diff --git a/README.md b/README.md index 4ef417c..e9fcdb3 100644 --- a/README.md +++ b/README.md @@ -1,8 +1,7 @@ # Space Craft 22 -Top down 2.5d space sandbox thing. Not terribly playable but very developer friendly. +Top down 2.5d space sandbox thing in Godot 4. Not terribly playable but very developer friendly. [![Gameplay video](https://img.youtube.com/vi/1MED7rV_yug/hqdefault.jpg)](https://www.youtube.com/watch?v=1MED7rV_yug) -Latest in my [long](https://github.com/eamonnmr/zond) [line](https://github.com/eamonnmr/flythrough.space) [of](https://github.com/eamonnmr/orbital_fortress) [top](https://github.com/eamonnmr/mpevmvp) [down](https://github.com/eamonnmr/surviveSpace) space demos. The 3d content pipeline of [Hovertank 22](https://github.com/eamonnmr/hovertank-22) (Blender + [Union Bytes Painter](https://www.unionbytes.de/apps/ubpainter/)) with the map mechanics of [MPEVMVP](https://github.com/eamonnmr/mpevmvp) and the item-crafting "economy" of [Survive Space](https://github.com/eamonnmr/surviveSpace). There are probably more neat features to add from there - plenty of ideas never made it into Survive Space, and I'd be interested to port more [EV Nova](https://en.wikipedia.org/wiki/Escape_Velocity_Nova) features in to see how they'd jive with the more RPGish item management system. -Built in Godot 4 - Open the project in the Godot 4 editor, and use your favorite spreadsheet editor to edit data files! +This grew out of my attempts to replicate the look of perspective (rather than the usual isometric) rotation sprites in a 3d engine in order to have my cake (easy content pipeline with Blender and [Union Bytes Painter](https://www.unionbytes.de/apps/ubpainter/)) and eat it too (make it look and feel just like [EV Nova](https://en.wikipedia.org/wiki/Escape_Velocity_Nova) the game I can't stop cloning in various ways. \ No newline at end of file