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index.html
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<!-- import aframe and then ar.js with image tracking / location based features -->
<script src="https://cdn.jsdelivr.net/gh/aframevr/aframe@1c2407b26c61958baa93967b5412487cd94b290b/dist/aframe-master.min.js"></script>
<script src="https://raw.githack.com/AR-js-org/AR.js/master/aframe/build/aframe-ar-nft.js"></script>
<!-- style for the loader -->
<style>
.arjs-loader {
height: 100%;
width: 100%;
position: absolute;
top: 0;
left: 0;
background-color: rgba(0, 0, 0, 0.8);
z-index: 9999;
display: flex;
justify-content: center;
align-items: center;
}
.arjs-loader div {
text-align: center;
font-size: 1.25em;
color: white;
}
</style>
<script>
AFRAME.registerComponent('markerhandler', {
init: function () {
this.el.sceneEl.addEventListener('markerFound', (m) => {
// redirect to custom URL
console.log(m);
});
}
});
</script>
<body style="margin : 0px; overflow: hidden;">
<!-- minimal loader shown until image descriptors are loaded. Loading may take a while according to the device computational power -->
<div class="arjs-loader">
<div>Loading, please wait...</div>
</div>
<!-- a-frame scene -->
<a-scene
vr-mode-ui="enabled: false;"
renderer="logarithmicDepthBuffer: true;"
embedded
arjs="trackingMethod: best; sourceType: webcam;debugUIEnabled: false;"
>
<!-- a-nft is the anchor that defines an Image Tracking entity -->
<!-- on 'url' use the path to the Image Descriptors created before. -->
<!-- the path should end with the name without the extension e.g. if file is 'pinball.fset' the path should end with 'pinball' -->
<a-nft
markerhandler
type="nft"
url="./markers/rocks"
smooth="true"
smoothCount="10"
smoothTolerance=".01"
smoothThreshold="5"
>
<!-- as a child of the a-nft entity, you can define the content to show. here's a GLTF model entity -->
</a-nft>
<!-- static camera that moves according to the device movemenents -->
<a-entity camera></a-entity>
</a-scene>
</body>