Add a Unity-compatible Boxed.Mapping.Unity package #608
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This PR adds a new Boxed.Mapping.Unity package that fixes Unity incompatibilities described in #592
Implementation notes:
UNITY
define symbol. Instead, I've made a separate copy of theFactory.cs
file and added a<Compile Remove>
tag to the.csproj
s. I think this is a more readable and maintainable approach.[MethodImpl(MethodImplOptions.AggressiveInlining)]
attribute to theFactory<T>.CreateInstance()
method. This will hint Unity to try and inline the method.Closes #592