You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I have been learning ECS and tought this was an interesting test case, so updated code base can be found on my fork.
Quick overview of performance changes (Min/Max FPS) on my system (Ryzen 8 core, 16 threads, RTX 480). At branch b03 my system is bound by the graphics card, it can not render more cubes (2x 60k = 120k). You can look at commits in the different branches to see what changes where made.
I have been learning ECS and tought this was an interesting test case, so updated code base can be found on my fork.
Quick overview of performance changes (Min/Max FPS) on my system (Ryzen 8 core, 16 threads, RTX 480). At branch b03 my system is bound by the graphics card, it can not render more cubes (2x 60k = 120k). You can look at commits in the different branches to see what changes where made.
I'm not sure I will keep going with this, for now I'm back on to some of my own test projects.
Check out branches here: https://github.com/DeadlyApps/Unity-ECS-ZombieSimulator/network
The text was updated successfully, but these errors were encountered: