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Jenkins committed Sep 8, 2018
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42 changes: 41 additions & 1 deletion changelog
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
Version 0.9.9:
* Big changes:
* All ship sprites have been re-rendered with a less "flat" and more dramatic illumination angle.
* The shipyard now displays angled 3D images of ships instead of top-down images.
* Ships can now be hit by projectiles while cloaked (but still can't be targeted).
* The turn rates of most turrets have been reduced, so small fast ships can dodge around them.
* Graphics and physics calculations have been optimized significantly.
Expand All @@ -22,13 +23,17 @@ Version 0.9.9:
* Fixed special "persons" spawning in systems with no links for them to leave through.
* Out-of-system ships no longer bother trying not to overlap each other. (@tehhowch)
* Fixed a situation where you couldn't cancel escort orders. (@flaviojs)
* Fixed a bug when issuing a "hold position" command while escorts are hyperjumping.
* User interface:
* Fixed "ton" vs. "tons" when harvesting materials with a unit size other than 1 ton. (@Rakete1111)
* Fixed "invisible" ships (disabled escorts) getting selected in the shop panel. (@tehhowch)
* Avoiding a bug if the "recent" saved game cannot be found. (@comnom)
* Missions no longer show up as "can be done" if the cargo is elsewhere. (@Hadron1776)
* The hail panel now properly reflects if a ship is already coming to assist you. (@flaviojs)
* Drag actions are now canceled if interrupted by a pop-up dialog. (@tehhowch)
* Fixed map re-centering at different zoom levels. (@dzhu)
* The numeric entry dialog now treats non-numeric text as if you clicked "cancel."
* Fixed jumpiness in map zooming. (@thomasballinger)
* Other:
* Fixed the FW "electron turret" mission not offering on landing. (@tehhowch)
* Fixed the last fraction of a crate of commodities not getting jettisoned. (@flaviojs)
Expand All @@ -39,16 +44,20 @@ Version 0.9.9:
* Fixed the "Syndicate Capture" escorts not assisting you in the battles.
* Fixed a situation where a ship could have zero passengers tied to a mission. (@tehhowch)
* Cargo from boarding missions now goes into the flagship's cargo hold.
* Fixed some cases where reputation changes could disrupt the story line. (@temtemy)
* Minor issues:
* Typo fixes. (@abenkovskii, @Alkallid, @Amazinite, @Bladewood, @Fzzr, @Janaszar, @Jugosloven1612, @MessyMix, @seanfahey, @solardawning, @themightygrunt, @Turtleroku, @UnciaPrima, @warp-core, @whismerhill)
* Typo fixes. (@abenkovskii, @Alkallid, @Amazinite, @Bladewood, @Fzzr, @jafdy, @Janaszar, @jostephd, @Jugosloven1612, @MessyMix, @redshalken, @seanfahey, @solardawning, @themightygrunt, @toilethinges, @Turtleroku, @UnciaPrima, @warp-core, @whismerhill)
* Fixed missions that give "gifts" not being colored as ready to be completed. (@tehhowch)
* Fixed ship placement when traveling through a wormhole that moves a lot in one day. (@tehhowch)
* Added a warning for ships with more than 32 hardpoints. (@EndrosG)
* Fixed a blank pilot being created if you quit while in the intro conversation.
* Disabled help message no longer shown if you're destroyed instead of just disabled. (@thomasballinger)
* Game content:
* New content:
* Doubled the number of unique planet sprites. (@comnom)
* Added a bunch of new ship names. (@Pointedstick)
* Added some new special "person" ships.
* New galaxy background image. (@Aurelite)
* Updated some landscape images.
* Added new station landscape images. (@sivael)
* Added a "Deep Security" government that's distinct from the Republic Navy (and has its own hails).
Expand All @@ -59,6 +68,13 @@ Version 0.9.9:
* New Korath and Hai hand-to-hand weapons. (@Brick63)
* Added dragons in the distance in the landscape image for Skymoot. (@DrBlight)
* Added a sound for the Inhibitor Cannon. (@solardawning)
* New hails from friendly disabled ships. (@OverYrPaygrade)
* New "Korath Fuel Processor" outfit. (@Tadrix)
* Outfit sprite for the Scram Drive. (@Brick63)
* New "EMP Torpedo" Remnant weapon.
* Hostile hails for the Heliarchs. (@temtemy)
* New sound effect for the Repeater and for various missiles. (@Pointedstick)
* New special landscape image for Deep, with a volcanic island. (@DrBlight)
* Balancing:
* Balance and price adjustments on some of the Remnant outfits.
* The Surveillance Pod now has tactical scanning capabilities.
Expand All @@ -69,6 +85,8 @@ Version 0.9.9:
* Improved the heat dissipation of the Shuttle and Star Barge, to make dodging missiles easier.
* Torpedoes are now less effective at tracking small targets.
* Quarg ships now have "hull repair." (@tehhowch)
* Javelins now fire faster to make them a bit more deadly. (@Nescio0)
* Missiles now do more damage but fire slower and don't track as well. (@Pointedstick)
* Missions:
* Added a combat rating check to the "Hunted by the State" pirate missions. (@jjhankins)
* Your behavior toward other factions no longer influences the Pug's attitude toward you.
Expand All @@ -79,13 +97,15 @@ Version 0.9.9:
* Added rare defense missions in the Core against Korath raiders. (@czartrak)
* Fixed "fw syndicate welcoming" happening too late for players with jump drives. (@tehhowch)
* Added log entries for some of the side missions. (@Amazinite)
* Drug running missions now fail if you are caught by the authorities. (@Pointedstick)
* Other:
* Fixed the plural versions of some ship types.
* Expanded the descriptions for the Hai ships. (@Amazinite)
* The HUD is now defined in a single "hud" interface, for easy overloading by modders.
* Modified the Meteor description to explain how infrared tracking works. (@Pointedstick)
* Added more fancy passenger ships in the Paradise systems. (@Pointedstick)
* The cloaking device is now unplunderable. (@Bladewood)
* Switched some landscape images so that fewer of them are used for multiple planets. (@Amazinite)
* Game mechanics:
* Ship AI:
* AI ships no longer keep trying to plunder if their cargo is full. (@tehhowch)
Expand All @@ -102,12 +122,19 @@ Version 0.9.9:
* Carried ships now forget their target system and ship when boarding the carrier. (@tehhowch)
* Fighters now retreat to their mothership when in need of repairs.
* Made improvements to the cloaking AI. (@tehhowch)
* Adjustments to NPC behavior, especially outside the "invisible fence." (@tehhowch)
* The "ship health" calculation now better represents how close a ship is to being disabled. (@tehhowch)
* Overheated enemies now have lower priority when choosing targets to attack. (@tehhowch)
* Physics and game engine:
* A dying ship can now have hull "leak" effects (e.g. flames or venting atmosphere).
* Boarding is now suspended if the target to be boarded is knocked away. (@flaviojs)
* A ship can now apply a fraction of its full thrust if that's all it has power for.
* Tweaked hit force and firing force so its effect is less dependent on ship mass.
* Weapon blast strength now depends on the distance from the blast. (@tehhowch)
* Fighters can now run their own generators while being carried.
* Engine flares or afterburner effects may now be integrated into a ship definition.
* Weapon hit force is now "inherited" from submunitions, like all the damage types.
* Slight adjustments to the disabled hull percent calculation (now never higher than 45%).
* Ship and outfit attributes:
* Cloaking can now generate heat ("cloaking heat") as well as draining energy and fuel. (@Hadron1776)
* Added "tactical scanners" that show more info about the selected target ship.
Expand All @@ -132,6 +159,8 @@ Version 0.9.9:
* Location filters can now specify what attributes neighboring systems have. (@tehhowch)
* Any mission conversation can now trigger a "launch." (@tehhowch)
* "On enter" actions can now specify which system via a filter. (@tehhowch)
* New "launching" personality for NPCs that always take off with the player. (@tehhowch)
* New ways for a conversation to kill the player or an NPC the player is boarding. (@tehhowch)
* Other:
* In an interface spec, different elements can now be anchored to different screen corners.
* In the HUD interface spec, the location of the ammo, escorts, and messages is now customizable.
Expand All @@ -141,6 +170,8 @@ Version 0.9.9:
* Made it possible for ship variants to add attributes without redefining all of them. (@tehhowch)
* Wormhole links are now only drawn in the map is the "description" is not empty.
* An asteroid scanner lets you remember the minable types in a system even without harvesting them.
* Ship hails now support some text replacements. (@dzhu)
* Planetary defenses can now include multiple fleet types. (@tehhowch)
* User interface:
* Player and fleet info:
* Made it possible to reorder selected ships in the fleet info with Ctrl+Shift+Arrow.
Expand All @@ -153,13 +184,17 @@ Version 0.9.9:
* In the shops, hovering over "buy" or "sell" now highlights which ships it applies to.
* "Flight checks" now show up as warning icons rather than blocking you from leaving the outfitter.
* Added a flight check for ships with no hyperdrive. (@jostephd)
* Numbers now only show one decimal, to make ship attribute tables easier to read.
* Maps:
* Ships with no hyperdrive can now plan wormhole-only travel paths. (@tehhowch)
* The "compare" boxes in the shipyard and outfitter maps are now side by side.
* Rearranged the map detail panel so that even small screens have space to list three ports.
* Made space for longer planet and system names in the "orbits" map UI.
* Clicking a system in the missions map now cycles through waypoints there, too. (@flaviojs)
* In the map, a dot inside a system indicates presence of player escorts. (@tehhowch)
* Visited mission waypoints and stopovers are now still displayed on the map. (@tehhowch)
* You can now hover a system in the map to view a list of which escorts are there. (@tehhowch)
* When the map "recenters" on a new system, the movement is now animated instead of instantaneous.
* Heads-up display:
* A mission failure message is now shown if mission cargo is plundered. (@tehhowch)
* The minimap now shows up as soon as you begin preparing to jump. (@flaviojs)
Expand All @@ -168,6 +203,8 @@ Version 0.9.9:
* Ship target "outlines" now show some of the ship's interior, not just the silhouette.
* Improved how the outline shader looks when operating on an animated texture.
* Messages in the HUD now wrap rather than overflowing. (@tehhowch)
* The heat bar now blinks and shows an overlay to indicate overheated status.
* The radar now shows the viewport boundaries. (@tehhowch)
* Other:
* The UI zoom level can now be adjusted in smaller increments. (@tehhowch)
* The "<payment>" substitution is now formatted as a positive number even for fines. (@tehhowch)
Expand All @@ -192,6 +229,9 @@ Version 0.9.9:
* Sprites are now drawn via OpenGL texture arrays rather than separate textures for each frame.
* Sped up the image-loading code by loading all frames of a sprite in one texture.
* Updated the Mac OS build instructions and XCode settings to use Homebrew.
* Reduced CPU usage when viewing the map.
* A planet's inhabited status is cached to speed up inhabited checks. (@CyberShadow)
* The game now quits after printing the --ships or --weapons tables.

Version 0.9.8:
* Bug fixes:
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2 changes: 2 additions & 0 deletions source/OutfitInfoDisplay.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -40,9 +40,11 @@ namespace {
{"energy consumption", 60.},
{"energy generation", 60.},
{"heat generation", 60.},
{"heat dissipation", 60.},
{"hull repair rate", 60.},
{"hull energy", 60.},
{"hull heat", 60.},
{"jump speed", 60.},
{"reverse thrusting energy", 60.},
{"reverse thrusting heat", 60.},
{"shield generation", 60.},
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