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FBXEMD Broken UV Maps #4

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Melpontro opened this issue Mar 17, 2015 · 4 comments
Open

FBXEMD Broken UV Maps #4

Melpontro opened this issue Mar 17, 2015 · 4 comments

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@Melpontro
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UV breaks often when using FBXEMD
2015-03-12_00002
2015-03-17_00003

@mastaklo
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thats the problem i reported before
when exporterd it applys just the first texture of the emb on the whole model

@Melpontro
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This is unrelated to that, we're working on figuring that bug out. This bug causes the UV map to corrupt, you can verify then when reimporting it into 3DS Max. At the moment we aren't sure what is causing it, since some models are fine.

@mastaklo
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try to merge your textures into one singel textures and edit the uv map to fit the merged texture
this way it works for me

@mastaklo
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just discovered that you have to mirror the texture vertikal to appear right ingame

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