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ruffle.js.map
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ruffle.js.map
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this : this[0];\n }\n const callback = args[0];\n if (this === null) {\n throw new TypeError(\"Array.prototype.reduce called on null or undefined\");\n }\n if (typeof callback !== \"function\") {\n throw new TypeError(`${callback} is not a function`);\n }\n const o = Object(this);\n const len = o.length >>> 0;\n let k = 0;\n let value;\n if (args.length >= 2) {\n value = args[1];\n }\n else {\n while (k < len && !(k in o)) {\n k++;\n }\n if (k >= len) {\n throw new TypeError(\"Reduce of empty array with no initial value\");\n }\n value = o[k++];\n }\n while (k < len) {\n if (k in o) {\n value = callback(value, o[k], k, o);\n }\n k++;\n }\n return value;\n },\n });\n}\n/**\n * Polyfills the `Window` function.\n */\nfunction polyfillWindow() {\n if (typeof window.constructor !== \"function\" ||\n !isNativeFunction(window.constructor)) {\n // Don't polyfill `Window` if `window.constructor` has been overridden.\n return;\n }\n // @ts-expect-error: `Function not assignable to { new (): Window; prototype: Window; }`\n window.Window = window.constructor;\n}\n/**\n * Polyfills the `Reflect` object and members.\n *\n * Currently it's a minimal implementation with only `get` and `set`\n * just enough for wasm-bindgen's stdlib to not crash on pages I've found.\n */\nfunction tryPolyfillReflect() {\n if (window.Reflect === undefined) {\n // @ts-expect-error: {} indeed doesn't implement Reflect's interface.\n window.Reflect = {};\n }\n if (typeof Reflect.get !== \"function\") {\n Object.defineProperty(Reflect, \"get\", {\n value(target, key) {\n return target[key];\n },\n });\n }\n if (typeof Reflect.set !== \"function\") {\n Object.defineProperty(Reflect, \"set\", {\n value(target, key, value) {\n target[key] = value;\n },\n });\n }\n}\n/**\n * Determines whether a function is native or not.\n *\n * @param func The function to test.\n * @returns True if the function hasn't been overridden.\n */\n// eslint-disable-next-line @typescript-eslint/ban-types\nfunction isNativeFunction(func) {\n const val = typeof Function.prototype.toString === \"function\"\n ? Function.prototype.toString()\n : null;\n if (typeof val === \"string\" && val.indexOf(\"[native code]\") >= 0) {\n return (Function.prototype.toString.call(func).indexOf(\"[native code]\") >= 0);\n }\n return false;\n}\n/**\n * Checks and applies the polyfills to the current window, if needed.\n */\nexport function setPolyfillsOnLoad() {\n if (typeof Array.prototype.reduce !== \"function\" ||\n !isNativeFunction(Array.prototype.reduce)) {\n // Some external libraries override the `Array.prototype.reduce` method in a way\n // that causes Webpack to crash (#1507, #1865), so we need to override it again.\n polyfillArrayPrototypeReduce();\n }\n if (typeof Window !== \"function\" || !isNativeFunction(Window)) {\n // Overriding the native `Window` function causes issues in wasm-bindgen, as a\n // code like `window instanceof Window` will no longer work.\n polyfillWindow();\n }\n // Some pages override native `Reflect` with a new object without some properties,\n // which causes issues for wasm-bindgen's stdlib implementation.\n tryPolyfillReflect();\n}\n","// This must be in global scope because `document.currentScript`\n// works only while the script is initially being processed.\nlet currentScriptURL = \"\";\ntry {\n if (document.currentScript !== undefined &&\n document.currentScript !== null &&\n \"src\" in document.currentScript &&\n document.currentScript.src !== \"\") {\n let src = document.currentScript.src;\n // CDNs allow omitting the filename. 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This can\n * be used to configure Webpack.\n *\n * A global public path can be specified for all sources using the RufflePlayer\n * config:\n *\n * ```js\n * window.RufflePlayer.config.publicPath = \"/dist/\";\n * ```\n *\n * If no such config is specified, then the parent path of where this script is\n * hosted is assumed, which should be the correct default in most cases.\n *\n * @param config The `window.RufflePlayer.config` object.\n * @returns The public path for the given source.\n */\nexport function publicPath(config) {\n // Default to the directory where this script resides.\n let path = currentScriptURL;\n if (config.publicPath !== null && config.publicPath !== undefined) {\n path = config.publicPath;\n }\n // Webpack expects the paths to end with a slash.\n if (path !== \"\" && !path.endsWith(\"/\")) {\n path += \"/\";\n }\n return path;\n}\n","/**\n * Conditional ruffle loader\n */\nimport { bulkMemory, simd, saturatedFloatToInt, signExtensions, referenceTypes, } from 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referenceTypes(),\n ])).every(Boolean);\n if (!extensionsSupported) {\n console.log(\"Some WebAssembly extensions are NOT available, falling back to the vanilla WebAssembly module\");\n }\n __webpack_public_path__ = publicPath(config);\n // Note: The argument passed to import() has to be a simple string literal,\n // otherwise some bundler will get confused and won't include the module?\n const { default: init, Ruffle } = await (extensionsSupported\n ? import(\"../pkg/ruffle_web-wasm_extensions\")\n : import(\"../pkg/ruffle_web\"));\n let response;\n const wasmUrl = extensionsSupported\n ? new URL(\"../pkg/ruffle_web-wasm_extensions_bg.wasm\", import.meta.url)\n : new URL(\"../pkg/ruffle_web_bg.wasm\", import.meta.url);\n const wasmResponse = await fetch(wasmUrl);\n if (progressCallback) {\n const contentLength = wasmResponse.headers.get(\"content-length\") || \"\";\n let bytesLoaded = 0;\n // Use parseInt rather than Number so the empty string is coerced to NaN instead of 0\n const bytesTotal = parseInt(contentLength);\n response = new Response(new ReadableStream({\n async start(controller) {\n var _a;\n const reader = (_a = wasmResponse.body) === null || _a === void 0 ? void 0 : _a.getReader();\n if (!reader) {\n throw \"Response had no body\";\n }\n progressCallback(bytesLoaded, bytesTotal);\n for (;;) {\n const { done, value } = await reader.read();\n if (done)\n break;\n if (value === null || value === void 0 ? void 0 : value.byteLength)\n bytesLoaded += value === null || value === void 0 ? void 0 : value.byteLength;\n controller.enqueue(value);\n progressCallback(bytesLoaded, bytesTotal);\n }\n controller.close();\n },\n }), wasmResponse);\n }\n else {\n response = wasmResponse;\n }\n await init(response);\n return Ruffle;\n}\nlet lastLoaded = null;\n/**\n * Obtain an instance of `Ruffle`.\n *\n * This function returns a promise which yields `Ruffle` asynchronously.\n *\n * @param config The `window.RufflePlayer.config` object.\n * @param progressCallback The callback that will be run with Ruffle's download progress.\n * @returns A ruffle constructor that may be used to create new Ruffle\n * instances.\n */\nexport function loadRuffle(config, progressCallback) {\n if (lastLoaded === null) {\n lastLoaded = fetchRuffle(config, progressCallback);\n }\n return lastLoaded;\n}\n","/**\n * The shadow template which is used to fill the actual Ruffle player element\n * on the page.\n */\nexport const ruffleShadowTemplate = document.createElement(\"template\");\nruffleShadowTemplate.innerHTML = `\n <style>\n :host {\n --ruffle-blue: #37528c;\n --ruffle-orange: #ffad33;\n\n display: inline-block;\n position: relative;\n /* Default width/height; this will get overridden by user styles/attributes. */\n width: 550px;\n height: 400px;\n font-family: Arial, sans-serif;\n letter-spacing: 0.4px;\n touch-action: none;\n user-select: none;\n -webkit-user-select: none;\n -webkit-tap-highlight-color: transparent;\n }\n\n /* Ruffle's width/height CSS interferes Safari fullscreen CSS. */\n /* Ensure that Safari's fullscreen mode actually fills the screen. */\n :host(:-webkit-full-screen) {\n display: block;\n width: 100% !important;\n height: 100% !important;\n }\n\n .hidden {\n display: none !important;\n }\n\n /* All of these use the dimensions specified by the embed. */\n #container,\n #play_button,\n #unmute_overlay,\n #unmute_overlay .background,\n #panic,\n #preloader,\n #message_overlay {\n position: absolute;\n top: 0;\n bottom: 0;\n left: 0;\n right: 0;\n }\n\n #container {\n overflow: hidden;\n }\n\n #container canvas {\n width: 100%;\n height: 100%;\n }\n\n #play_button,\n #unmute_overlay {\n cursor: pointer;\n display: none;\n }\n\n #unmute_overlay .background {\n background: black;\n opacity: 0.7;\n }\n\n #play_button .icon,\n #unmute_overlay .icon {\n position: absolute;\n top: 50%;\n left: 50%;\n width: 50%;\n height: 50%;\n max-width: 384px;\n max-height: 384px;\n transform: translate(-50%, -50%);\n opacity: 0.8;\n }\n\n #play_button:hover .icon,\n #unmute_overlay:hover .icon {\n opacity: 1;\n }\n\n #panic {\n font-size: 20px;\n text-align: center;\n /* Inverted colors from play button! */\n background: linear-gradient(180deg, #fd3a40 0%, #fda138 100%);\n color: white;\n display: flex;\n flex-flow: column;\n justify-content: space-around;\n }\n\n #panic a {\n color: var(--ruffle-blue);\n font-weight: bold;\n }\n\n #panic-title {\n font-size: xxx-large;\n font-weight: bold;\n }\n\n #panic-body.details {\n flex: 0.9;\n margin: 0 10px;\n }\n\n #panic-body textarea {\n width: 100%;\n height: 100%;\n resize: none;\n }\n\n #panic ul {\n padding: 0;\n display: flex;\n list-style-type: none;\n justify-content: space-evenly;\n }\n\n #message_overlay {\n position: absolute;\n background: var(--ruffle-blue);\n color: var(--ruffle-orange);\n opacity: 1;\n z-index: 2;\n display: flex;\n align-items: center;\n justify-content: center;\n overflow: auto;\n }\n\n #message_overlay .message {\n text-align: center;\n max-height: 100%;\n max-width: 100%;\n padding: 5%;\n font-size: 20px;\n }\n\n #message_overlay p {\n margin: 0.5em 0;\n }\n\n #message_overlay .message div {\n display: flex;\n justify-content: center;\n flex-wrap: wrap;\n column-gap: 1em;\n }\n\n #message_overlay a, #message_overlay button {\n cursor: pointer;\n background: var(--ruffle-blue);\n color: var(--ruffle-orange);\n border: 2px solid var(--ruffle-orange);\n font-weight: bold;\n font-size: 1.25em;\n border-radius: 0.6em;\n padding: 10px;\n text-decoration: none;\n margin: 2% 0;\n }\n\n #message_overlay a:hover, #message_overlay button:hover {\n background: #ffffff4c;\n }\n\n #continue-btn {\n cursor: pointer;\n background: var(--ruffle-blue);\n color: var(--ruffle-orange);\n border: 2px solid var(--ruffle-orange);\n font-weight: bold;\n font-size: 20px;\n border-radius: 20px;\n padding: 10px;\n }\n\n #continue-btn:hover {\n background: #ffffff4c;\n }\n\n #context-menu {\n display: none;\n color: black;\n background: #fafafa;\n border: 1px solid gray;\n box-shadow: 0px 5px 10px -5px black;\n position: absolute;\n font-size: 14px;\n text-align: left;\n list-style: none;\n padding: 0;\n margin: 0;\n }\n\n #context-menu .menu_item {\n padding: 5px 10px;\n cursor: pointer;\n color: black;\n }\n\n #context-menu .menu_item.disabled {\n cursor: default;\n color: gray;\n }\n\n #context-menu .menu_item:not(.disabled):hover {\n background: lightgray;\n }\n\n #context-menu .menu_separator hr {\n border: none;\n border-bottom: 1px solid lightgray;\n margin: 2px;\n }\n\n #preloader {\n display: flex;\n flex-direction: column;\n background: var(--preloader-background, var(--ruffle-blue));\n align-items: center;\n justify-content: center;\n }\n\n .loadbar {\n width: 100%;\n max-width: 316px;\n max-height: 10px;\n height: 20%;\n background: #253559;\n }\n\n .loadbarInner {\n width: 0px;\n max-width: 100%;\n height: 100%;\n background: var(--ruffle-orange);\n }\n \n .logo {\n display: var(--logo-display, block);\n max-width: 380px;\n max-height: 150px;\n }\n\n .loadingAnimation {\n max-width: 28px;\n max-height: 28px;\n margin-bottom: 2%;\n width: 10%;\n aspect-ratio: 1;\n }\n\n .spinner {\n stroke-dasharray: 180;\n stroke-dashoffset: 135;\n stroke: var(--ruffle-orange);\n transform-origin: 50% 50%;\n animation: rotate 1.5s linear infinite;\n }\n\n @keyframes rotate {\n to {\n transform: rotate(360deg);\n }\n }\n </style>\n <style id=\"dynamic_styles\"></style>\n\n <div id=\"container\">\n <div id=\"play_button\"><div class=\"icon\"><svg xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/1999/xlink\" preserveAspectRatio=\"xMidYMid\" viewBox=\"0 0 250 250\" width=\"100%\" height=\"100%\"><defs><linearGradient id=\"a\" gradientUnits=\"userSpaceOnUse\" x1=\"125\" y1=\"0\" x2=\"125\" y2=\"250\" spreadMethod=\"pad\"><stop offset=\"0%\" stop-color=\"#FDA138\"/><stop offset=\"100%\" stop-color=\"#FD3A40\"/></linearGradient><g id=\"b\"><path fill=\"url(#a)\" d=\"M250 125q0-52-37-88-36-37-88-37T37 37Q0 73 0 125t37 88q36 37 88 37t88-37q37-36 37-88M87 195V55l100 70-100 70z\"/><path fill=\"#FFF\" d=\"M87 55v140l100-70L87 55z\"/></g></defs><use xlink:href=\"#b\"/></svg></div></div>\n <div id=\"unmute_overlay\"><div class=\"background\"></div><div class=\"icon\"><svg xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/1999/xlink\" preserveAspectRatio=\"xMidYMid\" viewBox=\"0 0 512 584\" width=\"100%\" height=\"100%\" scale=\"0.8\"><path fill=\"#FFF\" stroke=\"#FFF\" d=\"m457.941 256 47.029-47.029c9.372-9.373 9.372-24.568 0-33.941-9.373-9.373-24.568-9.373-33.941 0l-47.029 47.029-47.029-47.029c-9.373-9.373-24.568-9.373-33.941 0-9.372 9.373-9.372 24.568 0 33.941l47.029 47.029-47.029 47.029c-9.372 9.373-9.372 24.568 0 33.941 4.686 4.687 10.827 7.03 16.97 7.03s12.284-2.343 16.971-7.029l47.029-47.03 47.029 47.029c4.687 4.687 10.828 7.03 16.971 7.03s12.284-2.343 16.971-7.029c9.372-9.373 9.372-24.568 0-33.941z\"/><path fill=\"#FFF\" stroke=\"#FFF\" d=\"m99 160h-55c-24.301 0-44 19.699-44 44v104c0 24.301 19.699 44 44 44h55c2.761 0 5-2.239 5-5v-182c0-2.761-2.239-5-5-5z\"/><path fill=\"#FFF\" stroke=\"#FFF\" d=\"m280 56h-24c-5.269 0-10.392 1.734-14.578 4.935l-103.459 79.116c-1.237.946-1.963 2.414-1.963 3.972v223.955c0 1.557.726 3.026 1.963 3.972l103.459 79.115c4.186 3.201 9.309 4.936 14.579 4.936h23.999c13.255 0 24-10.745 24-24v-352.001c0-13.255-10.745-24-24-24z\"/><text x=\"256\" y=\"560\" text-anchor=\"middle\" font-size=\"60px\" fill=\"#FFF\" stroke=\"#FFF\">Click to unmute</text></svg></div></div>\n </div>\n <div class=\"hidden\" id=\"preloader\">\n <svg class=\"logo\" xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/1999/xlink\" preserveAspectRatio=\"xMidYMid\" viewBox=\"0 0 380 150\"><g><path fill=\"#966214\" d=\"M58.75 85.6q.75-.1 1.5-.35.85-.25 1.65-.75.55-.35 1.05-.8.5-.45.95-1 .5-.5.75-1.2-.05.05-.15.1-.1.15-.25.25l-.1.2q-.15.05-.25.1-.4 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<svg class=\"loadingAnimation\" xmlns=\"http://www.w3.org/2000/svg\" viewBox=\"0 0 66 66\">\n <circle class=\"spinner\" fill=\"none\" stroke-width=\"6\" stroke-linecap=\"round\" cx=\"33\" cy=\"33\" r=\"30\"></circle>\n </svg> \n <div class=\"loadbar\"><div class=\"loadbarInner\"></div></div>\n </div>\n\n <ul id=\"context-menu\"></ul>\n`;\n","/**\n * Number of times to try defining a custom element.\n */\nconst MAX_TRIES = 999;\n/**\n * A mapping between internal element IDs and DOM element IDs.\n */\nconst privateRegistry = {};\n/**\n * Lookup a previously registered custom element.\n *\n * The returned object will have `name`, `class`, and `internal_name`\n * properties listing the external name, implementing class, and internal name\n * respectively.\n *\n * @param elementName The internal element name, previously used to\n * register the element with the private registry.\n * @returns The element data in the registry, or null if there is\n * no such element name registered.\n */\nexport function lookupElement(elementName) {\n const data = privateRegistry[elementName];\n if (data !== undefined) {\n return {\n internalName: elementName,\n name: data.name,\n class: data.class,\n };\n }\n else {\n return null;\n }\n}\n/**\n * Register a custom element.\n *\n * This function is designed to be tolerant of naming conflicts. If\n * registration fails, we modify the name, and try again. As a result, this\n * function returns the real element name to use.\n *\n * Calling this function multiple times will *not* register multiple elements.\n * We store a private registry mapping internal element names to DOM names.\n * Thus, the proper way to use this function is to call it every time you are\n * about to work with custom element names.\n *\n * @param elementName The internal name of the element.\n * @param elementClass The class of the element.\n *\n * You must call this function with the same class every time.\n * @returns The actual element name.\n * @throws Throws an error if two different elements were registered with the\n * same internal name.\n */\nexport function registerElement(elementName, elementClass) {\n if (privateRegistry[elementName] !== undefined) {\n if (privateRegistry[elementName].class !== elementClass) {\n throw new Error(\"Internal naming conflict on \" + elementName);\n }\n else {\n return privateRegistry[elementName].name;\n }\n }\n let tries = 0;\n if (window.customElements !== undefined) {\n while (tries < MAX_TRIES) {\n let externalName = elementName;\n if (tries > 0) {\n externalName = externalName + \"-\" + tries;\n }\n if (window.customElements.get(externalName) !== undefined) {\n tries += 1;\n continue;\n }\n else {\n window.customElements.define(externalName, elementClass);\n }\n privateRegistry[elementName] = {\n class: elementClass,\n name: externalName,\n internalName: elementName,\n };\n return externalName;\n }\n }\n throw new Error(\"Failed to assign custom element \" + elementName);\n}\n","import \"./load-options\";\nexport const DEFAULT_CONFIG = {\n allowScriptAccess: false,\n parameters: {},\n autoplay: \"auto\" /* AutoPlay.Auto */,\n backgroundColor: null,\n letterbox: \"fullscreen\" /* Letterbox.Fullscreen */,\n unmuteOverlay: \"visible\" /* UnmuteOverlay.Visible */,\n upgradeToHttps: true,\n warnOnUnsupportedContent: true,\n logLevel: \"error\" /* LogLevel.Error */,\n showSwfDownload: false,\n contextMenu: true,\n preloader: true,\n maxExecutionDuration: { secs: 15, nanos: 0 },\n base: null,\n menu: true,\n salign: \"\",\n quality: \"high\",\n scale: \"showAll\",\n wmode: \"opaque\" /* WindowMode.Opaque */,\n publicPath: null,\n polyfills: true,\n};\n","import { loadRuffle } from \"./load-ruffle\";\nimport { ruffleShadowTemplate } from \"./shadow-template\";\nimport { lookupElement } from \"./register-element\";\nimport { DEFAULT_CONFIG } from \"./config\";\nimport \"./load-options\";\nimport { swfFileName } from \"./swf-file-name\";\nexport const FLASH_MIMETYPE = \"application/x-shockwave-flash\";\nexport const FUTURESPLASH_MIMETYPE = \"application/futuresplash\";\nexport const FLASH7_AND_8_MIMETYPE = \"application/x-shockwave-flash2-preview\";\nexport const FLASH_MOVIE_MIMETYPE = \"application/vnd.adobe.flash.movie\";\nexport const FLASH_ACTIVEX_CLASSID = \"clsid:D27CDB6E-AE6D-11cf-96B8-444553540000\";\nconst RUFFLE_ORIGIN = \"https://ruffle.rs\";\nconst DIMENSION_REGEX = /^\\s*(\\d+(\\.\\d+)?(%)?)/;\nlet isAudioContextUnmuted = false;\n/**\n * Converts arbitrary input to an easy to use record object.\n *\n * @param parameters Parameters to sanitize\n * @returns A sanitized map of param name to param value\n */\nfunction sanitizeParameters(parameters) {\n if (parameters === null || parameters === undefined) {\n return {};\n }\n if (!(parameters instanceof URLSearchParams)) {\n parameters = new URLSearchParams(parameters);\n }\n const output = {};\n for (const [key, value] of parameters) {\n // Every value must be type of string\n output[key] = value.toString();\n }\n return output;\n}\n/**\n * The ruffle player element that should be inserted onto the page.\n *\n * This element will represent the rendered and intractable flash movie.\n */\nexport class RufflePlayer extends HTMLElement {\n /**\n * Constructs a new Ruffle flash player for insertion onto the page.\n */\n constructor() {\n super();\n // Allows the user to permanently disable the context menu.\n this.contextMenuForceDisabled = false;\n // Whether this device is a touch device.\n // Set to true when a touch event is encountered.\n this.isTouch = false;\n // The effective config loaded upon `.load()`.\n this.loadedConfig = DEFAULT_CONFIG;\n this.panicked = false;\n this.isExtension = false;\n /**\n * Any configuration that should apply to this specific player.\n * This will be defaulted with any global configuration.\n */\n this.config = {};\n this.shadow = this.attachShadow({ mode: \"open\" });\n this.shadow.appendChild(ruffleShadowTemplate.content.cloneNode(true));\n this.dynamicStyles = (this.shadow.getElementById(\"dynamic_styles\"));\n this.container = this.shadow.getElementById(\"container\");\n this.playButton = this.shadow.getElementById(\"play_button\");\n if (this.playButton) {\n this.playButton.addEventListener(\"click\", () => this.play());\n }\n this.unmuteOverlay = this.shadow.getElementById(\"unmute_overlay\");\n this.preloader = this.shadow.getElementById(\"preloader\");\n this.contextMenuElement = this.shadow.getElementById(\"context-menu\");\n this.addEventListener(\"contextmenu\", this.showContextMenu.bind(this));\n this.addEventListener(\"pointerdown\", this.pointerDown.bind(this));\n this.addEventListener(\"fullscreenchange\", this.fullScreenChange.bind(this));\n this.addEventListener(\"webkitfullscreenchange\", this.fullScreenChange.bind(this));\n window.addEventListener(\"click\", this.hideContextMenu.bind(this));\n this.instance = null;\n this.onFSCommand = null;\n this._readyState = 0 /* ReadyState.HaveNothing */;\n this._metadata = null;\n this.lastActivePlayingState = false;\n this.setupPauseOnTabHidden();\n return this;\n }\n /**\n * Indicates the readiness of the playing movie.\n *\n * @returns The `ReadyState` of the player.\n */\n get readyState() {\n return this._readyState;\n }\n /**\n * The metadata of the playing movie (such as movie width and height).\n * These are inherent properties stored in the SWF file and are not affected by runtime changes.\n * For example, `metadata.width` is the width of the SWF file, and not the width of the Ruffle player.\n *\n * @returns The metadata of the movie, or `null` if the movie metadata has not yet loaded.\n */\n get metadata() {\n return this._metadata;\n }\n /**\n * Setup event listener to detect when tab is not active to pause instance playback.\n * this.instance.play() is called when the tab becomes visible only if the\n * the instance was not paused before tab became hidden.\n *\n * See:\n * https://developer.mozilla.org/en-US/docs/Web/API/Page_Visibility_API\n * @ignore\n * @internal\n */\n setupPauseOnTabHidden() {\n document.addEventListener(\"visibilitychange\", () => {\n if (!this.instance)\n return;\n // Tab just changed to be inactive. Record whether instance was playing.\n if (document.hidden) {\n this.lastActivePlayingState = this.instance.is_playing();\n this.instance.pause();\n }\n // Play only if instance was playing originally.\n if (!document.hidden && this.lastActivePlayingState === true) {\n this.instance.play();\n }\n }, false);\n }\n /**\n * @ignore\n * @internal\n */\n connectedCallback() {\n this.updateStyles();\n }\n /**\n * @ignore\n * @internal\n */\n static get observedAttributes() {\n return [\"width\", \"height\"];\n }\n /**\n * @ignore\n * @internal\n */\n attributeChangedCallback(name, _oldValue, _newValue) {\n if (name === \"width\" || name === \"height\") {\n this.updateStyles();\n }\n }\n /**\n * @ignore\n * @internal\n */\n disconnectedCallback() {\n this.destroy();\n }\n /**\n * Updates the internal shadow DOM to reflect any set attributes from\n * this element.\n *\n * @protected\n */\n updateStyles() {\n if (this.dynamicStyles.sheet) {\n if (this.dynamicStyles.sheet.rules) {\n for (let i = 0; i < this.dynamicStyles.sheet.rules.length; i++) {\n this.dynamicStyles.sheet.deleteRule(i);\n }\n }\n const widthAttr = this.attributes.getNamedItem(\"width\");\n if (widthAttr !== undefined && widthAttr !== null) {\n const width = RufflePlayer.htmlDimensionToCssDimension(widthAttr.value);\n if (width !== null) {\n this.dynamicStyles.sheet.insertRule(`:host { width: ${width}; }`);\n }\n }\n const heightAttr = this.attributes.getNamedItem(\"height\");\n if (heightAttr !== undefined && heightAttr !== null) {\n const height = RufflePlayer.htmlDimensionToCssDimension(heightAttr.value);\n if (height !== null) {\n this.dynamicStyles.sheet.insertRule(`:host { height: ${height}; }`);\n }\n }\n }\n }\n /**\n * Determine if this element is the fallback content of another Ruffle\n * player.\n *\n * This heuristic assumes Ruffle objects will never use their fallback\n * content. If this changes, then this code also needs to change.\n *\n * @private\n */\n isUnusedFallbackObject() {\n const element = lookupElement(\"ruffle-object\");\n if (element !== null) {\n let parent = this.parentNode;\n while (parent !== document && parent !== null) {\n if (parent.nodeName === element.name) {\n return true;\n }\n parent = parent.parentNode;\n }\n }\n return false;\n }\n /**\n * Ensure a fresh Ruffle instance is ready on this player before continuing.\n *\n * @throws Any exceptions generated by loading Ruffle Core will be logged\n * and passed on.\n *\n * @private\n */\n async ensureFreshInstance() {\n var _a;\n this.destroy();\n if (this.loadedConfig.preloader !== false) {\n this.showPreloader();\n }\n const ruffleConstructor = await loadRuffle(this.loadedConfig, this.onRuffleDownloadProgress.bind(this)).catch((e) => {\n console.error(`Serious error loading Ruffle: ${e}`);\n // Serious duck typing. In error conditions, let's not make assumptions.\n if (window.location.protocol === \"file:\") {\n e.ruffleIndexError = 2 /* PanicError.FileProtocol */;\n }\n else {\n e.ruffleIndexError = 9 /* PanicError.WasmNotFound */;\n const message = String(e.message).toLowerCase();\n if (message.includes(\"mime\")) {\n e.ruffleIndexError = 8 /* PanicError.WasmMimeType */;\n }\n else if (message.includes(\"networkerror\") ||\n message.includes(\"failed to fetch\")) {\n e.ruffleIndexError = 6 /* PanicError.WasmCors */;\n }\n else if (message.includes(\"disallowed by embedder\")) {\n e.ruffleIndexError = 1 /* PanicError.CSPConflict */;\n }\n else if (e.name === \"CompileError\") {\n e.ruffleIndexError = 3 /* PanicError.InvalidWasm */;\n }\n else if (message.includes(\"could not download wasm module\") &&\n e.name === \"TypeError\") {\n e.ruffleIndexError = 7 /* PanicError.WasmDownload */;\n }\n else if (e.name === \"TypeError\") {\n e.ruffleIndexError = 5 /* PanicError.JavascriptConflict */;\n }\n else if (navigator.userAgent.includes(\"Edg\") &&\n message.includes(\"webassembly is not defined\")) {\n // Microsoft Edge detection.\n e.ruffleIndexError = 10 /* PanicError.WasmDisabledMicrosoftEdge */;\n }\n }\n this.panic(e);\n throw e;\n });\n this.instance = await new ruffleConstructor(this.container, this, this.loadedConfig);\n console.log(\"New Ruffle instance created (WebAssembly extensions: \" +\n (ruffleConstructor.is_wasm_simd_used() ? \"ON\" : \"OFF\") +\n \")\");\n // In Firefox, AudioContext.state is always \"suspended\" when the object has just been created.\n // It may change by itself to \"running\" some milliseconds later. So we need to wait a little\n // bit before checking if autoplay is supported and applying the instance config.\n if (this.audioState() !== \"running\") {\n this.container.style.visibility = \"hidden\";\n await new Promise((resolve) => {\n window.setTimeout(() => {\n resolve();\n }, 200);\n });\n this.container.style.visibility = \"\";\n }\n this.unmuteAudioContext();\n // Treat invalid values as `AutoPlay.Auto`.\n if (this.loadedConfig.autoplay === \"on\" /* AutoPlay.On */ ||\n (this.loadedConfig.autoplay !== \"off\" /* AutoPlay.Off */ &&\n this.audioState() === \"running\")) {\n this.play();\n if (this.audioState() !== \"running\") {\n // Treat invalid values as `UnmuteOverlay.Visible`.\n if (this.loadedConfig.unmuteOverlay !== \"hidden\" /* UnmuteOverlay.Hidden */) {\n this.unmuteOverlay.style.display = \"block\";\n }\n this.container.addEventListener(\"click\", this.unmuteOverlayClicked.bind(this), {\n once: true,\n });\n const audioContext = (_a = this.instance) === null || _a === void 0 ? void 0 : _a.audio_context();\n if (audioContext) {\n audioContext.onstatechange = () => {\n if (audioContext.state === \"running\") {\n this.unmuteOverlayClicked();\n }\n audioContext.onstatechange = null;\n };\n }\n }\n }\n else {\n this.playButton.style.display = \"block\";\n }\n }\n /**\n * Uploads the preloader progress bar.\n *\n * @param bytesLoaded The size of the Ruffle WebAssembly file downloaded so far.\n * @param bytesTotal The total size of the Ruffle WebAssembly file.\n */\n onRuffleDownloadProgress(bytesLoaded, bytesTotal) {\n const loadBar = (this.preloader.querySelector(\".loadbarInner\"));\n const outerLoadbar = (this.preloader.querySelector(\".loadbar\"));\n if (Number.isNaN(bytesTotal)) {\n if (outerLoadbar) {\n outerLoadbar.style.display = \"none\";\n }\n }\n else {\n loadBar.style.width = `${100.0 * (bytesLoaded / bytesTotal)}%`;\n }\n }\n /**\n * Destroys the currently running instance of Ruffle.\n */\n destroy() {\n if (this.instance) {\n this.instance.destroy();\n this.instance = null;\n this._metadata = null;\n this._readyState = 0 /* ReadyState.HaveNothing */;\n console.log(\"Ruffle instance destroyed.\");\n }\n }\n checkOptions(options) {\n if (typeof options === \"string\") {\n return { url: options };\n }\n const check = (condition, message) => {\n if (!condition) {\n const error = new TypeError(message);\n error.ruffleIndexError = 4 /* PanicError.JavascriptConfiguration */;\n this.panic(error);\n throw error;\n }\n };\n check(options !== null && typeof options === \"object\", \"Argument 0 must be a string or object\");\n check(\"url\" in options || \"data\" in options, \"Argument 0 must contain a `url` or `data` key\");\n check(!(\"url\" in options) || typeof options.url === \"string\", \"`url` must be a string\");\n return options;\n }\n /**\n * Loads a specified movie into this player.\n *\n * This will replace any existing movie that may be playing.\n *\n * @param options One of the following:\n * - A URL, passed as a string, which will load a URL with default options.\n * - A [[URLLoadOptions]] object, to load a URL with options.\n * - A [[DataLoadOptions]] object, to load data with options.\n *\n * The options will be defaulted by the [[config]] field, which itself\n * is defaulted by a global `window.RufflePlayer.config`.\n */\n async load(options) {\n var _a, _b;\n options = this.checkOptions(options);\n if (!this.isConnected || this.isUnusedFallbackObject()) {\n console.warn(\"Ignoring attempt to play a disconnected or suspended Ruffle element\");\n return;\n }\n if (isFallbackElement(this)) {\n // Silently fail on attempt to play a Ruffle element inside a specific node.\n return;\n }\n try {\n this.loadedConfig = Object.assign(Object.assign(Object.assign(Object.assign({}, DEFAULT_CONFIG), ((_b = (_a = window.RufflePlayer) === null || _a === void 0 ? void 0 : _a.config) !== null && _b !== void 0 ? _b : {})), this.config), options);\n // `allowScriptAccess` can only be set in `options`.\n this.loadedConfig.allowScriptAccess =\n options.allowScriptAccess === true;\n // Pre-emptively set background color of container while Ruffle/SWF loads.\n if (this.loadedConfig.backgroundColor &&\n this.loadedConfig.wmode !== \"transparent\" /* WindowMode.Transparent */) {\n this.container.style.backgroundColor =\n this.loadedConfig.backgroundColor;\n }\n await this.ensureFreshInstance();\n if (\"url\" in options) {\n console.log(`Loading SWF file ${options.url}`);\n this.swfUrl = new URL(options.url, document.baseURI);\n const parameters = Object.assign(Object.assign({}, sanitizeParameters(options.url.substring(options.url.indexOf(\"?\")))), sanitizeParameters(options.parameters));\n this.instance.stream_from(this.swfUrl.href, parameters);\n }\n else if (\"data\" in options) {\n console.log(\"Loading SWF data\");\n this.instance.load_data(new Uint8Array(options.data), sanitizeParameters(options.parameters));\n }\n }\n catch (err) {\n console.error(`Serious error occurred loading SWF file: ${err}`);\n throw err;\n }\n }\n /**\n * Plays or resumes the movie.\n */\n play() {\n if (this.instance) {\n this.instance.play();\n if (this.playButton) {\n this.playButton.style.display = \"none\";\n }\n }\n }\n /**\n * Whether this player is currently playing.\n *\n * @returns True if this player is playing, false if it's paused or hasn't started yet.\n */\n get isPlaying() {\n if (this.instance) {\n return this.instance.is_playing();\n }\n return false;\n }\n /**\n * Returns the master volume of the player.\n *\n * @returns The volume. 1.0 is 100% volume.\n */\n get volume() {\n if (this.instance) {\n return this.instance.volume();\n }\n return 1.0;\n }\n /**\n * Sets the master volume of the player.\n *\n * @param value The volume. 1.0 is 100% volume.\n */\n set volume(value) {\n if (this.instance) {\n this.instance.set_volume(value);\n }\n }\n /**\n * Checks if this player is allowed to be fullscreen by the browser.\n *\n * @returns True if you may call [[enterFullscreen]].\n */\n get fullscreenEnabled() {\n return !!(document.fullscreenEnabled || document.webkitFullscreenEnabled);\n }\n /**\n * Checks if this player is currently fullscreen inside the browser.\n *\n * @returns True if it is fullscreen.\n */\n get isFullscreen() {\n return ((document.fullscreenElement || document.webkitFullscreenElement) ===\n this);\n }\n /**\n * Exported function that requests the browser to change the fullscreen state if\n * it is allowed.\n *\n * @param isFull Whether to set to fullscreen or return to normal.\n */\n setFullscreen(isFull) {\n if (this.fullscreenEnabled) {\n if (isFull) {\n this.enterFullscreen();\n }\n else {\n this.exitFullscreen();\n }\n }\n }\n /**\n * Requests the browser to make this player fullscreen.\n *\n * This is not guaranteed to succeed, please check [[fullscreenEnabled]] first.\n */\n enterFullscreen() {\n const options = {\n navigationUI: \"hide\",\n };\n if (this.requestFullscreen) {\n this.requestFullscreen(options);\n }\n else if (this.webkitRequestFullscreen) {\n this.webkitRequestFullscreen(options);\n }\n else if (this.webkitRequestFullScreen) {\n this.webkitRequestFullScreen(options);\n }\n }\n /**\n * Requests the browser to no longer make this player fullscreen.\n */\n exitFullscreen() {\n if (document.exitFullscreen) {\n document.exitFullscreen();\n }\n else if (document.webkitExitFullscreen) {\n document.webkitExitFullscreen();\n }\n else if (document.webkitCancelFullScreen) {\n document.webkitCancelFullScreen();\n }\n }\n /**\n * Called when entering / leaving fullscreen\n */\n fullScreenChange() {\n var _a;\n (_a = this.instance) === null || _a === void 0 ? void 0 : _a.set_fullscreen(this.isFullscreen);\n }\n pointerDown(event) {\n // Give option to disable context menu when touch support is being used\n // to avoid a long press triggering the context menu. (#1972)\n if (event.pointerType === \"touch\" || event.pointerType === \"pen\") {\n this.isTouch = true;\n }\n }\n /**\n * Fetches the loaded SWF and downloads it.\n */\n async downloadSwf() {\n try {\n if (this.swfUrl) {\n console.log(\"Downloading SWF: \" + this.swfUrl);\n const response = await fetch(this.swfUrl.href);\n if (!response.ok) {\n console.error(\"SWF download failed\");\n return;\n }\n const blob = await response.blob();\n const blobUrl = URL.createObjectURL(blob);\n const swfDownloadA = document.createElement(\"a\");\n swfDownloadA.style.display = \"none\";\n swfDownloadA.href = blobUrl;\n swfDownloadA.download = swfFileName(this.swfUrl);\n document.body.appendChild(swfDownloadA);\n swfDownloadA.click();\n document.body.removeChild(swfDownloadA);\n URL.revokeObjectURL(blobUrl);\n }\n else {\n console.error(\"SWF download failed\");\n }\n }\n catch (err) {\n console.error(\"SWF download failed\");\n }\n }\n contextMenuItems() {\n const CHECKMARK = String.fromCharCode(0x2713);\n const items = [];\n if (this.instance) {\n const customItems = this.instance.prepare_context_menu();\n customItems.forEach((item, index) => {\n if (item.separatorBefore)\n items.push(null);\n items.push({\n // TODO: better checkboxes\n text: item.caption + (item.checked ? ` (${CHECKMARK})` : ``),\n onClick: () => { var _a; return (_a = this.instance) === null || _a === void 0 ? void 0 : _a.run_context_menu_callback(index); },\n enabled: item.enabled,\n });\n });\n }\n items.push(null);\n if (this.fullscreenEnabled) {\n if (this.isFullscreen) {\n items.push({\n text: \"Exit fullscreen\",\n onClick: () => { var _a; return (_a = this.instance) === null || _a === void 0 ? void 0 : _a.set_fullscreen(false); },\n });\n }\n else {\n items.push({\n text: \"Enter fullscreen\",\n onClick: () => { var _a; return (_a = this.instance) === null || _a === void 0 ? void 0 : _a.set_fullscreen(true); },\n });\n }\n }\n if (this.instance &&\n this.swfUrl &&\n this.loadedConfig.showSwfDownload === true) {\n items.push(null);\n items.push({\n text: \"Download .swf\",\n onClick: this.downloadSwf.bind(this),\n });\n }\n if (window.isSecureContext) {\n items.push({\n text: \"Copy debug info\",\n onClick: () => navigator.clipboard.writeText(this.getPanicData()),\n });\n }\n items.push(null);\n const extensionString = this.isExtension ? \"extension\" : \"\";\n items.push({\n text: `About Ruffle ${extensionString} (nightly 2022-10-06)`,\n onClick() {\n window.open(RUFFLE_ORIGIN, \"_blank\");\n },\n });\n if (this.isTouch) {\n items.push(null);\n items.push({\n text: \"Hide this menu\",\n onClick: () => (this.contextMenuForceDisabled = true),\n });\n }\n return items;\n }\n showContextMenu(e) {\n e.preventDefault();\n if (this.loadedConfig.contextMenu === false ||\n this.contextMenuForceDisabled) {\n return;\n }\n // Clear all context menu items.\n while (this.contextMenuElement.firstChild) {\n this.contextMenuElement.removeChild(this.contextMenuElement.firstChild);\n }\n // Populate context menu items.\n for (const item of this.contextMenuItems()) {\n if (item === null) {\n if (!this.contextMenuElement.lastElementChild)\n continue; // don't start with separators\n if (this.contextMenuElement.lastElementChild.classList.contains(\"menu_separator\"))\n continue; // don't repeat separators\n const menuSeparator = document.createElement(\"li\");\n menuSeparator.className = \"menu_separator\";\n const hr = document.createElement(\"hr\");\n menuSeparator.appendChild(hr);\n this.contextMenuElement.appendChild(menuSeparator);\n }\n else {\n const { text, onClick, enabled } = item;\n const menuItem = document.createElement(\"li\");\n menuItem.className = \"menu_item\";\n menuItem.textContent = text;\n this.contextMenuElement.appendChild(menuItem);\n if (enabled !== false) {\n menuItem.addEventListener(\"click\", onClick);\n }\n else {\n menuItem.classList.add(\"disabled\");\n }\n }\n }\n // Place a context menu in the top-left corner, so\n // its `clientWidth` and `clientHeight` are not clamped.\n this.contextMenuElement.style.left = \"0\";\n this.contextMenuElement.style.top = \"0\";\n this.contextMenuElement.style.display = \"block\";\n const rect = this.getBoundingClientRect();\n const x = e.clientX - rect.x;\n const y = e.clientY - rect.y;\n const maxX = rect.width - this.contextMenuElement.clientWidth - 1;\n const maxY = rect.height - this.contextMenuElement.clientHeight - 1;\n this.contextMenuElement.style.left =\n Math.floor(Math.min(x, maxX)) + \"px\";\n this.contextMenuElement.style.top =\n Math.floor(Math.min(y, maxY)) + \"px\";\n }\n hideContextMenu() {\n var _a;\n (_a = this.instance) === null || _a === void 0 ? void 0 : _a.clear_custom_menu_items();\n this.contextMenuElement.style.display = \"none\";\n }\n /**\n * Pauses this player.\n *\n * No more frames, scripts or sounds will be executed.\n * This movie will be considered inactive and will not wake up until resumed.\n */\n pause() {\n if (this.instance) {\n this.instance.pause();\n if (this.playButton) {\n this.playButton.style.display = \"block\";\n }\n }\n }\n audioState() {\n if (this.instance) {\n const audioContext = this.instance.audio_context();\n return (audioContext && audioContext.state) || \"running\";\n }\n return \"suspended\";\n }\n unmuteOverlayClicked() {\n if (this.instance) {\n if (this.audioState() !== \"running\") {\n const audioContext = this.instance.audio_context();\n if (audioContext) {\n audioContext.resume();\n }\n }\n if (this.unmuteOverlay) {\n this.unmuteOverlay.style.display = \"none\";\n }\n }\n }\n /**\n * Plays a silent sound based on the AudioContext's sample rate.\n *\n * This is used to unmute audio on iOS and iPadOS when silent mode is enabled on the device (issue 1552).\n */\n unmuteAudioContext() {\n // No need to play the dummy sound again once audio is unmuted.\n if (isAudioContextUnmuted)\n return;\n // TODO: Use `navigator.userAgentData` to detect the platform when support improves?\n if (navigator.maxTouchPoints < 1) {\n isAudioContextUnmuted = true;\n return;\n }\n this.container.addEventListener(\"click\", () => {\n var _a;\n if (isAudioContextUnmuted)\n return;\n const audioContext = (_a = this.instance) === null || _a === void 0 ? void 0 : _a.audio_context();\n if (!audioContext)\n return;\n const audio = new Audio();\n audio.src = (() => {\n // Returns a seven samples long 8 bit mono WAVE file.\n // This is required to prevent the AudioContext from desyncing and crashing.\n const arrayBuffer = new ArrayBuffer(10);\n const dataView = new DataView(arrayBuffer);\n const sampleRate = audioContext.sampleRate;\n dataView.setUint32(0, sampleRate, true);\n dataView.setUint32(4, sampleRate, true);\n dataView.setUint16(8, 1, true);\n const missingCharacters = window\n .btoa(String.fromCharCode(...new Uint8Array(arrayBuffer)))\n .slice(0, 13);\n return `data:audio/wav;base64,UklGRisAAABXQVZFZm10IBAAAAABAAEA${missingCharacters}AgAZGF0YQcAAACAgICAgICAAAA=`;\n })();\n audio.load();\n audio\n .play()\n .then(() => {\n isAudioContextUnmuted = true;\n })\n .catch((err) => {\n console.warn(`Failed to play dummy sound: ${err}`);\n });\n }, { once: true });\n }\n /**\n * Copies attributes and children from another element to this player element.\n * Used by the polyfill elements, RuffleObject and RuffleEmbed.\n *\n * @param elem The element to copy all attributes from.\n * @protected\n */\n copyElement(elem) {\n if (elem) {\n for (let i = 0; i < elem.attributes.length; i++) {\n const attrib = elem.attributes[i];\n if (attrib.specified) {\n // Issue 468: Chrome \"Click to Active Flash\" box stomps on title attribute\n if (attrib.name === \"title\" &&\n attrib.value === \"Adobe Flash Player\") {\n continue;\n }\n try {\n this.setAttribute(attrib.name, attrib.value);\n }\n catch (err) {\n // The embed may have invalid attributes, so handle these gracefully.\n console.warn(`Unable to set attribute ${attrib.name} on Ruffle instance`);\n }\n }\n }\n for (const node of Array.from(elem.children)) {\n this.appendChild(node);\n }\n }\n }\n /**\n * Converts a dimension attribute on an HTML embed/object element to a valid CSS dimension.\n * HTML element dimensions are unitless, but can also be percentages.\n * Add a 'px' unit unless the value is a percentage.\n * Returns null if this is not a valid dimension.\n *\n * @param attribute The attribute to convert\n *\n * @private\n */\n static htmlDimensionToCssDimension(attribute) {\n if (attribute) {\n const match = attribute.match(DIMENSION_REGEX);\n if (match) {\n let out = match[1];\n if (!match[3]) {\n // Unitless -- add px for CSS.\n out += \"px\";\n }\n return out;\n }\n }\n return null;\n }\n /**\n * When a movie presents a new callback through `ExternalInterface.addCallback`,\n * we are informed so that we can expose the method on any relevant DOM element.\n *\n * This should only be called by Ruffle itself and not by users.\n *\n * @param name The name of the callback that is now available.\n *\n * @internal\n * @ignore\n */\n onCallbackAvailable(name) {\n const instance = this.instance;\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n this[name] = (...args) => {\n return instance === null || instance === void 0 ? void 0 : instance.call_exposed_callback(name, args);\n };\n }\n /**\n * Sets a trace observer on this flash player.\n *\n * The observer will be called, as a function, for each message that the playing movie will \"trace\" (output).\n *\n * @param observer The observer that will be called for each trace.\n */\n set traceObserver(observer) {\n var _a;\n (_a = this.instance) === null || _a === void 0 ? void 0 : _a.set_trace_observer(observer);\n }\n /**\n * Get data included in any panic of this ruffle-player\n *\n * @returns A string containing all the data included in the panic.\n */\n getPanicData() {\n const dataArray = [];\n dataArray.push(\"\\n# Player Info\\n\");\n dataArray.push(this.debugPlayerInfo());\n dataArray.push(\"\\n# Page Info\\n\");\n dataArray.push(`Page URL: ${document.location.href}\\n`);\n if (this.swfUrl)\n dataArray.push(`SWF URL: ${this.swfUrl}\\n`);\n dataArray.push(\"\\n# Browser Info\\n\");\n dataArray.push(`User Agent: ${window.navigator.userAgent}\\n`);\n dataArray.push(`Platform: ${window.navigator.platform}\\n`);\n dataArray.push(`Has touch support: ${window.navigator.maxTouchPoints > 0}\\n`);\n dataArray.push(\"\\n# Ruffle Info\\n\");\n dataArray.push(`Version: 0.1.0\\n`);\n dataArray.push(`Name: nightly 2022-10-06\\n`);\n dataArray.push(`Channel: nightly\\n`);\n dataArray.push(`Built: 2022-10-06T00:17:35.767Z\\n`);\n dataArray.push(`Commit: 4b2907ead56e5806f441fcb7e32e1030166cb2d2\\n`);\n dataArray.push(`Is extension: ${this.isExtension}\\n`);\n dataArray.push(\"\\n# Metadata\\n\");\n if (this.metadata) {\n for (const [key, value] of Object.entries(this.metadata)) {\n dataArray.push(`${key}: ${value}\\n`);\n }\n }\n return dataArray.join(\"\");\n }\n /**\n * Panics this specific player, forcefully destroying all resources and displays an error message to the user.\n *\n * This should be called when something went absolutely, incredibly and disastrously wrong and there is no chance\n * of recovery.\n *\n * Ruffle will attempt to isolate all damage to this specific player instance, but no guarantees can be made if there\n * was a core issue which triggered the panic. If Ruffle is unable to isolate the cause to a specific player, then\n * all players will panic and Ruffle will become \"poisoned\" - no more players will run on this page until it is\n * reloaded fresh.\n *\n * @param error The error, if any, that triggered this panic.\n */\n panic(error) {\n var _a;\n if (this.panicked) {\n // Only show the first major error, not any repeats - they aren't as important\n return;\n }\n this.panicked = true;\n this.hidePreloader();\n if (error instanceof Error &&\n (error.name === \"AbortError\" ||\n error.message.includes(\"AbortError\"))) {\n // Firefox: Don't display the panic screen if the user leaves the page while something is still loading\n return;\n }\n const errorIndex = (_a = error === null || error === void 0 ? void 0 : error.ruffleIndexError) !== null && _a !== void 0 ? _a : 0 /* PanicError.Unknown */;\n const errorArray = Object.assign([], {\n stackIndex: -1,\n avmStackIndex: -1,\n });\n errorArray.push(\"# Error Info\\n\");\n if (error instanceof Error) {\n errorArray.push(`Error name: ${error.name}\\n`);\n errorArray.push(`Error message: ${error.message}\\n`);\n if (error.stack) {\n const stackIndex = errorArray.push(`Error stack:\\n\\`\\`\\`\\n${error.stack}\\n\\`\\`\\`\\n`) - 1;\n if (error.avmStack) {\n const avmStackIndex = errorArray.push(`AVM2 stack:\\n\\`\\`\\`\\n ${error.avmStack\n .trim()\n .replace(/\\t/g, \" \")}\\n\\`\\`\\`\\n`) - 1;\n errorArray.avmStackIndex = avmStackIndex;\n }\n errorArray.stackIndex = stackIndex;\n }\n }\n else {\n errorArray.push(`Error: ${error}\\n`);\n }\n errorArray.push(this.getPanicData());\n const errorText = errorArray.join(\"\");\n const buildDate = new Date(\"2022-10-06T00:17:35.767Z\");\n const monthsPrior = new Date();\n monthsPrior.setMonth(monthsPrior.getMonth() - 6); // 6 months prior\n const isBuildOutdated = monthsPrior > buildDate;\n // Create a link to GitHub with all of the error data, if the build is not outdated.\n // Otherwise, create a link to the downloads section on the Ruffle website.\n let actionTag;\n if (!isBuildOutdated) {\n // Remove query params for the issue title.\n const pageUrl = document.location.href.split(/[?#]/)[0];\n const issueTitle = `Error on ${pageUrl}`;\n let issueLink = `https://github.com/ruffle-rs/ruffle/issues/new?title=${encodeURIComponent(issueTitle)}&template=error_report.md&labels=error-report&body=`;\n let issueBody = encodeURIComponent(errorText);\n if (errorArray.stackIndex > -1 &&\n String(issueLink + issueBody).length > 8195) {\n // Strip the stack error from the array when the produced URL is way too long.\n // This should prevent \"414 Request-URI Too Large\" errors on GitHub.\n errorArray[errorArray.stackIndex] = null;\n if (errorArray.avmStackIndex > -1) {\n errorArray[errorArray.avmStackIndex] = null;\n }\n issueBody = encodeURIComponent(errorArray.join(\"\"));\n }\n issueLink += issueBody;\n actionTag = `<a target=\"_top\" href=\"${issueLink}\">Report Bug</a>`;\n }\n else {\n actionTag = `<a target=\"_top\" href=\"${RUFFLE_ORIGIN}#downloads\">Update Ruffle</a>`;\n }\n // Clears out any existing content (ie play button or canvas) and replaces it with the error screen\n let errorBody, errorFooter;\n switch (errorIndex) {\n case 2 /* PanicError.FileProtocol */:\n // General error: Running on the `file:` protocol\n errorBody = `\n <p>It appears you are running Ruffle on the \"file:\" protocol.</p>\n <p>This doesn't work as browsers block many features from working for security reasons.</p>\n <p>Instead, we invite you to setup a local server or either use the web demo or the desktop application.</p>\n `;\n errorFooter = `\n <li><a target=\"_top\" href=\"${RUFFLE_ORIGIN}/demo\">Web Demo</a></li>\n <li><a target=\"_top\" href=\"https://github.com/ruffle-rs/ruffle/tags\">Desktop Application</a></li>\n `;\n break;\n case 4 /* PanicError.JavascriptConfiguration */:\n // General error: Incorrect JavaScript configuration\n errorBody = `\n <p>Ruffle has encountered a major issue due to an incorrect JavaScript configuration.</p>\n <p>If you are the server administrator, we invite you to check the error details to find out which parameter is at fault.</p>\n <p>You can also consult the Ruffle wiki for help.</p>\n `;\n errorFooter = `\n <li><a target=\"_top\" href=\"https://github.com/ruffle-rs/ruffle/wiki/Using-Ruffle#javascript-api\">View Ruffle Wiki</a></li>\n <li><a href=\"#\" id=\"panic-view-details\">View Error Details</a></li>\n `;\n break;\n case 9 /* PanicError.WasmNotFound */:\n // Self hosted: Cannot load `.wasm` file - file not found\n errorBody = `\n <p>Ruffle failed to load the required \".wasm\" file component.</p>\n <p>If you are the server administrator, please ensure the file has correctly been uploaded.</p>\n <p>If the issue persists, you may need to use the \"publicPath\" setting: please consult the Ruffle wiki for help.</p>\n `;\n errorFooter = `\n <li><a target=\"_top\" href=\"https://github.com/ruffle-rs/ruffle/wiki/Using-Ruffle#configuration-options\">View Ruffle Wiki</a></li>\n <li><a href=\"#\" id=\"panic-view-details\">View Error Details</a></li>\n `;\n break;\n case 8 /* PanicError.WasmMimeType */:\n // Self hosted: Cannot load `.wasm` file - incorrect MIME type\n errorBody = `\n <p>Ruffle has encountered a major issue whilst trying to initialize.</p>\n <p>This web server is not serving \".wasm\" files with the correct MIME type.</p>\n <p>If you are the server administrator, please consult the Ruffle wiki for help.</p>\n `;\n errorFooter = `\n <li><a target=\"_top\" href=\"https://github.com/ruffle-rs/ruffle/wiki/Using-Ruffle#configure-webassembly-mime-type\">View Ruffle Wiki</a></li>\n <li><a href=\"#\" id=\"panic-view-details\">View Error Details</a></li>\n `;\n break;\n case 11 /* PanicError.SwfFetchError */:\n errorBody = `\n <p>Ruffle failed to load the Flash SWF file.</p>\n <p>The most likely reason is that the file no longer exists, so there is nothing for Ruffle to load.</p>\n <p>Try contacting the website administrator for help.</p>\n `;\n errorFooter = `\n <li><a href=\"#\" id=\"panic-view-details\">View Error Details</a></li>\n `;\n break;\n case 6 /* PanicError.WasmCors */:\n // Self hosted: Cannot load `.wasm` file - CORS issues\n errorBody = `\n <p>Ruffle failed to load the required \".wasm\" file component.</p>\n <p>Access to fetch has likely been blocked by CORS policy.</p>\n <p>If you are the server administrator, please consult the Ruffle wiki for help.</p>\n `;\n errorFooter = `\n <li><a target=\"_top\" href=\"https://github.com/ruffle-rs/ruffle/wiki/Using-Ruffle#web\">View Ruffle Wiki</a></li>\n <li><a href=\"#\" id=\"panic-view-details\">View Error Details</a></li>\n `;\n break;\n case 3 /* PanicError.InvalidWasm */:\n // Self hosted: Cannot load `.wasm` file - incorrect configuration or missing files\n errorBody = `\n <p>Ruffle has encountered a major issue whilst trying to initialize.</p>\n <p>It seems like this page has missing or invalid files for running Ruffle.</p>\n <p>If you are the server administrator, please consult the Ruffle wiki for help.</p>\n `;\n errorFooter = `\n <li><a target=\"_top\" href=\"https://github.com/ruffle-rs/ruffle/wiki/Using-Ruffle#addressing-a-compileerror\">View Ruffle Wiki</a></li>\n <li><a href=\"#\" id=\"panic-view-details\">View Error Details</a></li>\n `;\n break;\n case 7 /* PanicError.WasmDownload */:\n // Usually a transient network error or botched deployment\n errorBody = `\n <p>Ruffle has encountered a major issue whilst trying to initialize.</p>\n <p>This can often resolve itself, so you can try reloading the page.</p>\n <p>Otherwise, please contact the website administrator.</p>\n `;\n errorFooter = `\n <li><a href=\"#\" id=\"panic-view-details\">View Error Details</a></li>\n `;\n break;\n case 10 /* PanicError.WasmDisabledMicrosoftEdge */:\n // Self hosted: User has disabled WebAssembly in Microsoft Edge through the\n // \"Enhance your Security on the web\" setting.\n errorBody = `\n <p>Ruffle failed to load the required \".wasm\" file component.</p>\n <p>To fix this, try opening your browser's settings, clicking \"Privacy, search, and services\", scrolling down, and turning off \"Enhance your security on the web\".</p>\n <p>This will allow your browser to load the required \".wasm\" files.</p>\n <p>If the issue persists, you might have to use a different browser.</p>\n `;\n errorFooter = `\n <li><a target=\"_top\" href=\"https://github.com/ruffle-rs/ruffle/wiki/Frequently-Asked-Questions-For-Users#edge-webassembly-error\">More Information</a></li>\n <li><a href=\"#\" id=\"panic-view-details\">View Error Details</a></li>\n `;\n break;\n case 5 /* PanicError.JavascriptConflict */:\n // Self hosted: Cannot load `.wasm` file - a native object / function is overriden\n errorBody = `\n <p>Ruffle has encountered a major issue whilst trying to initialize.</p>\n <p>It seems like this page uses JavaScript code that conflicts with Ruffle.</p>\n <p>If you are the server administrator, we invite you to try loading the file on a blank page.</p>\n `;\n if (isBuildOutdated) {\n errorBody += `<p>You can also try to upload a more recent version of Ruffle that may circumvent the issue (current build is outdated: 2022-10-06T00:17:35.767Z).</p>`;\n }\n errorFooter = `\n <li>${actionTag}</li>\n <li><a href=\"#\" id=\"panic-view-details\">View Error Details</a></li>\n `;\n break;\n case 1 /* PanicError.CSPConflict */:\n // General error: Cannot load `.wasm` file - a native object / function is overriden\n errorBody = `\n <p>Ruffle has encountered a major issue whilst trying to initialize.</p>\n <p>This web server's Content Security Policy does not allow the required \".wasm\" component to run.</p>\n <p>If you are the server administrator, please consult the Ruffle wiki for help.</p>\n `;\n errorFooter = `\n <li><a target=\"_top\" href=\"https://github.com/ruffle-rs/ruffle/wiki/Using-Ruffle#configure-wasm-csp\">View Ruffle Wiki</a></li>\n <li><a href=\"#\" id=\"panic-view-details\">View Error Details</a></li>\n `;\n break;\n default:\n // Unknown error\n errorBody = `<p>Ruffle has encountered a major issue whilst trying to display this Flash content.</p>`;\n if (!isBuildOutdated) {\n errorBody += `<p>This isn't supposed to happen, so we'd really appreciate if you could file a bug!</p>`;\n }\n else {\n errorBody += `<p>If you are the server administrator, please try to upload a more recent version of Ruffle (current build is outdated: 2022-10-06T00:17:35.767Z).</p>`;\n }\n errorFooter = `\n <li>${actionTag}</li>\n <li><a href=\"#\" id=\"panic-view-details\">View Error Details</a></li>\n `;\n break;\n }\n this.container.innerHTML = `\n <div id=\"panic\">\n <div id=\"panic-title\">Something went wrong :(</div>\n <div id=\"panic-body\">${errorBody}</div>\n <div id=\"panic-footer\">\n <ul>${errorFooter}</ul>\n </div>\n </div>\n `;\n const viewDetails = (this.container.querySelector(\"#panic-view-details\"));\n if (viewDetails) {\n viewDetails.onclick = () => {\n const panicBody = (this.container.querySelector(\"#panic-body\"));\n panicBody.classList.add(\"details\");\n panicBody.innerHTML = `<textarea>${errorText}</textarea>`;\n return false;\n };\n }\n // Do this last, just in case it causes any cascading issues.\n this.destroy();\n }\n displayRootMovieDownloadFailedMessage() {\n if (window.location.origin === this.swfUrl.origin ||\n !this.isExtension ||\n !window.location.protocol.includes(\"http\")) {\n const error = new Error(\"Failed to fetch: \" + this.swfUrl);\n error.ruffleIndexError = 11 /* PanicError.SwfFetchError */;\n this.panic(error);\n return;\n }\n this.hidePreloader();\n const div = document.createElement(\"div\");\n div.id = \"message_overlay\";\n div.innerHTML = `<div class=\"message\">\n <p>Ruffle wasn't able to run the Flash embedded in this page.</p>\n <p>You can try to open the file in a separate tab, to sidestep this issue.</p>\n <div>\n <a target=\"_blank\" href=\"${this.swfUrl}\">Open in a new tab</a>\n </div>\n </div>`;\n this.container.prepend(div);\n }\n displayUnsupportedMessage() {\n const div = document.createElement(\"div\");\n div.id = \"message_overlay\";\n // TODO: Change link to https://ruffle.rs/faq or similar\n // TODO: Pause content until message is dismissed\n div.innerHTML = `<div class=\"message\">\n <p>The Ruffle emulator does not yet support ActionScript 3, required by this content.</p>\n <p>If you choose to run it anyway, interactivity will be missing or limited.</p>\n <div>\n <a target=\"_blank\" class=\"more-info-link\" href=\"https://github.com/ruffle-rs/ruffle/wiki/Frequently-Asked-Questions-For-Users\">More info</a>\n <button id=\"run-anyway-btn\">Run anyway</button>\n </div>\n </div>`;\n this.container.prepend(div);\n const button = div.querySelector(\"#run-anyway-btn\");\n button.onclick = () => {\n div.parentNode.removeChild(div);\n };\n }\n displayMessage(message) {\n // Show a dismissible message in front of the player\n const div = document.createElement(\"div\");\n div.id = \"message_overlay\";\n div.innerHTML = `<div class=\"message\">\n <p>${message}</p>\n <div>\n <button id=\"continue-btn\">continue</button>\n </div>\n </div>`;\n this.container.prepend(div);\n (this.container.querySelector(\"#continue-btn\")).onclick = () => {\n div.parentNode.removeChild(div);\n };\n }\n debugPlayerInfo() {\n let result = `Allows script access: ${this.loadedConfig.allowScriptAccess}\\n`;\n if (this.instance) {\n result += `Renderer: ${this.instance.renderer_name()}\\n`;\n }\n return result;\n }\n hidePreloader() {\n this.preloader.classList.add(\"hidden\");\n this.container.classList.remove(\"hidden\");\n }\n showPreloader() {\n this.preloader.classList.remove(\"hidden\");\n this.container.classList.add(\"hidden\");\n }\n setMetadata(metadata) {\n this._metadata = metadata;\n // TODO: Switch this to ReadyState.Loading when we have streaming support.\n this._readyState = 2 /* ReadyState.Loaded */;\n this.hidePreloader();\n this.dispatchEvent(new Event(RufflePlayer.LOADED_METADATA));\n // TODO: Move this to whatever function changes the ReadyState to Loaded when we have streaming support.\n this.dispatchEvent(new Event(RufflePlayer.LOADED_DATA));\n }\n setIsExtension(isExtension) {\n this.isExtension = isExtension;\n }\n}\n/**\n * Triggered when a movie metadata has been loaded (such as movie width and height).\n *\n * @event RufflePlayer#loadedmetadata\n */\nRufflePlayer.LOADED_METADATA = \"loadedmetadata\";\n/**\n * Triggered when a movie is fully loaded.\n *\n * @event RufflePlayer#loadeddata\n */\nRufflePlayer.LOADED_DATA = \"loadeddata\";\n/**\n * Returns whether a SWF file can call JavaScript code in the surrounding HTML file.\n *\n * @param access The value of the `allowScriptAccess` attribute.\n * @param url The URL of the SWF file.\n * @returns True if script access is allowed.\n */\nexport function isScriptAccessAllowed(access, url) {\n if (!access) {\n access = \"sameDomain\";\n }\n switch (access.toLowerCase()) {\n case \"always\":\n return true;\n case \"never\":\n return false;\n case \"samedomain\":\n default:\n try {\n return (new URL(window.location.href).origin ===\n new URL(url, window.location.href).origin);\n }\n catch (_a) {\n return false;\n }\n }\n}\n/**\n * Returns whether a SWF file should show the built-in context menu items.\n *\n * @param menu The value of the `menu` attribute.\n * @returns True if the built-in context items should be shown.\n */\nexport function isBuiltInContextMenuVisible(menu) {\n if (menu === null || menu.toLowerCase() === \"true\") {\n return true;\n }\n return false;\n}\n/**\n * Returns whether the given filename is a Youtube Flash source.\n *\n * @param filename The filename to test.\n * @returns True if the filename is a Youtube Flash source.\n */\nexport function isYoutubeFlashSource(filename) {\n if (filename) {\n let pathname = \"\";\n let cleaned_hostname = \"\";\n try {\n // A base URL is required if `filename` is a relative URL, but we don't need to detect the real URL origin.\n const url = new URL(filename, RUFFLE_ORIGIN);\n pathname = url.pathname;\n cleaned_hostname = url.hostname.replace(\"www.\", \"\");\n }\n catch (err) {\n // Some invalid filenames, like `///`, could raise a TypeError. Let's fail silently in this situation.\n }\n // See https://wiki.mozilla.org/QA/Youtube_Embedded_Rewrite\n if (pathname.startsWith(\"/v/\") &&\n (cleaned_hostname === \"youtube.com\" ||\n cleaned_hostname === \"youtube-nocookie.com\")) {\n return true;\n }\n }\n return false;\n}\n/**\n * Workaround Youtube mixed content if upgradeToHttps is true.\n *\n * @param elem The element to change.\n * @param attr The attribute to adjust.\n */\nexport function workaroundYoutubeMixedContent(elem, attr) {\n var _a, _b;\n const elem_attr = elem.getAttribute(attr);\n const window_config = (_b = (_a = window.RufflePlayer) === null || _a === void 0 ? void 0 : _a.config) !== null && _b !== void 0 ? _b : {};\n if (elem_attr) {\n try {\n const url = new URL(elem_attr);\n if (url.protocol === \"http:\" &&\n window.location.protocol === \"https:\" &&\n window_config.upgradeToHttps !== false) {\n url.protocol = \"https:\";\n elem.setAttribute(attr, url.toString());\n }\n }\n catch (err) {\n // Some invalid filenames, like `///`, could raise a TypeError. Let's fail silently in this situation.\n }\n }\n}\n/**\n * Returns whether the given filename ends in a known flash extension.\n *\n * @param filename The filename to test.\n * @returns True if the filename is a flash movie (swf or spl).\n */\nexport function isSwfFilename(filename) {\n if (filename) {\n let pathname = \"\";\n try {\n // A base URL is required if `filename` is a relative URL, but we don't need to detect the real URL origin.\n pathname = new URL(filename, RUFFLE_ORIGIN).pathname;\n }\n catch (err) {\n // Some invalid filenames, like `///`, could raise a TypeError. Let's fail silently in this situation.\n }\n if (pathname && pathname.length >= 4) {\n const extension = pathname.slice(-4).toLowerCase();\n if (extension === \".swf\" || extension === \".spl\") {\n return true;\n }\n }\n }\n return false;\n}\n/**\n * Returns whether the given MIME type is a known flash type.\n *\n * @param mime The MIME type to test.\n * @returns True if the MIME type is a flash MIME type.\n */\nexport function isSwfMimeType(mime) {\n switch (mime.toLowerCase()) {\n case FLASH_MIMETYPE.toLowerCase():\n case FUTURESPLASH_MIMETYPE.toLowerCase():\n case FLASH7_AND_8_MIMETYPE.toLowerCase():\n case FLASH_MOVIE_MIMETYPE.toLowerCase():\n return true;\n default:\n return false;\n }\n}\n/**\n * Determine if an element is a child of a node that was not supported\n * in non-HTML5 compliant browsers. If so, the element was meant to be\n * used as a fallback content.\n *\n * @param elem The element to test.\n * @returns True if the element is inside an <audio> or <video> node.\n */\nexport function isFallbackElement(elem) {\n let parent = elem.parentElement;\n while (parent !== null) {\n switch (parent.tagName) {\n case \"AUDIO\":\n case \"VIDEO\":\n return true;\n }\n parent = parent.parentElement;\n }\n return false;\n}\n","/**\n * Create a filename to save a downloaded SWF into.\n *\n * @param swfUrl The URL of the SWF file.\n * @returns The filename the SWF file can be saved at.\n */\nexport function swfFileName(swfUrl) {\n const pathName = swfUrl.pathname;\n const name = pathName.substring(pathName.lastIndexOf(\"/\") + 1);\n return name;\n}\n","import { FLASH_MIMETYPE, FUTURESPLASH_MIMETYPE, FLASH7_AND_8_MIMETYPE, FLASH_MOVIE_MIMETYPE, } from \"./ruffle-player\";\n/**\n * Replacement object for `MimeTypeArray` that lets us install new fake mime\n * types.\n *\n * Unlike plugins we can at least enumerate mime types in Firefox, so we don't\n * lose data.\n *\n * We also expose a method called `install` which adds a new plugin. This is\n * used to falsify Flash detection. If the existing `navigator.mimeTypes` has an\n * `install` method, you should not use `RuffleMimeTypeArray` as some other\n * plugin emulator is already present.\n */\nclass RuffleMimeTypeArray {\n constructor(native_mimetype_array) {\n this.__mimetypes = [];\n this.__named_mimetypes = {};\n if (native_mimetype_array) {\n for (let i = 0; i < native_mimetype_array.length; i++) {\n this.install(native_mimetype_array[i]);\n }\n }\n }\n /**\n * Install a MIME Type into the array.\n *\n * @param mimetype The mimetype to install\n */\n install(mimetype) {\n const id = this.__mimetypes.length;\n this.__mimetypes.push(mimetype);\n this.__named_mimetypes[mimetype.type] = mimetype;\n this[mimetype.type] = mimetype;\n this[id] = mimetype;\n }\n item(index) {\n return this.__mimetypes[index];\n }\n namedItem(name) {\n return this.__named_mimetypes[name];\n }\n get length() {\n return this.__mimetypes.length;\n }\n [Symbol.iterator]() {\n return this.__mimetypes[Symbol.iterator]();\n }\n}\n/**\n * Equivalent object to `Plugin` that allows us to falsify plugins.\n */\nclass RufflePlugin extends RuffleMimeTypeArray {\n constructor(name, description, filename, mimetypes) {\n super(mimetypes);\n this.name = name;\n this.description = description;\n this.filename = filename;\n }\n install(mimetype) {\n super.install(mimetype);\n }\n [Symbol.iterator]() {\n return super[Symbol.iterator]();\n }\n}\n/**\n * Replacement object for `PluginArray` that lets us install new fake plugins.\n *\n * This object needs to wrap the native plugin array, since the user might have\n * actual plugins installed. Firefox doesn't let us enumerate the array, though,\n * which has some consequences. Namely, we can't actually perfectly wrap the\n * native plugin array, at least unless there's some secret \"unresolved object\n * property name handler\" that I've never known before in JS...\n *\n * We can still wrap `namedItem` perfectly at least.\n *\n * We also expose a method called `install` which adds a new plugin. This is\n * used to falsify Flash detection. If the existing `navigator.plugins` has an\n * `install` method, you should not use `RufflePluginArray` as some other plugin\n * emulator is already present.\n */\nclass RufflePluginArray {\n constructor(native_plugin_array) {\n this.__plugins = [];\n this.__named_plugins = {};\n for (let i = 0; i < native_plugin_array.length; i++) {\n this.install(native_plugin_array[i]);\n }\n }\n install(plugin) {\n const id = this.__plugins.length;\n this.__plugins.push(plugin);\n this.__named_plugins[plugin.name] = plugin;\n this[plugin.name] = plugin;\n this[id] = plugin;\n }\n item(index) {\n return this.__plugins[index];\n }\n namedItem(name) {\n return this.__named_plugins[name];\n }\n refresh() {\n // Nothing to do, we just need to define the method.\n }\n get length() {\n return this.__plugins.length;\n }\n}\n/**\n * A fake plugin designed to trigger Flash detection scripts.\n */\nexport const FLASH_PLUGIN = new RufflePlugin(\"Shockwave Flash\", \"Shockwave Flash 32.0 r0\", \"ruffle.js\", null);\nFLASH_PLUGIN.install({\n type: FUTURESPLASH_MIMETYPE,\n description: \"Shockwave Flash\",\n suffixes: \"spl\",\n enabledPlugin: FLASH_PLUGIN,\n});\nFLASH_PLUGIN.install({\n type: FLASH_MIMETYPE,\n description: \"Shockwave Flash\",\n suffixes: \"swf\",\n enabledPlugin: FLASH_PLUGIN,\n});\nFLASH_PLUGIN.install({\n type: FLASH7_AND_8_MIMETYPE,\n description: \"Shockwave Flash\",\n suffixes: \"swf\",\n enabledPlugin: FLASH_PLUGIN,\n});\nFLASH_PLUGIN.install({\n type: FLASH_MOVIE_MIMETYPE,\n description: \"Shockwave Flash\",\n suffixes: \"swf\",\n enabledPlugin: FLASH_PLUGIN,\n});\n/**\n * Install a fake plugin such that detectors will see it in `navigator.plugins`.\n *\n * This function takes care to check if the existing implementation of\n * `navigator.plugins` already accepts fake plugin entries. If so, it will use\n * that version of the plugin array. This allows the plugin polyfill to compose\n * across multiple plugin emulators with the first emulator's polyfill winning.\n *\n * @param plugin The plugin to install\n */\nexport function installPlugin(plugin) {\n if (!(\"install\" in navigator.plugins) || !navigator.plugins[\"install\"]) {\n Object.defineProperty(navigator, \"plugins\", {\n value: new RufflePluginArray(navigator.plugins),\n writable: false,\n });\n }\n const plugins = navigator.plugins;\n plugins.install(plugin);\n if (plugin.length > 0 &&\n (!(\"install\" in navigator.mimeTypes) || !navigator.mimeTypes[\"install\"])) {\n Object.defineProperty(navigator, \"mimeTypes\", {\n value: new RuffleMimeTypeArray(navigator.mimeTypes),\n writable: false,\n });\n }\n const mimeTypes = navigator.mimeTypes;\n for (let i = 0; i < plugin.length; i += 1) {\n mimeTypes.install(plugin[i]);\n }\n}\n","import { isBuiltInContextMenuVisible, isFallbackElement, isScriptAccessAllowed, isSwfFilename, isSwfMimeType, isYoutubeFlashSource, workaroundYoutubeMixedContent, RufflePlayer, } from \"./ruffle-player\";\nimport \"./load-options\";\nimport { registerElement } from \"./register-element\";\n/**\n * A polyfill html element.\n *\n * This specific class tries to polyfill existing `<embed>` tags,\n * and should not be used. Prefer [[RufflePlayer]] instead.\n *\n * @internal\n */\nexport class RuffleEmbed extends RufflePlayer {\n /**\n * Constructs a new Ruffle flash player for insertion onto the page.\n *\n * This specific class tries to polyfill existing `<embed>` tags,\n * and should not be used. Prefer [[RufflePlayer]] instead.\n */\n constructor() {\n super();\n }\n /**\n * @ignore\n * @internal\n */\n connectedCallback() {\n var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _o, _p, _q;\n super.connectedCallback();\n const src = this.attributes.getNamedItem(\"src\");\n if (src) {\n const allowScriptAccess = (_b = (_a = this.attributes.getNamedItem(\"allowScriptAccess\")) === null || _a === void 0 ? void 0 : _a.value) !== null && _b !== void 0 ? _b : null;\n const menu = (_d = (_c = this.attributes.getNamedItem(\"menu\")) === null || _c === void 0 ? void 0 : _c.value) !== null && _d !== void 0 ? _d : null;\n // Kick off the SWF download.\n this.load({\n url: src.value,\n allowScriptAccess: isScriptAccessAllowed(allowScriptAccess, src.value),\n parameters: (_e = this.attributes.getNamedItem(\"flashvars\")) === null || _e === void 0 ? void 0 : _e.value,\n backgroundColor: (_f = this.attributes.getNamedItem(\"bgcolor\")) === null || _f === void 0 ? void 0 : _f.value,\n base: (_g = this.attributes.getNamedItem(\"base\")) === null || _g === void 0 ? void 0 : _g.value,\n menu: isBuiltInContextMenuVisible(menu),\n salign: (_j = (_h = this.attributes.getNamedItem(\"salign\")) === null || _h === void 0 ? void 0 : _h.value) !== null && _j !== void 0 ? _j : \"\",\n quality: (_l = (_k = this.attributes.getNamedItem(\"quality\")) === null || _k === void 0 ? void 0 : _k.value) !== null && _l !== void 0 ? _l : \"high\",\n scale: (_o = (_m = this.attributes.getNamedItem(\"scale\")) === null || _m === void 0 ? void 0 : _m.value) !== null && _o !== void 0 ? _o : \"showAll\",\n wmode: (_q = (_p = this.attributes.getNamedItem(\"wmode\")) === null || _p === void 0 ? void 0 : _p.value) !== null && _q !== void 0 ? _q : \"window\" /* WindowMode.Window */,\n });\n }\n }\n /**\n * Polyfill of HTMLObjectElement.\n *\n * @ignore\n * @internal\n */\n get src() {\n var _a;\n return (_a = this.attributes.getNamedItem(\"src\")) === null || _a === void 0 ? void 0 : _a.value;\n }\n /**\n * Polyfill of HTMLObjectElement.\n *\n * @ignore\n * @internal\n */\n set src(srcval) {\n if (srcval) {\n const attr = document.createAttribute(\"src\");\n attr.value = srcval;\n this.attributes.setNamedItem(attr);\n }\n else {\n this.attributes.removeNamedItem(\"src\");\n }\n }\n /**\n * @ignore\n * @internal\n */\n static get observedAttributes() {\n return [\"src\", \"width\", \"height\"];\n }\n /**\n * @ignore\n * @internal\n */\n attributeChangedCallback(name, oldValue, newValue) {\n var _a;\n super.attributeChangedCallback(name, oldValue, newValue);\n if (this.isConnected && name === \"src\") {\n let parameters;\n const flashvars = this.attributes.getNamedItem(\"flashvars\");\n if (flashvars) {\n parameters = flashvars.value;\n }\n const src = this.attributes.getNamedItem(\"src\");\n if (src) {\n this.load({\n url: src.value,\n parameters,\n base: (_a = this.attributes.getNamedItem(\"base\")) === null || _a === void 0 ? void 0 : _a.value,\n });\n }\n }\n }\n /**\n * Checks if the given element may be polyfilled with this one.\n *\n * @param elem Element to check.\n * @returns True if the element looks like a flash embed.\n */\n static isInterdictable(elem) {\n // Don't polyfill if the element is inside a specific node.\n if (isFallbackElement(elem)) {\n return false;\n }\n // Don't polyfill when no file is specified.\n if (!elem.getAttribute(\"src\")) {\n return false;\n }\n // Don't polyfill when the file is a Youtube Flash source.\n if (isYoutubeFlashSource(elem.getAttribute(\"src\"))) {\n // Workaround YouTube mixed content; this isn't what browsers do automatically, but while we're here, we may as well\n workaroundYoutubeMixedContent(elem, \"src\");\n return false;\n }\n // Check for MIME type.\n const type = elem.getAttribute(\"type\");\n if (!type) {\n // If no MIME type is specified, polyfill if movie is an SWF file.\n return isSwfFilename(elem.getAttribute(\"src\"));\n }\n else {\n return isSwfMimeType(type);\n }\n }\n /**\n * Creates a RuffleEmbed that will polyfill and replace the given element.\n *\n * @param elem Element to replace.\n * @returns Created RuffleEmbed.\n */\n static fromNativeEmbedElement(elem) {\n const externalName = registerElement(\"ruffle-embed\", RuffleEmbed);\n const ruffleObj = document.createElement(externalName);\n ruffleObj.copyElement(elem);\n return ruffleObj;\n }\n}\n","import { FLASH_ACTIVEX_CLASSID, isBuiltInContextMenuVisible, isFallbackElement, isScriptAccessAllowed, isSwfFilename, isSwfMimeType, isYoutubeFlashSource, workaroundYoutubeMixedContent, RufflePlayer, } from \"./ruffle-player\";\nimport { registerElement } from \"./register-element\";\nimport { RuffleEmbed } from \"./ruffle-embed\";\n/**\n * Find and return the first value in obj with the given key.\n * Many Flash params were case insensitive, so we use this when checking for them.\n *\n * @param obj Object to check\n * @param key Key to find\n * @param defaultValue Value if not found\n * @returns Value if found, else [[defaultValue]]\n */\nfunction findCaseInsensitive(obj, key, defaultValue) {\n key = key.toLowerCase();\n for (const k in obj) {\n if (Object.hasOwnProperty.call(obj, k) && key === k.toLowerCase()) {\n return obj[k];\n }\n }\n return defaultValue;\n}\n/**\n * Returns all flash params ([[HTMLParamElement]]) that are for the given object.\n *\n * @param elem Element to check.\n * @returns A record of every parameter.\n */\nfunction paramsOf(elem) {\n var _a, _b;\n const params = {};\n for (const param of elem.children) {\n if (param instanceof HTMLParamElement) {\n const key = (_a = param.attributes.getNamedItem(\"name\")) === null || _a === void 0 ? void 0 : _a.value;\n const value = (_b = param.attributes.getNamedItem(\"value\")) === null || _b === void 0 ? void 0 : _b.value;\n if (key && value) {\n params[key] = value;\n }\n }\n }\n return params;\n}\n/**\n * A polyfill html element.\n *\n * This specific class tries to polyfill existing `<object>` tags,\n * and should not be used. Prefer [[RufflePlayer]] instead.\n *\n * @internal\n */\nexport class RuffleObject extends RufflePlayer {\n /**\n * Constructs a new Ruffle flash player for insertion onto the page.\n *\n * This specific class tries to polyfill existing `<object>` tags,\n * and should not be used. Prefer [[RufflePlayer]] instead.\n */\n constructor() {\n super();\n this.params = {};\n }\n /**\n * @ignore\n * @internal\n */\n connectedCallback() {\n var _a;\n super.connectedCallback();\n this.params = paramsOf(this);\n let url = null;\n if (this.attributes.getNamedItem(\"data\")) {\n url = (_a = this.attributes.getNamedItem(\"data\")) === null || _a === void 0 ? void 0 : _a.value;\n }\n else if (this.params.movie) {\n url = this.params.movie;\n }\n const allowScriptAccess = findCaseInsensitive(this.params, \"allowScriptAccess\", null);\n const parameters = findCaseInsensitive(this.params, \"flashvars\", this.getAttribute(\"flashvars\"));\n const backgroundColor = findCaseInsensitive(this.params, \"bgcolor\", this.getAttribute(\"bgcolor\"));\n const base = findCaseInsensitive(this.params, \"base\", this.getAttribute(\"base\"));\n const menu = findCaseInsensitive(this.params, \"menu\", null);\n const salign = findCaseInsensitive(this.params, \"salign\", \"\");\n const quality = findCaseInsensitive(this.params, \"quality\", \"high\");\n const scale = findCaseInsensitive(this.params, \"scale\", \"showAll\");\n const wmode = findCaseInsensitive(this.params, \"wmode\", \"window\");\n if (url) {\n const options = { url };\n options.allowScriptAccess = isScriptAccessAllowed(allowScriptAccess, url);\n if (parameters) {\n options.parameters = parameters;\n }\n if (backgroundColor) {\n options.backgroundColor = backgroundColor;\n }\n if (base) {\n options.base = base;\n }\n options.menu = isBuiltInContextMenuVisible(menu);\n if (salign) {\n options.salign = salign;\n }\n if (quality) {\n options.quality = quality;\n }\n if (scale) {\n options.scale = scale;\n }\n if (wmode) {\n options.wmode = wmode;\n }\n // Kick off the SWF download.\n this.load(options);\n }\n }\n debugPlayerInfo() {\n var _a;\n let errorText = super.debugPlayerInfo();\n errorText += \"Player type: Object\\n\";\n let url = null;\n if (this.attributes.getNamedItem(\"data\")) {\n url = (_a = this.attributes.getNamedItem(\"data\")) === null || _a === void 0 ? void 0 : _a.value;\n }\n else if (this.params.movie) {\n url = this.params.movie;\n }\n errorText += `SWF URL: ${url}\\n`;\n Object.keys(this.params).forEach((key) => {\n errorText += `Param ${key}: ${this.params[key]}\\n`;\n });\n Object.keys(this.attributes).forEach((key) => {\n var _a;\n errorText += `Attribute ${key}: ${(_a = this.attributes.getNamedItem(key)) === null || _a === void 0 ? void 0 : _a.value}\\n`;\n });\n return errorText;\n }\n /**\n * Polyfill of HTMLObjectElement.\n *\n * @ignore\n * @internal\n */\n get data() {\n return this.getAttribute(\"data\");\n }\n /**\n * Polyfill of HTMLObjectElement.\n *\n * @ignore\n * @internal\n */\n set data(href) {\n if (href) {\n const attr = document.createAttribute(\"data\");\n attr.value = href;\n this.attributes.setNamedItem(attr);\n }\n else {\n this.attributes.removeNamedItem(\"data\");\n }\n }\n /**\n * Checks if the given element may be polyfilled with this one.\n *\n * @param elem Element to check.\n * @returns True if the element looks like a flash object.\n */\n static isInterdictable(elem) {\n var _a, _b;\n // Don't polyfill if the element is inside a specific node.\n if (isFallbackElement(elem)) {\n return false;\n }\n // Don't polyfill if there's already a <ruffle-object> or a <ruffle-embed> inside the <object>.\n if (elem.getElementsByTagName(\"ruffle-object\").length > 0 ||\n elem.getElementsByTagName(\"ruffle-embed\").length > 0) {\n return false;\n }\n // Don't polyfill if no movie specified.\n const data = (_a = elem.attributes.getNamedItem(\"data\")) === null || _a === void 0 ? void 0 : _a.value.toLowerCase();\n const params = paramsOf(elem);\n let isSwf;\n // Check for SWF file.\n if (data) {\n // Don't polyfill when the file is a Youtube Flash source.\n if (isYoutubeFlashSource(data)) {\n // Workaround YouTube mixed content; this isn't what browsers do automatically, but while we're here, we may as well\n workaroundYoutubeMixedContent(elem, \"data\");\n return false;\n }\n isSwf = isSwfFilename(data);\n }\n else if (params && params.movie) {\n // Don't polyfill when the file is a Youtube Flash source.\n if (isYoutubeFlashSource(params.movie)) {\n // Workaround YouTube mixed content; this isn't what browsers do automatically, but while we're here, we may as well\n const movie_elem = elem.querySelector(\"param[name='movie']\");\n if (movie_elem) {\n workaroundYoutubeMixedContent(movie_elem, \"value\");\n // The data attribute needs to be set for the re-fetch to happen\n // It also needs to be set on Firefox for the YouTube object rewrite to work, regardless of mixed content\n const movie_src = movie_elem.getAttribute(\"value\");\n if (movie_src) {\n elem.setAttribute(\"data\", movie_src);\n }\n }\n return false;\n }\n isSwf = isSwfFilename(params.movie);\n }\n else {\n // Don't polyfill when no file is specified.\n return false;\n }\n // Check ActiveX class ID.\n const classid = (_b = elem.attributes\n .getNamedItem(\"classid\")) === null || _b === void 0 ? void 0 : _b.value.toLowerCase();\n if (classid === FLASH_ACTIVEX_CLASSID.toLowerCase()) {\n // classid is an old-IE style embed that would not work on modern browsers.\n // Often there will be an <embed> inside the <object> that would take precedence.\n // Only polyfill this <object> if it doesn't contain a polyfillable <embed> or\n // another <object> that would be supported on modern browsers.\n return (!Array.from(elem.getElementsByTagName(\"object\")).some(RuffleObject.isInterdictable) &&\n !Array.from(elem.getElementsByTagName(\"embed\")).some(RuffleEmbed.isInterdictable));\n }\n else if (classid) {\n // Non-Flash classid.\n return false;\n }\n // Check for MIME type.\n const type = elem.attributes.getNamedItem(\"type\");\n if (!type) {\n // If no MIME type is specified, polyfill if movie is an SWF file.\n return isSwf;\n }\n else {\n return isSwfMimeType(type.value);\n }\n }\n /**\n * Creates a RuffleObject that will polyfill and replace the given element.\n *\n * @param elem Element to replace.\n * @returns Created RuffleObject.\n */\n static fromNativeObjectElement(elem) {\n const externalName = registerElement(\"ruffle-object\", RuffleObject);\n const ruffleObj = (document.createElement(externalName));\n // Avoid copying embeds-inside-objects to avoid double polyfilling.\n for (const embedElem of Array.from(elem.getElementsByTagName(\"embed\"))) {\n if (RuffleEmbed.isInterdictable(embedElem)) {\n embedElem.remove();\n }\n }\n // Avoid copying objects-inside-objects to avoid double polyfilling.\n // This may happen when Internet Explorer's conditional comments are used.\n for (const objectElem of Array.from(elem.getElementsByTagName(\"object\"))) {\n if (RuffleObject.isInterdictable(objectElem)) {\n objectElem.remove();\n }\n }\n ruffleObj.copyElement(elem);\n return ruffleObj;\n }\n}\n","var _a, _b;\nimport { RuffleObject } from \"./ruffle-object\";\nimport { RuffleEmbed } from \"./ruffle-embed\";\nimport { installPlugin, FLASH_PLUGIN } from \"./plugin-polyfill\";\nimport { publicPath } from \"./public-path\";\nlet isExtension;\nconst globalConfig = (_b = (_a = window.RufflePlayer) === null || _a === void 0 ? void 0 : _a.config) !== null && _b !== void 0 ? _b : {};\nconst jsScriptUrl = publicPath(globalConfig) + \"ruffle.js\";\n/**\n * Polyfill native Flash elements with Ruffle equivalents.\n *\n * This polyfill isn't fool-proof: If there's a chance site JavaScript has\n * access to a pre-polyfill element, then this will break horribly. We can\n * keep native objects out of the DOM, and thus out of JavaScript's grubby\n * little hands, but only if we load first.\n */\nlet objects;\nlet embeds;\n/**\n *\n */\nfunction polyfillFlashInstances() {\n try {\n // Create live collections to track embed tags.\n objects = objects !== null && objects !== void 0 ? objects : document.getElementsByTagName(\"object\");\n embeds = embeds !== null && embeds !== void 0 ? embeds : document.getElementsByTagName(\"embed\");\n // Replace <object> first, because <object> often wraps <embed>.\n for (const elem of Array.from(objects)) {\n if (RuffleObject.isInterdictable(elem)) {\n const ruffleObject = RuffleObject.fromNativeObjectElement(elem);\n ruffleObject.setIsExtension(isExtension);\n elem.replaceWith(ruffleObject);\n }\n }\n for (const elem of Array.from(embeds)) {\n if (RuffleEmbed.isInterdictable(elem)) {\n const ruffleEmbed = RuffleEmbed.fromNativeEmbedElement(elem);\n ruffleEmbed.setIsExtension(isExtension);\n elem.replaceWith(ruffleEmbed);\n }\n }\n }\n catch (err) {\n console.error(`Serious error encountered when polyfilling native Flash elements: ${err}`);\n }\n}\n/**\n * Inject Ruffle into <iframe> and <frame> elements.\n *\n * This polyfill isn't fool-proof either: On self-hosted builds, it may\n * not work due to browsers CORS policy or be loaded too late for some\n * libraries like SWFObject. These should be less of a problem on the\n * web extension. This polyfill should, however, do the trick in most\n * cases, but users should be aware of its natural limits.\n */\nlet iframes;\nlet frames;\n/**\n *\n */\nfunction polyfillFrames() {\n // Create live collections to track embed tags.\n iframes = iframes !== null && iframes !== void 0 ? iframes : document.getElementsByTagName(\"iframe\");\n frames = frames !== null && frames !== void 0 ? frames : document.getElementsByTagName(\"frame\");\n [iframes, frames].forEach((elementsList) => {\n for (let i = 0; i < elementsList.length; i++) {\n const element = elementsList[i];\n if (element.dataset.rufflePolyfilled !== undefined) {\n // Don't re-polyfill elements with the \"data-ruffle-polyfilled\" attribute.\n continue;\n }\n element.dataset.rufflePolyfilled = \"\";\n const elementWindow = element.contentWindow;\n // Cross origin requests may reach an exception, so let's prepare for this eventuality.\n const errorMessage = `Couldn't load Ruffle into ${element.tagName}[${element.src}]: `;\n try {\n if (elementWindow.document.readyState === \"complete\") {\n injectRuffle(elementWindow, errorMessage);\n }\n }\n catch (err) {\n if (!isExtension) {\n // The web extension should be able to load Ruffle into cross origin frames\n // because it has \"all_frames\" set to true in its manifest.json: RufflePlayer\n // config won't be injected but it's not worth showing an error.\n console.warn(errorMessage + err);\n }\n }\n // Attach listener to the element to handle frame navigation.\n element.addEventListener(\"load\", () => {\n injectRuffle(elementWindow, errorMessage);\n }, false);\n }\n });\n}\n/**\n * @param elementWindow The (i)frame's window object.\n * @param errorMessage The message to log when Ruffle cannot access the (i)frame's document.\n */\nasync function injectRuffle(elementWindow, errorMessage) {\n var _a;\n // The document is supposed to be completely loaded when this function is run.\n // As Chrome may be unable to access the document properties, we have to delay the execution a little bit.\n await new Promise((resolve) => {\n window.setTimeout(() => {\n resolve();\n }, 100);\n });\n let elementDocument;\n try {\n elementDocument = elementWindow.document;\n if (!elementDocument) {\n // Don't polyfill if the window has no document: the element may have been removed from the parent window.\n return;\n }\n }\n catch (err) {\n if (!isExtension) {\n console.warn(errorMessage + err);\n }\n return;\n }\n if (!isExtension &&\n elementDocument.documentElement.dataset.ruffleOptout !== undefined) {\n // Don't polyfill elements with the \"data-ruffle-optout\" attribute.\n return;\n }\n if (!isExtension) {\n if (!elementWindow.RufflePlayer) {\n const script = elementDocument.createElement(\"script\");\n script.setAttribute(\"src\", jsScriptUrl);\n script.onload = () => {\n // Inject parent configuration once the script is loaded, preventing it from being ignored.\n elementWindow.RufflePlayer = {};\n elementWindow.RufflePlayer.config = globalConfig;\n };\n elementDocument.head.appendChild(script);\n }\n }\n else {\n if (!elementWindow.RufflePlayer) {\n elementWindow.RufflePlayer = {};\n }\n // Merge parent window and frame configurations, will likely be applied too late though.\n elementWindow.RufflePlayer.config = Object.assign(Object.assign({}, globalConfig), ((_a = elementWindow.RufflePlayer.config) !== null && _a !== void 0 ? _a : {}));\n }\n}\n/**\n * Listen for changes to the DOM.\n *\n */\nfunction initMutationObserver() {\n const observer = new MutationObserver(function (mutationsList) {\n // If any nodes were added, re-run the polyfill to detect any new instances.\n const nodesAdded = mutationsList.some((mutation) => mutation.addedNodes.length > 0);\n if (nodesAdded) {\n polyfillFlashInstances();\n polyfillFrames();\n }\n });\n observer.observe(document, { childList: true, subtree: true });\n}\n/**\n * Polyfills the detection of Flash plugins in the browser.\n */\nexport function pluginPolyfill() {\n installPlugin(FLASH_PLUGIN);\n}\n/**\n * Polyfills legacy Flash content on the page.\n *\n * @param isExt Whether or not Ruffle is running as a browser's extension.\n */\nexport function polyfill(isExt) {\n isExtension = isExt;\n polyfillFlashInstances();\n polyfillFrames();\n initMutationObserver();\n}\n","/**\n * A representation of a semver 2 compliant version string\n */\nexport class Version {\n /**\n * Construct a Version from specific components.\n *\n * If you wish to parse a string into a Version then please use [[fromSemver]].\n *\n * @param major The major version component.\n * @param minor The minor version component.\n * @param patch The patch version component.\n * @param prIdent A list of pre-release identifiers, if any\n * @param buildIdent A list of build identifiers, if any\n */\n constructor(major, minor, patch, prIdent, buildIdent) {\n this.major = major;\n this.minor = minor;\n this.patch = patch;\n this.prIdent = prIdent;\n this.buildIdent = buildIdent;\n }\n /**\n * Construct a version from a semver 2 compliant string.\n *\n * This function is intended for use with semver 2 compliant strings.\n * Malformed strings may still parse correctly, but this result is not\n * guaranteed.\n *\n * @param versionString A semver 2.0.0 compliant version string\n * @returns A version object\n */\n static fromSemver(versionString) {\n const buildSplit = versionString.split(\"+\"), prSplit = buildSplit[0].split(\"-\"), versionSplit = prSplit[0].split(\".\");\n const major = parseInt(versionSplit[0], 10);\n let minor = 0;\n let patch = 0;\n let prIdent = null;\n let buildIdent = null;\n if (versionSplit[1] !== undefined) {\n minor = parseInt(versionSplit[1], 10);\n }\n if (versionSplit[2] !== undefined) {\n patch = parseInt(versionSplit[2], 10);\n }\n if (prSplit[1] !== undefined) {\n prIdent = prSplit[1].split(\".\");\n }\n if (buildSplit[1] !== undefined) {\n buildIdent = buildSplit[1].split(\".\");\n }\n return new Version(major, minor, patch, prIdent, buildIdent);\n }\n /**\n * Returns true if a given version is compatible with this one.\n *\n * Compatibility is defined as having the same nonzero major version\n * number, or if both major versions are zero, the same nonzero minor\n * version number, or if both minor versions are zero, the same nonzero\n * patch version number.\n *\n * This implements the ^ operator in npm's semver package, with the\n * exception of the prerelease exclusion rule.\n *\n * @param other The other version to test against\n * @returns True if compatible\n */\n isCompatibleWith(other) {\n return ((this.major !== 0 && this.major === other.major) ||\n (this.major === 0 &&\n other.major === 0 &&\n this.minor !== 0 &&\n this.minor === other.minor) ||\n (this.major === 0 &&\n other.major === 0 &&\n this.minor === 0 &&\n other.minor === 0 &&\n this.patch !== 0 &&\n this.patch === other.patch));\n }\n /**\n * Returns true if this version has precedence over (is newer than) another\n * version.\n *\n * Precedence is defined as in the Semver 2 spec. This implements the >\n * operator in npm's semver package, with the exception of the prerelease\n * exclusion rule.\n *\n * @param other The other version to test against\n * @returns True if this version has precedence over the other one\n */\n hasPrecedenceOver(other) {\n if (this.major > other.major) {\n return true;\n }\n else if (this.major < other.major) {\n return false;\n }\n if (this.minor > other.minor) {\n return true;\n }\n else if (this.minor < other.minor) {\n return false;\n }\n if (this.patch > other.patch) {\n return true;\n }\n else if (this.patch < other.patch) {\n return false;\n }\n if (this.prIdent === null && other.prIdent !== null) {\n return true;\n }\n else if (this.prIdent !== null && other.prIdent !== null) {\n const isNumeric = /^[0-9]*$/;\n for (let i = 0; i < this.prIdent.length && i < other.prIdent.length; i += 1) {\n if (!isNumeric.test(this.prIdent[i]) &&\n isNumeric.test(other.prIdent[i])) {\n return true;\n }\n else if (isNumeric.test(this.prIdent[i]) &&\n isNumeric.test(other.prIdent[i])) {\n if (parseInt(this.prIdent[i], 10) >\n parseInt(other.prIdent[i], 10)) {\n return true;\n }\n else if (parseInt(this.prIdent[i], 10) <\n parseInt(other.prIdent[i], 10)) {\n return false;\n }\n }\n else if (isNumeric.test(this.prIdent[i]) &&\n !isNumeric.test(other.prIdent[i])) {\n return false;\n }\n else if (!isNumeric.test(this.prIdent[i]) &&\n !isNumeric.test(other.prIdent[i])) {\n if (this.prIdent[i] > other.prIdent[i]) {\n return true;\n }\n else if (this.prIdent[i] < other.prIdent[i]) {\n return false;\n }\n }\n }\n return this.prIdent.length > other.prIdent.length;\n }\n return false;\n }\n /**\n * Tests if a given version is equivalent to this one.\n *\n * Build and prerelease tags are ignored.\n *\n * @param other The other version to test against\n * @returns True if the given version is equivalent\n */\n isEqual(other) {\n return (this.major === other.major &&\n this.minor === other.minor &&\n this.patch === other.patch);\n }\n /**\n * Tests if a given version is stable or a compatible prerelease for this\n * version.\n *\n * This implements the prerelease exclusion rule of NPM semver: a\n * prerelease version can only pass this check if the major/minor/patch\n * components of both versions are the same. Otherwise, the prerelease\n * version always fails.\n *\n * @param other The other version to test against\n * @returns True if the given version is either stable, or a\n * prerelease in the same series as this one.\n */\n isStableOrCompatiblePrerelease(other) {\n if (other.prIdent === null) {\n return true;\n }\n else {\n return (this.major === other.major &&\n this.minor === other.minor &&\n this.patch === other.patch);\n }\n }\n}\n","import { Version } from \"./version\";\n/**\n * Represents a set of version requirements.\n */\nexport class VersionRange {\n /**\n * Constructs a range of versions as specified by the given requirements.\n *\n * If you wish to construct this object from a string representation,\n * then use [[fromRequirementString]].\n *\n * @param requirements Requirements to set this range by\n */\n constructor(requirements) {\n this.requirements = requirements;\n }\n /**\n * Determine if a given version satisfies this range.\n *\n * @param fver A version object to test against.\n * @returns Whether or not the given version matches this range\n */\n satisfiedBy(fver) {\n for (let i = 0; i < this.requirements.length; i += 1) {\n let matches = true;\n for (let j = 0; j < this.requirements[i].length; j += 1) {\n const comparator = this.requirements[i][j].comparator;\n const version = this.requirements[i][j].version;\n matches =\n matches && version.isStableOrCompatiblePrerelease(fver);\n if (comparator === \"\" || comparator === \"=\") {\n matches = matches && version.isEqual(fver);\n }\n else if (comparator === \">\") {\n matches = matches && fver.hasPrecedenceOver(version);\n }\n else if (comparator === \">=\") {\n matches =\n matches &&\n (fver.hasPrecedenceOver(version) ||\n version.isEqual(fver));\n }\n else if (comparator === \"<\") {\n matches = matches && version.hasPrecedenceOver(fver);\n }\n else if (comparator === \"<=\") {\n matches =\n matches &&\n (version.hasPrecedenceOver(fver) ||\n version.isEqual(fver));\n }\n else if (comparator === \"^\") {\n matches = matches && version.isCompatibleWith(fver);\n }\n }\n if (matches) {\n return true;\n }\n }\n return false;\n }\n /**\n * Parse a requirement string into a version range.\n *\n * @param requirement The version requirements, consisting of a\n * series of space-separated strings, each one being a semver version\n * optionally prefixed by a comparator or a separator.\n *\n * Valid comparators are:\n * - `\"\"` or `\"=\"`: Precisely this version\n * - `\">`\": A version newer than this one\n * - `\">`=\": A version newer or equal to this one\n * - `\"<\"`: A version older than this one\n * - `\"<=\"`: A version older or equal to this one\n * - `\"^\"`: A version that is compatible with this one\n *\n * A separator is `\"||`\" which splits the requirement string into\n * left OR right.\n * @returns A version range object.\n */\n static fromRequirementString(requirement) {\n const components = requirement.split(\" \");\n let set = [];\n const requirements = [];\n for (let i = 0; i < components.length; i += 1) {\n if (components[i] === \"||\") {\n if (set.length > 0) {\n requirements.push(set);\n set = [];\n }\n }\n else if (components[i].length > 0) {\n const match = /[0-9]/.exec(components[i]);\n if (match) {\n const comparator = components[i]\n .slice(0, match.index)\n .trim();\n const version = Version.fromSemver(components[i].slice(match.index).trim());\n set.push({ comparator, version });\n }\n }\n }\n if (set.length > 0) {\n requirements.push(set);\n }\n return new VersionRange(requirements);\n }\n}\n","import { pluginPolyfill, polyfill } from \"./polyfills\";\nimport { registerElement } from \"./register-element\";\nimport { RufflePlayer } from \"./ruffle-player\";\n/**\n * Represents this particular version of Ruffle.\n *\n * Multiple APIs can be instantiated from different sources; e.g. an \"extension\"\n * version, versus a \"local\" version. This expresses to the Public API\n * negotiator (see [[PublicAPI]]) what this particular version of Ruffle is and\n * how to control it.\n */\nexport const SourceAPI = {\n /**\n * The version of this particular API, as a string in a semver compatible format.\n */\n version: \"0.1.0\",\n /**\n * Start up the polyfills.\n *\n * Do not run polyfills for more than one Ruffle source at a time.\n *\n * @param isExt Whether or not Ruffle is running as a browser's extension.\n */\n polyfill(isExt) {\n polyfill(isExt);\n },\n /**\n * Polyfill the plugin detection.\n *\n * This needs to run before any plugin detection script does.\n */\n pluginPolyfill() {\n pluginPolyfill();\n },\n /**\n * Create a Ruffle player element using this particular version of Ruffle.\n *\n * @returns The player element. This is a DOM element that may be inserted\n * into the current page as you wish.\n */\n createPlayer() {\n const name = registerElement(\"ruffle-player\", RufflePlayer);\n return document.createElement(name);\n },\n};\n","import { Version } from \"./version\";\nimport { VersionRange } from \"./version-range\";\nimport { SourceAPI } from \"./source-api\";\n/**\n * Represents the Ruffle public API.\n *\n * The public API exists primarily to allow multiple installs of Ruffle on a\n * page (e.g. an extension install and a local one) to cooperate. In an ideal\n * situation, all Ruffle sources on the page install themselves into a single\n * public API, and then the public API picks the newest version by default.\n *\n * This API *is* versioned, in case we need to upgrade it. However, it must be\n * backwards- and forwards-compatible with all known sources.\n */\nexport class PublicAPI {\n /**\n * Construct the Ruffle public API.\n *\n * Do not use this function to negotiate a public API. Instead, use\n * `public_api` to register your Ruffle source with an existing public API\n * if it exists.\n *\n * Constructing a Public API will also trigger it to initialize Ruffle once\n * the page loads, if the API has not already been superseded.\n *\n * @param prev What used to be in the public API slot.\n *\n * This is used to upgrade from a prior version of the public API, or from\n * a user-defined configuration object placed in the public API slot.\n * @protected\n */\n constructor(prev) {\n this.sources = {};\n this.config = {};\n this.invoked = false;\n this.newestName = null;\n this.conflict = null;\n if (prev !== undefined && prev !== null) {\n if (prev instanceof PublicAPI) {\n /// We're upgrading from a previous API to a new one.\n this.sources = prev.sources;\n this.config = prev.config;\n this.invoked = prev.invoked;\n this.conflict = prev.conflict;\n this.newestName = prev.newestName;\n prev.superseded();\n }\n else if (prev.constructor === Object &&\n prev.config instanceof Object) {\n /// We're the first, install user configuration\n this.config = prev.config;\n }\n else {\n /// We're the first, but conflicting with someone else.\n this.conflict = prev;\n }\n }\n if (document.readyState === \"loading\") {\n // Cloudflare Rocket Loader interferes with the DOMContentLoaded event,\n // so we listen for readystatechange instead\n document.addEventListener(\"readystatechange\", this.init.bind(this));\n }\n else {\n window.setTimeout(this.init.bind(this), 0);\n }\n }\n /**\n * The version of the public API.\n *\n * This is *not* the version of Ruffle itself.\n *\n * This allows a page with an old version of the Public API to be upgraded\n * to a new version of the API. The public API is intended to be changed\n * very infrequently, if at all, but this provides an escape mechanism for\n * newer Ruffle sources to upgrade older installations.\n *\n * @returns The version of this public API.\n */\n get version() {\n return \"0.1.0\";\n }\n /**\n * Register a given source with the Ruffle Public API.\n *\n * @param name The name of the source.\n */\n registerSource(name) {\n this.sources[name] = SourceAPI;\n }\n /**\n * Determine the name of the newest registered source in the Public API.\n *\n * @returns The name of the source, or `null` if no source\n * has yet to be registered.\n */\n newestSourceName() {\n let newestName = null, newestVersion = Version.fromSemver(\"0.0.0\");\n for (const k in this.sources) {\n if (Object.prototype.hasOwnProperty.call(this.sources, k)) {\n const kVersion = Version.fromSemver(this.sources[k].version);\n if (kVersion.hasPrecedenceOver(newestVersion)) {\n newestName = k;\n newestVersion = kVersion;\n }\n }\n }\n return newestName;\n }\n /**\n * Negotiate and start Ruffle.\n *\n * This function reads the config parameter to determine which polyfills\n * should be enabled. If the configuration parameter is missing, then we\n * use a built-in set of defaults sufficient to fool sites with static\n * content and weak plugin detection.\n */\n init() {\n if (!this.invoked) {\n this.invoked = true;\n this.newestName = this.newestSourceName();\n if (this.newestName === null) {\n throw new Error(\"No registered Ruffle source!\");\n }\n const polyfills = this.config.polyfills;\n if (polyfills !== false) {\n this.sources[this.newestName].polyfill(this.newestName === \"extension\");\n }\n }\n }\n /**\n * Look up the newest Ruffle source and return it's API.\n *\n * @returns An instance of the Source API.\n */\n newest() {\n const name = this.newestSourceName();\n return name !== null ? this.sources[name] : null;\n }\n /**\n * Look up a specific Ruffle version (or any version satisfying a given set\n * of requirements) and return it's API.\n *\n * @param ver_requirement A set of semantic version requirement\n * strings that the player version must satisfy.\n * @returns An instance of the Source API, if one or more\n * sources satisfied the requirement.\n */\n satisfying(ver_requirement) {\n const requirement = VersionRange.fromRequirementString(ver_requirement);\n let valid = null;\n for (const k in this.sources) {\n if (Object.prototype.hasOwnProperty.call(this.sources, k)) {\n const version = Version.fromSemver(this.sources[k].version);\n if (requirement.satisfiedBy(version)) {\n valid = this.sources[k];\n }\n }\n }\n return valid;\n }\n /**\n * Look up the newest Ruffle version compatible with the `local` source, if\n * it's installed. Otherwise, use the latest version.\n *\n * @returns An instance of the Source API\n */\n localCompatible() {\n if (this.sources.local !== undefined) {\n return this.satisfying(\"^\" + this.sources.local.version);\n }\n else {\n return this.newest();\n }\n }\n /**\n * Look up the newest Ruffle version with the exact same version as the\n * `local` source, if it's installed. Otherwise, use the latest version.\n *\n * @returns An instance of the Source API\n */\n local() {\n if (this.sources.local !== undefined) {\n return this.satisfying(\"=\" + this.sources.local.version);\n }\n else {\n return this.newest();\n }\n }\n /**\n * Indicates that this version of the public API has been superseded by a\n * newer version.\n *\n * This should only be called by a newer version of the Public API.\n * Identical versions of the Public API should not supersede older versions\n * of that same API.\n *\n * Unfortunately, we can't disable polyfills after-the-fact, so this\n * only lets you disable the init event...\n *\n * @protected\n */\n superseded() {\n this.invoked = true;\n }\n /**\n * Join a source into the public API, if it doesn't already exist.\n *\n * @param prevRuffle The previous iteration of the Ruffle API.\n *\n * The `prevRuffle` param lists the previous object in the RufflePlayer\n * slot. We perform some checks to see if this is a Ruffle public API or a\n * conflicting object. If this is conflicting, then a new public API will\n * be constructed (see the constructor information for what happens to\n * `prevRuffle`).\n *\n * Note that Public API upgrades are deliberately not enabled in this\n * version of Ruffle, since there is no Public API to upgrade from.\n * @param sourceName The name of this particular\n * Ruffle source.\n *\n * If both parameters are provided they will be used to define a new Ruffle\n * source to register with the public API.\n * @returns The Ruffle Public API.\n */\n static negotiate(prevRuffle, sourceName) {\n let publicAPI;\n if (prevRuffle instanceof PublicAPI) {\n publicAPI = prevRuffle;\n }\n else {\n publicAPI = new PublicAPI(prevRuffle);\n }\n if (sourceName !== undefined) {\n publicAPI.registerSource(sourceName);\n // Install the faux plugin detection immediately.\n // This is necessary because scripts such as SWFObject check for the\n // Flash Player immediately when they load.\n // TODO: Maybe there's a better place for 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