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FBXEMD Broken UV Maps #4
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thats the problem i reported before |
This is unrelated to that, we're working on figuring that bug out. This bug causes the UV map to corrupt, you can verify then when reimporting it into 3DS Max. At the moment we aren't sure what is causing it, since some models are fine. |
try to merge your textures into one singel textures and edit the uv map to fit the merged texture |
just discovered that you have to mirror the texture vertikal to appear right ingame |
UV breaks often when using FBXEMD
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