This is a demo project showcasing my Godot 4 compute-helper plugin. It simulates slime mold in real-time. Inspired by Sebastian Lague's Slime Simulation. Also check out the video he made on it.
You'll find all of the important scripts in the 'slime' folder. 'slime.gd' is the main script running the simulation. Each of the glsl files correspond to a shader used in the simulation. You can also find some less relevant code in 'slime-root.gd' and the 'utils' folder.
Hope this helps you on your journey to learn compute shaders!