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DecoupleAnimator.cs
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using System;
using System.Collections;
using KspHelper.Behavior;
using UnityEngine;
namespace AnimatedDecoupler
{
public class DecoupleAnimator: KspBehavior
{
private Animation _currentAnimation;
private string _animationName;
private Func<string, Animation> _animationFunc;
public void Initialize(Action decoupleAction, string animationName, Func<string,Animation> animFunc)
{
DecoupleAction = decoupleAction;
_animationFunc = animFunc;
AnimationName = animationName;
}
public Action DecoupleAction { get; private set; }
public string AnimationName
{
get { return _animationName; }
private set
{
{
_animationName = value;
if (!string.IsNullOrEmpty(_animationName) && _animationFunc != null)
{
_currentAnimation = _animationFunc(_animationName);
}
}
}
}
public void Execute()
{
if (_currentAnimation == null)
{
DecoupleAction();
return;
}
this._currentAnimation.Play(AnimationName);
StartCoroutine("PlayAnim");
}
public void Execute(KSPActionParam data)
{
if (data.type == KSPActionType.Activate)
{
Execute();
}
}
IEnumerator PlayAnim()
{
while (_currentAnimation.isPlaying)
{
yield return new WaitForEndOfFrame();
}
DecoupleAction();
}
}
}