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model import/export texture issue #3

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mastaklo opened this issue Mar 14, 2015 · 3 comments
Open

model import/export texture issue #3

mastaklo opened this issue Mar 14, 2015 · 3 comments

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@mastaklo
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for example when i want to edit freezer
he has 2 textures on his whole model
the body part and the purple thing part
when you convert the emd to fbx , import it into 3ds max but dont change anything and export it. Then convert it back it seem like that only the first texture is apllyed in the game
so the purple part has the texture of the body on it

@mastaklo mastaklo changed the title model import/export texture issue7 model import/export texture issue Mar 14, 2015
@DarioSamo
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You should specify the exact .emd file to make this easier to debug.

@mastaklo
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its every model who has more than one texture
you can use fr4_000_bust.emd or ggt_000_bust.emd for example

@DarioSamo
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There's a section in the EMDs that I hadn't properly figured out yet which appears to define a few things: some numbers, a flag, and an index. Said index apparently controls the index of what texture to use inside the non-dyt emb file (the details texture), so understandably it breaks Freezer's texture. However making texture assignments part of the model rather than the material is something very non-standard with how 3D editors work, so we're gonna need a way to keep the assignments.

Probably through creating new materials with tags like @0 or @1 and deleting said tags when FBXEMD reads them is about the only solution I can think of at the moment.

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