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Hey
I was wondering if it would be possible to have more then one projectile shooting block per cannon design. Right now it seems you cant. So one could make say a double barrel gun that shoots out two of whatever projectile is loaded. You could configure more gunpowder being needed, if there was an option for requiring an extra projectile needing to be added that could be good (not essential).
You could make quite large 4 barrel turrets with this. I'm hoping the arcs would naturally sort of aim to wherever is being guided. Just an idea anyways.
The text was updated successfully, but these errors were encountered:
Pvprod34
changed the title
Multiple projectile blocks
Multiple projectile blocks per cannon design
Mar 2, 2021
It is not possible to shoot more than one projectile. I always wanted to link different cannon designs to fire a broadside of a ship without operating every cannon. But since I stopped the development I think that will not happen.
I had a long discussion on the discord server today and I think the following can be implemented with moderate complextiy.
Create an option for cannon designs to link with their neighbours within a certain distance (linkDistance) and number (linkNumber) of cannons. Therefore, clicking one cannons would:
fire the barrel if it is loaded
fire the closest barrel within a given distance if the clicked barrel is not loaded but the neighbour is
reload the clicked barrel and its neighbours if all barrels in the surrounding have been fired
Hey
I was wondering if it would be possible to have more then one projectile shooting block per cannon design. Right now it seems you cant. So one could make say a double barrel gun that shoots out two of whatever projectile is loaded. You could configure more gunpowder being needed, if there was an option for requiring an extra projectile needing to be added that could be good (not essential).
You could make quite large 4 barrel turrets with this. I'm hoping the arcs would naturally sort of aim to wherever is being guided. Just an idea anyways.
The text was updated successfully, but these errors were encountered: