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rgba.cpp
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rgba.cpp
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// Copyright 2010 Michael J. Nelson
//
// This file is part of pigmap.
//
// pigmap is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// pigmap is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with pigmap. If not, see <http://www.gnu.org/licenses/>.
#include <png.h>
#include <errno.h>
#include "rgba.h"
#include "utils.h"
using namespace std;
# ifndef UINT64_C
# if __WORDSIZE == 64
# define UINT64_C(c) c ## UL
# else
# define UINT64_C(c) c ## ULL
# endif
# endif
RGBAPixel makeRGBA(uint8_t r, uint8_t g, uint8_t b, uint8_t a)
{
return (a << 24) | (b << 16) | (g << 8) | r;
}
void setAlpha(RGBAPixel& p, int a)
{
p &= 0xffffff;
p |= (a & 0xff) << 24;
}
void setBlue(RGBAPixel& p, int b)
{
p &= 0xff00ffff;
p |= (b & 0xff) << 16;
}
void setGreen(RGBAPixel& p, int g)
{
p &= 0xffff00ff;
p |= (g & 0xff) << 8;
}
void setRed(RGBAPixel& p, int r)
{
p &= 0xffffff00;
p |= r & 0xff;
}
void RGBAImage::create(int32_t ww, int32_t hh)
{
w = ww;
h = hh;
data.clear();
data.resize(w*h, 0);
}
struct fcloser
{
FILE *f;
fcloser(FILE *ff) : f(ff) {}
~fcloser() {fclose(f);}
};
struct PNGReadCleaner
{
png_structp png;
png_infop info;
png_infop endinfo;
PNGReadCleaner() : png(NULL), info(NULL), endinfo(NULL) {}
~PNGReadCleaner() {png_destroy_read_struct(&png, &info, &endinfo);}
};
struct PNGWriteCleaner
{
png_structp png;
png_infop info;
PNGWriteCleaner() : png(NULL), info(NULL) {}
~PNGWriteCleaner() {png_destroy_write_struct(&png, &info);}
};
bool RGBAImage::readPNG(const string& filename)
{
FILE *f = fopen(filename.c_str(), "rb");
if (f == NULL)
return false;
fcloser fc(f);
uint8_t header[8];
fread(header, 1, 8, f);
if (0 != png_sig_cmp(header, 0, 8))
return false;
PNGReadCleaner cleaner;
png_structp png = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
if (png == NULL)
return false;
cleaner.png = png;
png_infop info = png_create_info_struct(png);
if (info == NULL)
return false;
cleaner.info = info;
if (setjmp(png_jmpbuf(png)))
return false;
png_init_io(png, f);
png_set_sig_bytes(png, 8);
png_read_info(png, info);
if (PNG_COLOR_TYPE_RGB_ALPHA != png_get_color_type(png, info) || 8 != png_get_bit_depth(png, info))
return false;
w = png_get_image_width(png, info);
h = png_get_image_height(png, info);
data.resize(w*h);
png_set_interlace_handling(png);
png_read_update_info(png, info);
png_bytep *rowPointers = new png_bytep[h];
arrayDeleter<png_bytep> ad(rowPointers);
RGBAPixel *p = &data[0];
for (int32_t i = 0; i < h; i++, p += w)
rowPointers[i] = (png_bytep)p;
png_read_image(png, rowPointers);
png_read_end(png, NULL);
return true;
}
bool RGBAImage::writePNG(const string& filename)
{
FILE *f = fopen(filename.c_str(), "wb");
if (f == NULL)
{
// if the directory didn't exist, create it and try again
if (errno == ENOENT)
{
makePath(filename.substr(0, filename.rfind('/')));
f = fopen(filename.c_str(), "wb");
}
if (f == NULL)
return false;
}
fcloser fc(f);
PNGWriteCleaner cleaner;
png_structp png = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
if (png == NULL)
return false;
cleaner.png = png;
png_infop info = png_create_info_struct(png);
if (info == NULL)
return false;
cleaner.info = info;
if (setjmp(png_jmpbuf(png)))
return false;
png_init_io(png, f);
png_set_IHDR(png, info, w, h, 8, PNG_COLOR_TYPE_RGB_ALPHA, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
png_bytep *rowPointers = new png_bytep[h];
arrayDeleter<png_bytep> ad(rowPointers);
RGBAPixel *p = &data[0];
for (int32_t i = 0; i < h; i++, p += w)
rowPointers[i] = (png_bytep)p;
png_set_rows(png, info, rowPointers);
png_write_png(png, info, PNG_TRANSFORM_IDENTITY, NULL);
return true;
}
void fullblend(RGBAPixel& dest, const RGBAPixel& source)
{
// get sa and sainv in the range 1-256; this way, the possible results of blending 8-bit color channels sc and dc
// (using sc*sa + dc*sainv) span the range 0x0000-0xffff, so we can just truncate and shift
int64_t sa = ALPHA(source) + 1;
int64_t sainv = 257 - sa;
// compute the new RGB channels
int64_t d = dest, s = source;
d = ((d << 16) & UINT64_C(0xff00000000)) | ((d << 8) & 0xff0000) | (d & 0xff);
s = ((s << 16) & UINT64_C(0xff00000000)) | ((s << 8) & 0xff0000) | (s & 0xff);
int64_t newrgb = s*sa + d*sainv;
// compute the new alpha channel
int64_t dainv = 256 - ALPHA(dest);
int64_t newa = sainv * dainv; // result is from 1-0x10000
newa = (newa - 1) >> 8; // result is from 0-0xff
newa = 255 - newa; // final result; if either input was 255, so is this, so opacity is preserved
// combine everything and write it out
dest = (newa << 24) | ((newrgb >> 24) & 0xff0000) | ((newrgb >> 16) & 0xff00) | ((newrgb >> 8) & 0xff);
}
// if destination pixel is already 100% opaque, no need to calculate its new alpha
void opaqueblend(RGBAPixel& dest, const RGBAPixel& source)
{
// get sa and sainv in the range 1-256; this way, the possible results of blending 8-bit color channels sc and dc
// (using sc*sa + dc*sainv) span the range 0x0000-0xffff, so we can just truncate and shift
int64_t sa = ALPHA(source) + 1;
int64_t sainv = 257 - sa;
// compute the new RGB channels
int64_t d = dest, s = source;
d = ((d << 16) & UINT64_C(0xff00000000)) | ((d << 8) & 0xff0000) | (d & 0xff);
s = ((s << 16) & UINT64_C(0xff00000000)) | ((s << 8) & 0xff0000) | (s & 0xff);
int64_t newrgb = s*sa + d*sainv;
// destination alpha remains 100%; combine everything and write it out
dest = 0xff000000 | ((newrgb >> 24) & 0xff0000) | ((newrgb >> 16) & 0xff00) | ((newrgb >> 8) & 0xff);
}
void blend(RGBAPixel& dest, const RGBAPixel& source)
{
// if source is transparent, there's nothing to do
if (source <= 0xffffff)
return;
// if source is opaque, or if destination is transparent, just copy it over
else if (source >= 0xff000000 || dest <= 0xffffff)
dest = source;
// if source is translucent and dest is opaque, the color channels need to be blended,
// but the new pixel will be opaque
else if (dest >= 0xff000000)
opaqueblend(dest, source);
// both source and dest are translucent; we need the whole deal
else
fullblend(dest, source);
}
void alphablit(const RGBAImage& source, const ImageRect& srect, RGBAImage& dest, int32_t dxstart, int32_t dystart)
{
int32_t ybegin = max(0, max(-srect.y, -dystart));
int32_t yend = min(srect.h, min(source.h-srect.y, dest.h-dystart));
int32_t xbegin = max(0, max(-srect.x, -dxstart));
int32_t xend = min(srect.w, min(source.w-srect.x, dest.w-dxstart));
for (int32_t yoff = ybegin, sy = srect.y + ybegin, dy = dystart + ybegin; yoff < yend; yoff++, sy++, dy++)
for (int32_t xoff = xbegin, sx = srect.x + xbegin, dx = dxstart + xbegin; xoff < xend; xoff++, sx++, dx++)
blend(dest(dx,dy), source(sx,sy));
}
void reduceHalf(RGBAImage& dest, const ImageRect& drect, const RGBAImage& source)
{
if (source.w != drect.w*2 || source.h != drect.h*2)
return;
for (int32_t dy = drect.y, sy = 0; sy < source.h; dy++, sy += 2)
for (int32_t dx = drect.x, sx = 0; sx < source.w; dx++, sx += 2)
{
RGBAPixel p1 = (source(sx, sy) >> 2) & 0x3f3f3f3f;
RGBAPixel p2 = (source(sx+1, sy) >> 2) & 0x3f3f3f3f;
RGBAPixel p3 = (source(sx, sy+1) >> 2) & 0x3f3f3f3f;
RGBAPixel p4 = (source(sx+1, sy+1) >> 2) & 0x3f3f3f3f;
dest(dx, dy) = p1 + p2 + p3 + p4;
}
}
//!!!!!!!!! replace this with something non-idiotic? (it does surprisingly well, though!)
void resize(const RGBAImage& source, const ImageRect& srect, RGBAImage& dest, const ImageRect& drect)
{
for (int y = drect.y; y < drect.y + drect.h; y++)
{
float ypct = (float)(y - drect.y) / (float)(drect.h - 1);
int yoff = (int)(ypct * (float)(srect.h - 1));
for (int x = drect.x; x < drect.x + drect.w; x++)
{
float xpct = (float)(x - drect.x) / (float)(drect.w - 1);
int xoff = (int)(xpct * (float)(srect.w - 1));
dest(x, y) = source(srect.x + xoff, srect.y + yoff);
}
}
}
void darken(RGBAPixel& dest, double r, double g, double b)
{
uint8_t newr = (uint8_t)(r * (double)(RED(dest)));
uint8_t newg = (uint8_t)(g * (double)(GREEN(dest)));
uint8_t newb = (uint8_t)(b * (double)(BLUE(dest)));
dest = makeRGBA(newr, newg, newb, ALPHA(dest));
}
void darken(RGBAImage& img, const ImageRect& rect, double r, double g, double b)
{
for (int y = rect.y; y < rect.y + rect.h; y++)
for (int x = rect.x; x < rect.x + rect.w; x++)
darken(img(x, y), r, g, b);
}
void blit(const RGBAImage& source, const ImageRect& srect, RGBAImage& dest, int32_t dxstart, int32_t dystart)
{
int32_t ybegin = max(0, max(-srect.y, -dystart));
int32_t yend = min(srect.h, min(source.h-srect.y, dest.h-dystart));
int32_t xbegin = max(0, max(-srect.x, -dxstart));
int32_t xend = min(srect.w, min(source.w-srect.x, dest.w-dxstart));
for (int32_t yoff = ybegin, sy = srect.y + ybegin, dy = dystart + ybegin; yoff < yend; yoff++, sy++, dy++)
for (int32_t xoff = xbegin, sx = srect.x + xbegin, dx = dxstart + xbegin; xoff < xend; xoff++, sx++, dx++)
dest(dx,dy) = source(sx,sy);
}