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4.35.cpp
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4.35.cpp
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int main() {
char cval = 0;
int ival = 0;
unsigned int ui = 0;
float fval = 0;
double dval = 0;
cval = 'a' + 3;
// 'a' is promoted to `int`, then added to `3`, then converted to `char`.
fval = ui - ival * 1.0;
// `ival` is converted to double, then multiplied by `1.0`. The result is
// converted to `unsigned int`, then subtracted by `ui`. The result is
// converted to `float`, then assigned to `fval`.
dval = ui * fval;
// Since `float` usually has more bits then `unsigned int`, `ui` is converted
// to `float`, then multiplied by `fval`. The result is converted to
// `double`, then assigned to `dval`.
cval = ival + fval + dval;
// `ival` is converted to `float`, then added to `fval`. The result is
// converted to `double`, then added to `dval`. The result is converted to
// `char`, then assigned to `cval`.
return 0;
}