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Multiple flaky test failures in bake_a_cake, cyborg_tool, transformation_sting #221

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github-actions bot opened this issue Nov 10, 2024 · 0 comments

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Flaky tests were detected in this test run. This means that there was a failure that was cleared when the tests were simply restarted.
Failures:

bake_a_cake: [10:02:51] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus):  SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the yellow raptor (/mob/living/basic/raptor/yellow))
the death bolt (/obj/projectile/colossus): impact(the yellow raptor (/mob/living/basic/raptor/yellow))
the death bolt (/obj/projectile/colossus): scan moved turf()
the death bolt (/obj/projectile/colossus): Moved(the snow (36,120,4) (/turf/open/misc/asteroid/snow/icemoon), 2, 0, null, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (36,119,4) (/turf/open/misc/asteroid/snow/icemoon), 2, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (36,119,4) (/turf/open/misc/asteroid/snow/icemoon), 2, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): fire(157.5, null)
...
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): attack sequence(the colossus (/mob/living/simple_animal/hostile/megafauna/colossus), the yellow raptor (/mob/living/basic/raptor/yellow))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): Activate(the yellow raptor (/mob/living/basic/raptor/yellow))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): Activate(the yellow raptor (/mob/living/basic/raptor/yellow))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): PreActivate(the yellow raptor (/mob/living/basic/raptor/yellow))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): InterceptClickOn(the colossus (/mob/living/simple_animal/hostile/megafauna/colossus), null, the yellow raptor (/mob/living/basic/raptor/yellow))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): Trigger(null, the yellow raptor (/mob/living/basic/raptor/yellow))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): OpenFire()
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): AttackingTarget(the yellow raptor (/mob/living/basic/raptor/yellow))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): MoveToTarget(/list (/list))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): handle automated action() at code/datums/components/parry.dm:92
bake_a_cake: [10:02:51] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus):  SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the snowy mountainside (37,119,4) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): impact(the snowy mountainside (37,119,4) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): Bump(the snowy mountainside (37,119,4) (/turf/closed/mineral/random/snow))
the snowy mountainside (37,119,4) (/turf/closed/mineral/random/snow): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (37,119,4) (/turf/closed/mineral/random/snow), 2, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (37,119,4) (/turf/closed/mineral/random/snow), 2, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): fire(135, null)
...
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): attack sequence(the colossus (/mob/living/simple_animal/hostile/megafauna/colossus), the yellow raptor (/mob/living/basic/raptor/yellow))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): Activate(the yellow raptor (/mob/living/basic/raptor/yellow))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): Activate(the yellow raptor (/mob/living/basic/raptor/yellow))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): PreActivate(the yellow raptor (/mob/living/basic/raptor/yellow))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): InterceptClickOn(the colossus (/mob/living/simple_animal/hostile/megafauna/colossus), null, the yellow raptor (/mob/living/basic/raptor/yellow))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): Trigger(null, the yellow raptor (/mob/living/basic/raptor/yellow))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): OpenFire()
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): AttackingTarget(the yellow raptor (/mob/living/basic/raptor/yellow))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): MoveToTarget(/list (/list))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): handle automated action() at code/datums/components/parry.dm:92
bake_a_cake: [10:02:51] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus):  SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the snowy mountainside (38,119,4) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): impact(the snowy mountainside (38,119,4) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): Bump(the snowy mountainside (38,119,4) (/turf/closed/mineral/random/snow))
the snowy mountainside (38,119,4) (/turf/closed/mineral/random/snow): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (38,119,4) (/turf/closed/mineral/random/snow), 4, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (38,119,4) (/turf/closed/mineral/random/snow), 4, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): process(0.1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/components/parry.dm:92
bake_a_cake: [10:02:51] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus):  SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the snowy mountainside (39,120,4) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): impact(the snowy mountainside (39,120,4) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): Bump(the snowy mountainside (39,120,4) (/turf/closed/mineral/random/snow))
the snowy mountainside (39,120,4) (/turf/closed/mineral/random/snow): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (39,120,4) (/turf/closed/mineral/random/snow), 4, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (39,120,4) (/turf/closed/mineral/random/snow), 4, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): process(0.1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/components/parry.dm:92
bake_a_cake: [10:02:52] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus):  SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the snowy mountainside (40,122,4) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): impact(the snowy mountainside (40,122,4) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): Bump(the snowy mountainside (40,122,4) (/turf/closed/mineral/random/snow))
the snowy mountainside (40,122,4) (/turf/closed/mineral/random/snow): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (40,122,4) (/turf/closed/mineral/random/snow), 1, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (40,122,4) (/turf/closed/mineral/random/snow), 1, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): process(0.1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/components/parry.dm:92
transformation_sting: [10:02:54] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus):  SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the snowy mountainside (38,118,4) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): impact(the snowy mountainside (38,118,4) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): Bump(the snowy mountainside (38,118,4) (/turf/closed/mineral/random/snow))
the snowy mountainside (38,118,4) (/turf/closed/mineral/random/snow): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (38,118,4) (/turf/closed/mineral/random/snow), 2, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (38,118,4) (/turf/closed/mineral/random/snow), 2, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): process(0.1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/components/parry.dm:92
transformation_sting: [10:02:54] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus):  SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the snowy mountainside (39,119,4) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): impact(the snowy mountainside (39,119,4) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): Bump(the snowy mountainside (39,119,4) (/turf/closed/mineral/random/snow))
the snowy mountainside (39,119,4) (/turf/closed/mineral/random/snow): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (39,119,4) (/turf/closed/mineral/random/snow), 4, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (39,119,4) (/turf/closed/mineral/random/snow), 4, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): process(0.1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/components/parry.dm:92
transformation_sting: [10:02:54] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus):  SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the snowy mountainside (29,117,4) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): impact(the snowy mountainside (29,117,4) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): Bump(the snowy mountainside (29,117,4) (/turf/closed/mineral/random/snow))
the snowy mountainside (29,117,4) (/turf/closed/mineral/random/snow): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (29,117,4) (/turf/closed/mineral/random/snow), 8, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (29,117,4) (/turf/closed/mineral/random/snow), 8, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): process(0.1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1)
Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/components/parry.dm:92
transformation_sting: [10:02:54] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus):  SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the snowy mountainside (40,120,4) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): impact(the snowy mountainside (40,120,4) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): Bump(the snowy mountainside (40,120,4) (/turf/closed/mineral/random/snow))
the snowy mountainside (40,120,4) (/turf/closed/mineral/random/snow): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (40,120,4) (/turf/closed/mineral/random/snow), 4, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (40,120,4) (/turf/closed/mineral/random/snow), 4, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): process(0.1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/components/parry.dm:92
transformation_sting: [10:02:54] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus):  SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the snowy mountainside (41,122,4) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): impact(the snowy mountainside (41,122,4) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): Bump(the snowy mountainside (41,122,4) (/turf/closed/mineral/random/snow))
the snowy mountainside (41,122,4) (/turf/closed/mineral/random/snow): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (41,122,4) (/turf/closed/mineral/random/snow), 4, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (41,122,4) (/turf/closed/mineral/random/snow), 4, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): process(0.1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/components/parry.dm:92
transformation_sting: [10:02:55] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus):  SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the snowy mountainside (39,124,4) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): impact(the snowy mountainside (39,124,4) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): Bump(the snowy mountainside (39,124,4) (/turf/closed/mineral/random/snow))
the snowy mountainside (39,124,4) (/turf/closed/mineral/random/snow): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (39,124,4) (/turf/closed/mineral/random/snow), 1, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (39,124,4) (/turf/closed/mineral/random/snow), 1, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (40,124,4) (/turf/closed/mineral/random/snow), 5, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): process(0.1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/components/parry.dm:92
cyborg_tool: [10:03:00] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus):  SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the snowy mountainside (40,119,4) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): impact(the snowy mountainside (40,119,4) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): Bump(the snowy mountainside (40,119,4) (/turf/closed/mineral/random/snow))
the snowy mountainside (40,119,4) (/turf/closed/mineral/random/snow): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (40,119,4) (/turf/closed/mineral/random/snow), 4, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (40,119,4) (/turf/closed/mineral/random/snow), 4, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): process(0.1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/components/parry.dm:92
cyborg_tool: [10:03:00] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus):  SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the snowy mountainside (28,117,4) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): impact(the snowy mountainside (28,117,4) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): Bump(the snowy mountainside (28,117,4) (/turf/closed/mineral/random/snow))
the snowy mountainside (28,117,4) (/turf/closed/mineral/random/snow): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (28,117,4) (/turf/closed/mineral/random/snow), 8, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (28,117,4) (/turf/closed/mineral/random/snow), 8, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): process(0.1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0)
(This error will now be silenced for 10 minutes) at code/datums/components/parry.dm:92
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