0.3 #47
EmiOnGit
announced in
Announcements
0.3
#47
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I've updated to 0.3 and changed my spawning code to use the Any idea on what I might be doing wrong? Does this have something to do with the grass not being visible from the start and thus somehow not entering a cache? |
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Changelog
Change
GrassSpawner
was removed in favor of theWarblersBundle
andWarblersExplicitBundle
wind_noise_texture
field of theGrassConfiguration
resource was moved to theGrassNoiseTexture
resourcedensity_map
andheight_map
modules were combined to themaps
moduleAdded
This makes it possible to modify your maps directly in the game and save them after
The editor can only be used with the new
editor
feature (you can take a look at the editor example)WarblerDiagnosticsPlugin
has been added which logs the amount of grass bladed rendered every frameThis is used in the
many_chunks
exampe if you'd like to see how to use itWarblersHeight::Texture
componentDensityMap
to directly influence the ditheringFix
Many bugs have been fixed; to many to count all of them
This discussion was created from the release 0.3.
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