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Radar.csproj
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Radar.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
<AssemblyName>Tyrian-Radar</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<Optimize>False</Optimize>
</PropertyGroup>
<ItemGroup>
<Reference Include="Aki.Reflection">
<HintPath>dependencies\Aki.Reflection.dll</HintPath>
</Reference>
<Reference Include="0Harmony">
<HintPath>dependencies\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>dependencies\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>dependencies\BepInEx.dll</HintPath>
</Reference>
<Reference Include="Comfort">
<HintPath>dependencies\Comfort.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>dependencies\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>dependencies\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>dependencies\UnityEngine.AnimationModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>dependencies\UnityEngine.AssetBundleModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>dependencies\UnityEngine.AudioModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>dependencies\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>dependencies\UnityEngine.IMGUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>dependencies\UnityEngine.InputLegacyModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>dependencies\UnityEngine.InputModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>dependencies\UnityEngine.PhysicsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>dependencies\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>dependencies\UnityEngine.UIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>dependencies\Newtonsoft.Json.dll</HintPath>
</Reference>
</ItemGroup>
</Project>