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Changelog.md

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0.6.2 (A Visually Appealing Bugfix - Build 526)

  • Adds better/cleaner camera movement to the game
  • Camera zoom & rotation toned down
  • Fixed & properly implemented the popup texture atlas (As I now fully understand FlxAnimate)
  • Fixed runtime vertex shaders trying to run .frag files instead of .vert
  • Fixed a huge bug with the mobile web build that would screw up the BG.
  • Added runtime shader support
  • Attempted to fix blank BG bug with blurs on mobile HTML5 builds.
  • Fixed various typos on the outdated warning.

0.6.1 (More Desktop Builds - Build 503)

  • Adds a github-compiled linux build to the downloads
  • Adds a github-compiled mac build to the downloads
  • Windows builds are still compiled on my computer

0.6.0 (Visually Enhanced Pre-Release - Build 502)

  • The options menu & it's functionality have both been fully revamped!
    • (Modding documentation coming soon!)
  • Custom GLSL shaders (Aka shaders written in OpenGL Shader Language) are now used.
  • The addition of CCUtil allows organized camera filters using BitmapFilters, FlxShaders, or ShaderFilters.
  • Unused functions are stripped from any build on 0.6.0 or higher.
  • Traces (aka debugging/printing) is now completely disabled on release builds.
    • This allows for great optimizations, especially on oversights where the console is spammed.
    • (Please report those here, or fix them yourself here.)
  • The enemy (canonically named Phil) now has a toggle-able custom shader that turns him red as he crosses half of the screen.
    • On top of this, the shader will have his alpha values variate a bit.
    • Currently desktop only due to shader compiler errors.
  • Sub-States now blur when active.
    • (Also, it actually tweens the blur!)
  • 2 new options categories.
    • A shaders category, meant for OpenGL Shaders that are most likely written by me.
    • A gameplay category, meant for minor gameplay-affecting tweaks.
  • 6 5 new options have been added.
    • Pause Menu Blur (True/False)
    • Phil Warning Shader (True/False)
      • Desktop only for now.
    • Nicholas Hint Shader (True/False)
      • Cancelled due to complications.
    • Show Tutorial (True/False)
    • Auto Pause (True/False)
  • The passive characters (canonically named Nicholas) now have their alpha lowered when closer to the mouse using a GLSL shader.
    • Canceled due to complications.
  • Two new compiler flags that had to do with shader testing & scrapped features.
  • You can now report bugs from the outdated sub state.
    • This links you to submit an issue on Github, which is different from PauseSubState.
  • A toggle-able tutorial now pops up when entering PlayState. (Also, it's different between HTML5 and desktop builds.)
  • The outdated menu actually closes rather than reloading the main menu.
  • Updated Adobe Animate project file. (Additions: Icons for options & the popup for PlayState.hx)
  • Replaced build ID tracker for consistency & forks.

0.5.0 (Game-Jam Pre-Release - Build 361)

  • First release of the game
  • Includes gameplay, options, pausing, sound, music, art, etc.