diff --git a/modular_doppler/deforest_medical_items/code/healing_stack_items.dm b/modular_doppler/deforest_medical_items/code/healing_stack_items.dm index 14e5222794396..5426245f41260 100644 --- a/modular_doppler/deforest_medical_items/code/healing_stack_items.dm +++ b/modular_doppler/deforest_medical_items/code/healing_stack_items.dm @@ -33,7 +33,7 @@ var/treatment_sound = 'sound/items/duct_tape/duct_tape_rip.ogg' // This is only relevant for the types of wounds defined, we can't work if there are none -/obj/item/stack/medical/wound_recovery/try_heal/try_heal(mob/living/patient, mob/living/user, healed_zone, silent = FALSE, auto_change_zone = TRUE) +/obj/item/stack/medical/wound_recovery/try_heal(mob/living/patient, mob/living/user, healed_zone, silent = FALSE, auto_change_zone = TRUE) if(patient.has_status_effect(/datum/status_effect/vulnerable_to_damage)) patient.balloon_alert(user, "still recovering from last use!") return @@ -84,8 +84,8 @@ use(1) /datum/mood_event/rapid_wound_healing - description = "The wound is gone, but that pain was unbearable!\n" - mood_change = -3 + description = "Ah, so this is what hellfire feels like. At least my wounds are healed..." + mood_change = -5 timeout = 5 MINUTES // Helps recover bleeding diff --git a/modular_doppler/deforest_medical_items/code/storage_items.dm b/modular_doppler/deforest_medical_items/code/storage_items.dm index bff050345dea5..3dd5e8743196b 100644 --- a/modular_doppler/deforest_medical_items/code/storage_items.dm +++ b/modular_doppler/deforest_medical_items/code/storage_items.dm @@ -85,6 +85,14 @@ ) generate_items_inside(items_inside, src) +/obj/item/storage/medkit/civil_defense/the_big_cheese + +/obj/item/storage/medkit/civil_defense/the_big_cheese/PopulateContents() + var/static/items_inside = list( + /obj/item/food/cheese/firm_cheese_slice = 4, + ) + generate_items_inside(items_inside, src) + /obj/item/storage/medkit/civil_defense/thunderdome /// List of random medpens we can pick from var/list/random_medpen_options = list( diff --git a/modular_doppler/deforest_medical_items/code/vulnerable_status_effect.dm b/modular_doppler/deforest_medical_items/code/vulnerable_status_effect.dm index 6f7636b81778e..5d0b453360e40 100644 --- a/modular_doppler/deforest_medical_items/code/vulnerable_status_effect.dm +++ b/modular_doppler/deforest_medical_items/code/vulnerable_status_effect.dm @@ -14,7 +14,7 @@ var/bleed_modifier_addition = 1 /datum/status_effect/vulnerable_to_damage/on_apply() - to_chat(owner, span_userdanger("Your body suddenly feals weak and fragile!")) + to_chat(owner, span_userdanger("Your body suddenly feels weak and fragile!")) var/mob/living/carbon/human/carbon_owner = owner carbon_owner.physiology.damage_resistance -= damage_resistance_subtraction carbon_owner.physiology.bleed_mod += bleed_modifier_addition diff --git a/modular_doppler/epic_loot/code/random_spawners_real.dm b/modular_doppler/epic_loot/code/random_spawners_real.dm index a10e736d3396c..3667925024304 100644 --- a/modular_doppler/epic_loot/code/random_spawners_real.dm +++ b/modular_doppler/epic_loot/code/random_spawners_real.dm @@ -244,6 +244,7 @@ loot = list( /obj/item/storage/medkit/civil_defense/stocked = 2, /obj/item/storage/medkit/civil_defense/comfort/stocked = 2, + /obj/item/storage/medkit/civil_defense/the_big_cheese = 1, /obj/item/storage/medkit/frontier/stocked = 2, /obj/item/storage/medkit/combat_surgeon/stocked = 2, /obj/item/storage/medkit/robotic_repair/stocked = 2,