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for example when i want to edit freezer
he has 2 textures on his whole model
the body part and the purple thing part
when you convert the emd to fbx , import it into 3ds max but dont change anything and export it. Then convert it back it seem like that only the first texture is apllyed in the game
so the purple part has the texture of the body on it
The text was updated successfully, but these errors were encountered:
mastaklo
changed the title
model import/export texture issue7
model import/export texture issue
Mar 14, 2015
There's a section in the EMDs that I hadn't properly figured out yet which appears to define a few things: some numbers, a flag, and an index. Said index apparently controls the index of what texture to use inside the non-dyt emb file (the details texture), so understandably it breaks Freezer's texture. However making texture assignments part of the model rather than the material is something very non-standard with how 3D editors work, so we're gonna need a way to keep the assignments.
Probably through creating new materials with tags like @0 or @1 and deleting said tags when FBXEMD reads them is about the only solution I can think of at the moment.
for example when i want to edit freezer
he has 2 textures on his whole model
the body part and the purple thing part
when you convert the emd to fbx , import it into 3ds max but dont change anything and export it. Then convert it back it seem like that only the first texture is apllyed in the game
so the purple part has the texture of the body on it
The text was updated successfully, but these errors were encountered: