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config_alpha.js
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config_alpha.js
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//#include config_prod.js
// multiplies health fall and tending interval lengths (i.e. 1 is "normal", more is slower)
var trant_growth_multiplier = 10;
// parameters for animal sadness; see getSadnessMax in items/include/animal_sadness.js
// the resulting maximum is halved for public streets
var population_controls = {
'npc_piggy': {
per_width: 2,
min_max: 6,
max_max: 10
},
'npc_butterfly': {
per_width: 1,
min_max: 4,
max_max: 6
},
'npc_chicken': {
per_width: 1,
min_max: 4,
max_max: 6
}
};
// no "live help" chat groups for now
this.live_help_groups = [];
this.newbie_live_help_groups = [];
// make all wall/floor/etc textures free
this.home_limits.UPGRADES_ARE_FREE = true;
// limit POL choice to the available templates
this.homes_interior_configs = {
uralia_2a_int_high: this.homes_interior_configs.uralia_2a_int_high,
basic_int: this.homes_interior_configs.basic_int,
_moon_int_high: this.homes_interior_configs._moon_int_high,
};
this.homes_exterior_configs = {
uralia_2a_high: this.homes_exterior_configs.uralia_2a_high,
basic: this.homes_exterior_configs.basic,
_moon_high: this.homes_exterior_configs._moon_high,
};
// set default POL templates
this.home_limits.START_EXT_TEMPLATE = "uralia_2a_high";
this.home_limits.START_INT_TEMPLATE = "uralia_2a_int_high";
// disable quests that tp the player to an instance we do not have
var disabled_quests = [
'an_autumn_day',
'an_autumn_day_part2',
'animalkinship_1',
'ezcooking_1',
'lightgreenthumb_1',
'soilappreciation_1',
'blue_and_white_part1',
'blue_and_white_part2',
'btc_room_3',
'btc_room_3_reminisce',
'fuelmaking_refuel_robot',
'greedy_street_spirit_reminisce',
'greedy_street_spirit',
'help_juju_bandits_2',
'help_juju_bandits',
'join_club',
'join_club_reminisce',
'last_pilgrimage_of_esquibeth',
'last_pilgrimage_of_esquibeth_reminisce',
'le_miserable_part_2',
'le_miserable_reminisce',
'le_miserable',
'letter_block_1',
'letter_block_2',
'letter_block_3',
'mental_block_2',
'mental_block_reminisce',
'mental_block',
'pico_pattern',
'puzzle_level_color_blockage_rem',
'puzzle_level_color_blockage',
'puzzle_level_light_perspective_rem',
'puzzle_level_light_perspective',
'radiant_glare_rem',
'radiant_glare',
'rook_hall',
'rube_spy',
'stale_but_necessary',
'where_the_blue_grew',
'winter_walk_part2',
'winter_walk',
];