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Just recently having this exact same issue, in the post-job it tries to activate the already active license (resulting in a exit 1 error) only after doing that it seems to run unity again to actually return the license which it does successfully. Eventually the build finishes with the 1 error resulting in an incorrect result of a faild build.
Hello,
I'm using a simple AzureDevops pipeline and alsways is failing at this task: Post-job: Activate Unity License
Any recommendation to pass it over?
Pipeline looks :
stages:
displayName: Build Unity
jobs:
job: BuildUnity
displayName: Build Unity
pool:
vmImage: 'windows-latest'
steps:
task: UnityGetProjectVersionTask@1
name: unitygetprojectversion
displayName: Get Unity Project Version
inputs:
unityProjectPath: '$(unity.projectPath)'
task: PowerShell@2
displayName: Install Unity
condition: and(succeeded(), ne(variables['installCached'], true))
inputs:
targetType: 'inline'
script: |
Install-Module -Name UnitySetup -AllowPrerelease -Force -AcceptLicense
task: PowerShell@2
displayName: Install Unity Components
condition: and(succeeded(), ne(variables['installCached'], true))
inputs:
targetType: 'inline'
script: |
Install-UnitySetupInstance -Installers (Find-UnitySetupInstaller -Version '$(unitygetprojectversion.projectVersion)' -Components $(unity.installComponents)) -Verbose
task: UnityActivateLicenseTask@1
displayName: Activate Unity License
inputs:
username: '$(unity.username)'
password: '$(unity.password)'
serial: '$(unity.serialkey)'
unityEditorsPathMode: 'unityHub'
unityProjectPath: '$(unity.projectPath)'
script: |
echo $(unityactivation.logsOutputPath)
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