Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Feature: RenderWorld #1

Open
DavidPeicho opened this issue Jan 20, 2021 · 0 comments
Open

Feature: RenderWorld #1

DavidPeicho opened this issue Jan 20, 2021 · 0 comments
Labels
feature request New feature or request

Comments

@DavidPeicho
Copy link
Owner

Update / Rendering are often different in several way:

  • Render target rendering should occur
  • Per-view elements: aspect ratio, canvas, etc...
  • Per-view pass: one view might need a postprocess, but not another one?

I am not sure yet if this concept exists, but it would be nice to be able to feed a World into a RendererWorld or something.
Let's imagine a simple cases like:

  • One world, multiple views per-view data (camera, etc...). Each view has its own context
  • One world, mutiple views with different per-view data (camera, etc...). All view share the same context though.
  • One world per view
@DavidPeicho DavidPeicho added the feature request New feature or request label Feb 15, 2021
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
feature request New feature or request
Projects
None yet
Development

No branches or pull requests

1 participant