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How to Change/Load Scene Inside Function? #20
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Procedure is more like a state stage of the current game. You can switch scenes in your own way. Procedure will not be affected by your logic. Procedure in StarForce is just a way of using it. You can ignore it completely. You can also just create a Procedure, then load the scene in your own code.
I have written three pseudo code ways, hoping to help you, scene loading you can do anywhere |
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I wrote a game framework to separate game logic from unity visual. Everything for game is done inside a big function (method). When game should load new scene or level, i use
interface
to callIInterface.Initialize(new IScene)
. But GameFramework only change scene insideOnUpdate()
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