From 89f90b0d4a41918795fd2b73016c527f3c6312e8 Mon Sep 17 00:00:00 2001 From: EnderdracheLP Date: Sun, 20 Feb 2022 16:47:22 +0100 Subject: [PATCH] Remove unused stuff --- CMakeLists.txt | 3 --- CMakeSettings.json | 4 ---- src/main.cpp | 5 ----- 3 files changed, 12 deletions(-) delete mode 100644 CMakeSettings.json diff --git a/CMakeLists.txt b/CMakeLists.txt index 0379af1..723373b 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -1,9 +1,6 @@ # include some defines automatically made by qpm include(qpm_defines.cmake) -# override mod id -# set(MOD_ID "QuestSounds") - # Enable link time optimization # In my experience, this can be highly unstable but it nets a huge size optimization and likely performance # However, the instability was seen using Android.mk/ndk-build builds. With Ninja + CMake, this problem seems to have been solved. diff --git a/CMakeSettings.json b/CMakeSettings.json deleted file mode 100644 index 7a2f214..0000000 --- a/CMakeSettings.json +++ /dev/null @@ -1,4 +0,0 @@ -{ - "configurations": [ - ] -} \ No newline at end of file diff --git a/src/main.cpp b/src/main.cpp index 82fcd19..0b66303 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -14,7 +14,6 @@ #ifndef MAKE_HOOK_OFFSETLESS #include "beatsaber-hook/shared/utils/hooking.hpp" #endif -//#include "beatsaber-hook/shared/config/config-utils.hpp" #include "UnityEngine/Resources.hpp" #include "UnityEngine/GameObject.hpp" @@ -44,11 +43,7 @@ #include "GlobalNamespace/MultiplayerPlayersManager.hpp" #include "GlobalNamespace/MultiplayerSessionManager.hpp" -#if defined(BS__1_13_2) || defined(BS__1_16) && BS__1_16 < 4 -#include "GlobalNamespace/GameServerLobbyFlowCoordinator.hpp" -#else #include "GlobalNamespace/MultiplayerLobbyConnectionController.hpp" -#endif #include "GlobalNamespace/PracticeSettings.hpp" #include "GlobalNamespace/ScoreController.hpp"