You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When a player plants a cherry seed, the only thing they can harvest from the seed they plant is cherries, but not the logs of the tree that they pick the cherries from. I propose that, regardless of level, characters are able to harvest cherry logs from player-planted cherry seeds, and the number of logs they can receive is determined by their skill level, or the amount of logs they can receive by doing #!chop once. This prevents it from becoming too unbalanced, so players cant throw thousands of points into "planting" and get thousands of logs. Other factors like skill xp earned, level requirment, and required time the tree must be growing for before a player can harvest the logs im leaving up in the air. As a feature, it would make sense. If the right decisions are made to implement it into the game, it would work and not seem out of place.
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
-
When a player plants a cherry seed, the only thing they can harvest from the seed they plant is cherries, but not the logs of the tree that they pick the cherries from. I propose that, regardless of level, characters are able to harvest cherry logs from player-planted cherry seeds, and the number of logs they can receive is determined by their skill level, or the amount of logs they can receive by doing #!chop once. This prevents it from becoming too unbalanced, so players cant throw thousands of points into "planting" and get thousands of logs. Other factors like skill xp earned, level requirment, and required time the tree must be growing for before a player can harvest the logs im leaving up in the air. As a feature, it would make sense. If the right decisions are made to implement it into the game, it would work and not seem out of place.
Beta Was this translation helpful? Give feedback.
All reactions