + S:irons_spellbooks_amethyst_rapier < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: aether:holy_sword + # + # Default: [ + S:HOLY < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:netherite_sword, minecraft:netherite_shovel, minecraft:netherite_pickaxe, minecraft:netherite_axe, minecraft:netherite_hoe, ars_nouveau:enchanters_sword, farmersdelight:netherite_knife, arsdelight:enchanters_knife, actuallyadditions:netherite_aiot, mekanismtools:netherite_paxel, vanillaplustools:netherite_hammer, vanillaplustools:netherite_shovel + # + # Default: [ + S:NETHERITE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: aether:valkyrie_pickaxe, aether:valkyrie_axe, aether:valkyrie_shovel, aether:valkyrie_hoe, aether:valkyrie_lance + # + # Default: [ + S:VALKYRIE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: justdirethings:blazegold_sword, justdirethings:blazegold_pickaxe, justdirethings:blazegold_shovel, justdirethings:blazegold_axe, justdirethings:blazegold_hoe + # + # Default: [ + S:BLAZEGOLD < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: aether:skyroot_pickaxe, aether:skyroot_axe, aether:skyroot_shovel, aether:skyroot_hoe, aether:skyroot_sword + # + # Default: [ + S:SKYROOT < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: modern_industrialization:steel_hammer + # + # Default: [ + S:modern_industrialization_steel_hammer < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: ae2:certus_quartz_axe, ae2:certus_quartz_hoe, ae2:certus_quartz_shovel, ae2:certus_quartz_pickaxe, ae2:certus_quartz_sword + # + # Default: [ + S:ae2_certus_quartz_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: aquaculture:neptunium_pickaxe, aquaculture:neptunium_shovel, aquaculture:neptunium_axe, aquaculture:neptunium_hoe, aquaculture:neptunium_sword, aquaculture:neptunium_fillet_knife + # + # Default: [ + S:aquaculture_neptunium_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: naturesaura:infused_iron_pickaxe, naturesaura:infused_iron_axe, naturesaura:infused_iron_shovel, naturesaura:infused_iron_hoe, naturesaura:infused_iron_sword + # + # Default: [ + S:INFUSED < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: aether:flaming_sword + # + # Default: [ + S:FLAMING < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: aether:zanite_pickaxe, aether:zanite_axe, aether:zanite_shovel, aether:zanite_hoe, aether:zanite_sword + # + # Default: [ + S:ZANITE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: aether:lightning_sword + # + # Default: [ + S:LIGHTNING < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: aether:holystone_pickaxe, aether:holystone_axe, aether:holystone_shovel, aether:holystone_hoe, aether:holystone_sword + # + # Default: [ + S:HOLYSTONE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: oritech:chainsaw, oritech:hand_drill + # + # Default: [ + S:oritech_chainsaw < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:wooden_sword, minecraft:wooden_shovel, minecraft:wooden_pickaxe, minecraft:wooden_axe, minecraft:wooden_hoe, aquaculture:wooden_fillet_knife, actuallyadditions:wooden_aiot, mekanismtools:wood_paxel, vanillaplustools:wooden_hammer, vanillaplustools:wooden_shovel + # + # Default: [ + S:WOOD < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: mekanismtools:osmium_pickaxe, mekanismtools:osmium_axe, mekanismtools:osmium_shovel, mekanismtools:osmium_hoe, mekanismtools:osmium_sword, mekanismtools:osmium_paxel + # + # Default: [ + S:mekanismtools_osmium_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: naturesaura:sky_pickaxe, naturesaura:sky_axe, naturesaura:sky_shovel, naturesaura:sky_hoe, naturesaura:sky_sword + # + # Default: [ + S:SKY < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: aether:vampire_blade + # + # Default: [ + S:VAMPIRE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: ae2:nether_quartz_axe, ae2:nether_quartz_hoe, ae2:nether_quartz_shovel, ae2:nether_quartz_pickaxe, ae2:nether_quartz_sword + # + # Default: [ + S:ae2_nether_quartz_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: mekanismtools:steel_pickaxe, mekanismtools:steel_axe, mekanismtools:steel_shovel, mekanismtools:steel_hoe, mekanismtools:steel_sword, mekanismtools:steel_paxel + # + # Default: [ + S:mekanismtools_steel_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: modern_industrialization:iron_hammer + # + # Default: [ + S:modern_industrialization_iron_hammer < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: occultism:iesnium_pickaxe + # + # Default: [ + S:IESNIUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: aether:pig_slayer + # + # Default: [ + S:PIG_SLAYER < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: mekanismtools:refined_glowstone_pickaxe, mekanismtools:refined_glowstone_axe, mekanismtools:refined_glowstone_shovel, mekanismtools:refined_glowstone_hoe, mekanismtools:refined_glowstone_sword, mekanismtools:refined_glowstone_paxel + # + # Default: [ + S:mekanismtools_refined_glowstone_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: irons_spellbooks:spellbreaker + # + # Default: [ + S:irons_spellbooks_spellbreaker < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:iron_sword, minecraft:iron_shovel, minecraft:iron_pickaxe, minecraft:iron_axe, minecraft:iron_hoe, evilcraft:spikey_claws, occultism:butcher_knife, aquaculture:iron_fillet_knife, farmersdelight:iron_knife, actuallyadditions:iron_aiot, mekanismtools:iron_paxel, vanillaplustools:iron_hammer, vanillaplustools:iron_shovel + # + # Default: [ + S:IRON < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:golden_sword, minecraft:golden_shovel, minecraft:golden_pickaxe, minecraft:golden_axe, minecraft:golden_hoe, evilcraft:vein_sword, aquaculture:gold_fillet_knife, starbunclemania:star_sword, farmersdelight:golden_knife, actuallyadditions:gold_aiot, mekanismtools:gold_paxel, vanillaplustools:gold_hammer, vanillaplustools:gold_shovel + # + # Default: [ + S:GOLD < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: aether:gravitite_pickaxe, aether:gravitite_axe, aether:gravitite_shovel, aether:gravitite_hoe, aether:gravitite_sword + # + # Default: [ + S:GRAVITITE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: occultism:infused_pickaxe + # + # Default: [ + S:SPIRIT_ATTUNED < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: mekanismtools:refined_obsidian_pickaxe, mekanismtools:refined_obsidian_axe, mekanismtools:refined_obsidian_shovel, mekanismtools:refined_obsidian_hoe, mekanismtools:refined_obsidian_sword, mekanismtools:refined_obsidian_paxel + # + # Default: [ + S:mekanismtools_refined_obsidian_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: oritech:promethium_axe, oritech:promethium_pickaxe + # + # Default: [ + S:oritech_promethium_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:stone_sword, minecraft:stone_shovel, minecraft:stone_pickaxe, minecraft:stone_axe, minecraft:stone_hoe, aquaculture:stone_fillet_knife, actuallyadditions:stone_aiot, mekanismtools:stone_paxel, vanillaplustools:stone_hammer, vanillaplustools:stone_shovel + # + # Default: [ + S:STONE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: justdirethings:eclipsealloy_sword, justdirethings:eclipsealloy_pickaxe, justdirethings:eclipsealloy_shovel, justdirethings:eclipsealloy_axe, justdirethings:eclipsealloy_hoe, justdirethings:eclipsealloy_paxel + # + # Default: [ + S:ECLIPSEALLOY < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: ae2:fluix_axe, ae2:fluix_hoe, ae2:fluix_shovel, ae2:fluix_pickaxe, ae2:fluix_sword + # + # Default: [ + S:ae2_fluix_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: irons_spellbooks:magehunter + # + # Default: [ + S:irons_spellbooks_magehunter < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: aether:candy_cane_sword + # + # Default: [ + S:CANDY_CANE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: modern_industrialization:netherite_hammer + # + # Default: [ + S:modern_industrialization_netherite_hammer < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: irons_spellbooks:keeper_flamberge + # + # Default: [ + S:irons_spellbooks_keeper_flamberge < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: justdirethings:celestigem_sword, justdirethings:celestigem_pickaxe, justdirethings:celestigem_shovel, justdirethings:celestigem_axe, justdirethings:celestigem_hoe, justdirethings:celestigem_paxel + # + # Default: [ + S:CELESTIGEM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: mekanismtools:lapis_lazuli_pickaxe, mekanismtools:lapis_lazuli_axe, mekanismtools:lapis_lazuli_shovel, mekanismtools:lapis_lazuli_hoe, mekanismtools:lapis_lazuli_sword, mekanismtools:lapis_lazuli_paxel + # + # Default: [ + S:mekanismtools_lapis_lazuli_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: irons_spellbooks:claymore + # + # Default: [ + S:irons_spellbooks_claymore < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:diamond_sword, minecraft:diamond_shovel, minecraft:diamond_pickaxe, minecraft:diamond_axe, minecraft:diamond_hoe, evilcraft:vengeance_pickaxe, aquaculture:diamond_fillet_knife, farmersdelight:diamond_knife, actuallyadditions:diamond_aiot, mekanismtools:diamond_paxel, vanillaplustools:diamond_hammer, vanillaplustools:diamond_shovel + # + # Default: [ + S:DIAMOND < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: mekanismtools:bronze_pickaxe, mekanismtools:bronze_axe, mekanismtools:bronze_shovel, mekanismtools:bronze_hoe, mekanismtools:bronze_sword, mekanismtools:bronze_paxel + # + # Default: [ + S:mekanismtools_bronze_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: deeperdarker:warden_shovel, deeperdarker:warden_pickaxe, deeperdarker:warden_axe, deeperdarker:warden_hoe, deeperdarker:warden_sword + # + # Default: [ + S:WARDEN < + > +} + + +armors { + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: aether:phoenix_helmet, aether:phoenix_chestplate, aether:phoenix_leggings, aether:phoenix_boots + # + # Default: [ + S:aether_phoenix_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: mekanism:jetpack + # + # Default: [ + S:mekanism_jetpack < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: irons_spellbooks:pyromancer_helmet, irons_spellbooks:pyromancer_chestplate, irons_spellbooks:pyromancer_leggings, irons_spellbooks:pyromancer_boots, irons_spellbooks:electromancer_helmet, irons_spellbooks:electromancer_chestplate, irons_spellbooks:electromancer_leggings, irons_spellbooks:electromancer_boots, irons_spellbooks:archevoker_helmet, irons_spellbooks:archevoker_chestplate, irons_spellbooks:archevoker_leggings, irons_spellbooks:archevoker_boots, irons_spellbooks:cultist_helmet, irons_spellbooks:cultist_chestplate, irons_spellbooks:cultist_leggings, irons_spellbooks:cultist_boots, irons_spellbooks:cryomancer_helmet, irons_spellbooks:cryomancer_chestplate, irons_spellbooks:cryomancer_leggings, irons_spellbooks:cryomancer_boots, irons_spellbooks:shadowwalker_helmet, irons_spellbooks:shadowwalker_chestplate, irons_spellbooks:shadowwalker_leggings, irons_spellbooks:shadowwalker_boots, irons_spellbooks:priest_helmet, irons_spellbooks:priest_chestplate, irons_spellbooks:priest_leggings, irons_spellbooks:priest_boots, irons_spellbooks:plagued_helmet, irons_spellbooks:plagued_chestplate, irons_spellbooks:plagued_leggings, irons_spellbooks:plagued_boots + # + # Default: [ + S:irons_spellbooks_pyromancer_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: ars_elemental:aqua_hat, ars_elemental:aqua_robes, ars_elemental:aqua_leggings, ars_elemental:aqua_boots + # + # Default: [ + S:ars_elemental_aqua_hat < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:golden_helmet, minecraft:golden_chestplate, minecraft:golden_leggings, minecraft:golden_boots, minecraft:golden_horse_armor + # + # Default: [Golden], [Gold], [Gilt], [Auric], [Ornate] + S:minecraft_golden_helmet < + Golden + Gold + Gilt + Auric + Ornate + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:diamond_helmet, minecraft:diamond_chestplate, minecraft:diamond_leggings, minecraft:diamond_boots, minecraft:diamond_horse_armor + # + # Default: [Diamond], [Zircon], [Gemstone], [Jewel], [Crystal] + S:minecraft_diamond_helmet < + Diamond + Zircon + Gemstone + Jewel + Crystal + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: irons_spellbooks:tarnished_helmet + # + # Default: [ + S:irons_spellbooks_tarnished_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: usefulhats:stocking_cap + # + # Default: [ + S:usefulhats_stocking_cap < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: deeperdarker:resonarium_helmet, deeperdarker:resonarium_chestplate, deeperdarker:resonarium_leggings, deeperdarker:resonarium_boots + # + # Default: [ + S:deeperdarker_resonarium_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: ars_nouveau:sorcerer_boots, ars_nouveau:sorcerer_leggings, ars_nouveau:sorcerer_robes, ars_nouveau:sorcerer_hood + # + # Default: [ + S:ars_nouveau_sorcerer_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: irons_spellbooks:paladin_chestplate + # + # Default: [ + S:irons_spellbooks_paladin_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: modern_industrialization:diesel_jetpack + # + # Default: [ + S:modern_industrialization_diesel_jetpack < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: chococraft:choco_disguise_helmet, chococraft:choco_disguise_chestplate, chococraft:choco_disguise_leggings, chococraft:choco_disguise_boots + # + # Default: [ + S:chococraft_choco_disguise_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: actuallyadditions:engineers_goggles_advanced, actuallyadditions:engineers_goggles + # + # Default: [ + S:actuallyadditions_engineers_goggles_advanced < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:wolf_armor + # + # Default: [ + S:minecraft_wolf_armor < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: modern_industrialization:gravichestplate + # + # Default: [ + S:modern_industrialization_gravichestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: pneumaticcraft:pneumatic_helmet, pneumaticcraft:pneumatic_chestplate, pneumaticcraft:pneumatic_leggings, pneumaticcraft:pneumatic_boots + # + # Default: [ + S:pneumaticcraft_pneumatic_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: aether:gravitite_helmet, aether:gravitite_chestplate, aether:gravitite_leggings, aether:gravitite_boots + # + # Default: [ + S:aether_gravitite_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: deeperdarker:warden_helmet, deeperdarker:warden_chestplate, deeperdarker:warden_leggings, deeperdarker:warden_boots + # + # Default: [ + S:deeperdarker_warden_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: justdirethings:celestigem_helmet, justdirethings:celestigem_chestplate, justdirethings:celestigem_leggings, justdirethings:celestigem_boots + # + # Default: [ + S:justdirethings_celestigem_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:iron_helmet, minecraft:iron_chestplate, minecraft:iron_leggings, minecraft:iron_boots, minecraft:iron_horse_armor, occultism:otherworld_goggles, oritech:exo_helmet, oritech:exo_chestplate, oritech:exo_leggings, oritech:exo_boots, oritech:exo_jetpack, oritech:jetpack_exo_elytra + # + # Default: [Iron], [Steel], [Ferrous], [Rusty], [Wrought Iron] + S:minecraft_iron_helmet < + Iron + Steel + Ferrous + Rusty + Wrought Iron + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: naturesaura:depth_helmet, naturesaura:depth_chest, naturesaura:depth_pants, naturesaura:depth_shoes + # + # Default: [ + S:naturesaura_depth_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: mekanism:scuba_mask, mekanism:scuba_tank + # + # Default: [ + S:mekanism_scuba_mask < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:shulker_shell + # + # Default: [ + S:minecraft_shulker_shell < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: aquaculture:neptunium_helmet, aquaculture:neptunium_chestplate, aquaculture:neptunium_leggings, aquaculture:neptunium_boots + # + # Default: [ + S:aquaculture_neptunium_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: aether:valkyrie_helmet, aether:valkyrie_chestplate, aether:valkyrie_leggings, aether:valkyrie_boots + # + # Default: [ + S:aether_valkyrie_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: ars_elemental:air_hat, ars_elemental:air_robes, ars_elemental:air_leggings, ars_elemental:air_boots + # + # Default: [ + S:ars_elemental_air_hat < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: mekanismtools:refined_glowstone_helmet, mekanismtools:refined_glowstone_chestplate, mekanismtools:refined_glowstone_leggings, mekanismtools:refined_glowstone_boots + # + # Default: [ + S:mekanismtools_refined_glowstone_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: evilcraft:spectral_glasses + # + # Default: [ + S:evilcraft_spectral_glasses < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: usefulhats:shulker_helmet + # + # Default: [ + S:usefulhats_shulker_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: usefulhats:straw_hat + # + # Default: [ + S:usefulhats_straw_hat < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: usefulhats:mining_hat + # + # Default: [ + S:usefulhats_mining_hat < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: usefulhats:bunny_ears + # + # Default: [ + S:usefulhats_bunny_ears < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: mekanism:free_runners_armored + # + # Default: [ + S:mekanism_free_runners_armored < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: aether:sentry_boots + # + # Default: [ + S:aether_sentry_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: extended_industrialization:nano_helmet, extended_industrialization:nano_chestplate, extended_industrialization:nano_leggings, extended_industrialization:nano_boots + # + # Default: [ + S:extended_industrialization_nano_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: mekanismtools:osmium_helmet, mekanismtools:osmium_chestplate, mekanismtools:osmium_leggings, mekanismtools:osmium_boots + # + # Default: [ + S:mekanismtools_osmium_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: naturesaura:sky_helmet, naturesaura:sky_chest, naturesaura:sky_pants, naturesaura:sky_shoes + # + # Default: [ + S:naturesaura_sky_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: irons_spellbooks:pumpkin_helmet, irons_spellbooks:pumpkin_chestplate, irons_spellbooks:pumpkin_leggings, irons_spellbooks:pumpkin_boots + # + # Default: [ + S:irons_spellbooks_pumpkin_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: irons_spellbooks:gold_crown + # + # Default: [ + S:irons_spellbooks_gold_crown < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: extended_industrialization:nano_gravichestplate + # + # Default: [ + S:extended_industrialization_nano_gravichestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: justdirethings:eclipsealloy_helmet, justdirethings:eclipsealloy_chestplate, justdirethings:eclipsealloy_leggings, justdirethings:eclipsealloy_boots + # + # Default: [ + S:justdirethings_eclipsealloy_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: mekanism:hazmat_mask, mekanism:hazmat_gown, mekanism:hazmat_pants, mekanism:hazmat_boots + # + # Default: [ + S:mekanism_hazmat_mask < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: modern_industrialization:rubber_helmet, modern_industrialization:rubber_boots + # + # Default: [ + S:modern_industrialization_rubber_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: usefulhats:mushroom_hat + # + # Default: [ + S:usefulhats_mushroom_hat < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: ars_elemental:earth_hat, ars_elemental:earth_robes, ars_elemental:earth_leggings, ars_elemental:earth_boots + # + # Default: [ + S:ars_elemental_earth_hat < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: mekanismtools:bronze_helmet, mekanismtools:bronze_chestplate, mekanismtools:bronze_leggings, mekanismtools:bronze_boots + # + # Default: [ + S:mekanismtools_bronze_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: irons_spellbooks:speed_boots + # + # Default: [ + S:irons_spellbooks_speed_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: aether:zanite_helmet, aether:zanite_chestplate, aether:zanite_leggings, aether:zanite_boots + # + # Default: [ + S:aether_zanite_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: usefulhats:chopping_hat + # + # Default: [ + S:usefulhats_chopping_hat < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: usefulhats:postman_hat + # + # Default: [ + S:usefulhats_postman_hat < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: ars_nouveau:battlemage_boots, ars_nouveau:battlemage_leggings, ars_nouveau:battlemage_robes, ars_nouveau:battlemage_hood + # + # Default: [ + S:ars_nouveau_battlemage_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: modern_industrialization:quantum_helmet, modern_industrialization:quantum_chestplate, modern_industrialization:quantum_leggings, modern_industrialization:quantum_boots + # + # Default: [ + S:modern_industrialization_quantum_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: advanced_ae:quantum_helmet, advanced_ae:quantum_chestplate, advanced_ae:quantum_leggings, advanced_ae:quantum_boots + # + # Default: [ + S:advanced_ae_quantum_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: mekanismtools:steel_helmet, mekanismtools:steel_chestplate, mekanismtools:steel_leggings, mekanismtools:steel_boots + # + # Default: [ + S:mekanismtools_steel_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: mekanismtools:refined_obsidian_helmet, mekanismtools:refined_obsidian_chestplate, mekanismtools:refined_obsidian_leggings, mekanismtools:refined_obsidian_boots + # + # Default: [ + S:mekanismtools_refined_obsidian_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: usefulhats:lucky_hat + # + # Default: [ + S:usefulhats_lucky_hat < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: mekanism:jetpack_armored + # + # Default: [ + S:mekanism_jetpack_armored < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: pneumaticcraft:compressed_iron_helmet, pneumaticcraft:compressed_iron_chestplate, pneumaticcraft:compressed_iron_leggings, pneumaticcraft:compressed_iron_boots + # + # Default: [ + S:pneumaticcraft_compressed_iron_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:turtle_helmet + # + # Default: [Tortollan], [Very Tragic], [Environmental], [Organic] + S:minecraft_turtle_helmet < + Tortollan + Very Tragic + Environmental + Organic + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: aether:neptune_helmet, aether:neptune_chestplate, aether:neptune_leggings, aether:neptune_boots + # + # Default: [ + S:aether_neptune_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: naturesaura:infused_iron_helmet, naturesaura:infused_iron_chest, naturesaura:infused_iron_pants, naturesaura:infused_iron_shoes + # + # Default: [ + S:naturesaura_infused_iron_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: irons_spellbooks:wandering_magician_helmet, irons_spellbooks:wandering_magician_chestplate, irons_spellbooks:wandering_magician_leggings, irons_spellbooks:wandering_magician_boots + # + # Default: [ + S:irons_spellbooks_wandering_magician_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: mekanism:free_runners + # + # Default: [ + S:mekanism_free_runners < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: justdirethings:blazegold_helmet, justdirethings:blazegold_chestplate, justdirethings:blazegold_leggings, justdirethings:blazegold_boots + # + # Default: [ + S:justdirethings_blazegold_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: usefulhats:ender_helmet + # + # Default: [ + S:usefulhats_ender_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:chainmail_helmet, minecraft:chainmail_chestplate, minecraft:chainmail_leggings, minecraft:chainmail_boots + # + # Default: [Chainmail], [Chain], [Chain Link], [Scale] + S:minecraft_chainmail_helmet < + Chainmail + Chain + Chain Link + Scale + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: usefulhats:halo + # + # Default: [ + S:usefulhats_halo < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: mekanism:mekasuit_helmet, mekanism:mekasuit_bodyarmor, mekanism:mekasuit_pants, mekanism:mekasuit_boots + # + # Default: [ + S:mekanism_mekasuit_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: usefulhats:aquanaut_helmet + # + # Default: [ + S:usefulhats_aquanaut_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: usefulhats:wing_helmet + # + # Default: [ + S:usefulhats_wing_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: irons_spellbooks:netherite_mage_helmet, irons_spellbooks:netherite_mage_chestplate, irons_spellbooks:netherite_mage_leggings, irons_spellbooks:netherite_mage_boots + # + # Default: [ + S:irons_spellbooks_netherite_mage_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_bumblezone:stingless_bee_helmet_1, the_bumblezone:stingless_bee_helmet_2, the_bumblezone:bumble_bee_chestplate_1, the_bumblezone:bumble_bee_chestplate_2, the_bumblezone:bumble_bee_chestplate_trans_1, the_bumblezone:bumble_bee_chestplate_trans_2, the_bumblezone:honey_bee_leggings_1, the_bumblezone:honey_bee_leggings_2, the_bumblezone:carpenter_bee_boots_1, the_bumblezone:carpenter_bee_boots_2 + # + # Default: [ + S:the_bumblezone_stingless_bee_helmet_1 < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: ars_elemental:fire_hat, ars_elemental:fire_robes, ars_elemental:fire_leggings, ars_elemental:fire_boots + # + # Default: [ + S:ars_elemental_fire_hat < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: ars_nouveau:arcanist_boots, ars_nouveau:arcanist_leggings, ars_nouveau:arcanist_robes, ars_nouveau:arcanist_hood + # + # Default: [ + S:ars_nouveau_arcanist_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: mekanismtools:lapis_lazuli_helmet, mekanismtools:lapis_lazuli_chestplate, mekanismtools:lapis_lazuli_leggings, mekanismtools:lapis_lazuli_boots + # + # Default: [ + S:mekanismtools_lapis_lazuli_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:netherite_helmet, minecraft:netherite_chestplate, minecraft:netherite_leggings, minecraft:netherite_boots + # + # Default: [Burnt], [Embered], [Fiery], [Hellborn], [Flameforged] + S:minecraft_netherite_helmet < + Burnt + Embered + Fiery + Hellborn + Flameforged + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:leather_helmet, minecraft:leather_chestplate, minecraft:leather_leggings, minecraft:leather_boots, minecraft:leather_horse_armor, the_bumblezone:flower_headwear, oritech:jetpack, oritech:jetpack_elytra + # + # Default: [Leather], [Rawhide], [Lamellar], [Cow Skin] + S:minecraft_leather_helmet < + Leather + Rawhide + Lamellar + Cow Skin + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: justdirethings:ferricore_helmet, justdirethings:ferricore_chestplate, justdirethings:ferricore_leggings, justdirethings:ferricore_boots + # + # Default: [ + S:justdirethings_ferricore_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: aether:obsidian_helmet, aether:obsidian_chestplate, aether:obsidian_leggings, aether:obsidian_boots + # + # Default: [ + S:aether_obsidian_helmet < + > +} + + +formatting { + # The format string that will be used when a suffix is applied. + # Default: %s the %s + S:"Suffix Format"=%s the %s + + # The format string that will be used to indicate ownership. + # Default: %s's + S:"Ownership Format"=%s's +} + +