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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[1.0.14]

Fixed

  • Compiler error in Unity 2018 for PlayerSettings.Android.useCustomKeystore

[1.0.13]

Added

  • Added support for handling build profiles in Unity 6 and above

[1.0.12]

Added

  • Added handling CLI argument -buildAppBundle to produce an .abb file instead of .apk when building for Android

[1.0.11]

Added

  • Added handling CLI arguments -keystoreName, -keystorePass, -keystoreAliasName and -keystoreAliasPass to perform signing for Android builds

[1.0.10]

Fixed

  • Invalid minimum Unity version

[1.0.9]

Fixed

  • Fixed argument constants

[1.0.8]

Added

  • Add error log command line arguments not set properly

[1.0.7]

Added

  • Add error log when build report result is not positive

[1.0.6]

Added

  • Added first version of build script inspired by current Build V3 script

[1.0.5]

Changed

  • Instead of specifying override paths, clear to null, which should automatically set the internal SDK paths

[1.0.4]

Added

  • Add debug logs

[1.0.3]

Changed

  • It appears the -executeMethod command line argument does not detect static entrypoints within a package assembly and requires the script to be in an Editor folder within the assets folder of the project. Implemented new approach to solve this problem

[1.0.2]

Fixed

  • Fixed missing EditorApplication.Exit(0); call

[1.0.1]

Changed

  • Instead of using [InitializeOnLoad] for initiazing Android settings, we'll do it via -executeMethod

[1.0.0]

Initial release