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NullReferenceException: Object reference not set to an instance of an object DragonBones.TimelineState._SetCurrentTime (Single passedTime) (at Assets/DragonBones/Scripts/animation/BaseTimelineState.cs:116) DragonBones.TimelineState.Update (Single passedTime) (at Assets/DragonBones/Scripts/animation/BaseTimelineState.cs:228) DragonBones.AnimationState.AdvanceTime (Single passedTime, Single cacheFrameRate) (at Assets/DragonBones/Scripts/animation/AnimationState.cs:932) DragonBones.Animation.AdvanceTime (Single passedTime) (at Assets/DragonBones/Scripts/animation/Animation.cs:242) DragonBones.Armature.AdvanceTime (Single passedTime) (at Assets/DragonBones/Scripts/armature/Armature.cs:330) DragonBones.WorldClock.AdvanceTime (Single passedTime) (at Assets/DragonBones/Scripts/animation/WorldClock.cs:155) DragonBones.DragonBones.AdvanceTime (Single passedTime) (at Assets/DragonBones/Scripts/core/DragonBones.cs:357) DragonBones.ClockHandler.Update () (at Assets/DragonBones/Scripts/unity/UnityFactory.cs:36)
The text was updated successfully, but these errors were encountered:
I get the same error, in my case it has something to do with UnityArmatureComponent.animation.Reset()
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NullReferenceException: Object reference not set to an instance of an object
DragonBones.TimelineState._SetCurrentTime (Single passedTime) (at Assets/DragonBones/Scripts/animation/BaseTimelineState.cs:116)
DragonBones.TimelineState.Update (Single passedTime) (at Assets/DragonBones/Scripts/animation/BaseTimelineState.cs:228)
DragonBones.AnimationState.AdvanceTime (Single passedTime, Single cacheFrameRate) (at Assets/DragonBones/Scripts/animation/AnimationState.cs:932)
DragonBones.Animation.AdvanceTime (Single passedTime) (at Assets/DragonBones/Scripts/animation/Animation.cs:242)
DragonBones.Armature.AdvanceTime (Single passedTime) (at Assets/DragonBones/Scripts/armature/Armature.cs:330)
DragonBones.WorldClock.AdvanceTime (Single passedTime) (at Assets/DragonBones/Scripts/animation/WorldClock.cs:155)
DragonBones.DragonBones.AdvanceTime (Single passedTime) (at Assets/DragonBones/Scripts/core/DragonBones.cs:357)
DragonBones.ClockHandler.Update () (at Assets/DragonBones/Scripts/unity/UnityFactory.cs:36)
The text was updated successfully, but these errors were encountered: