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[Feature] Inconsistency of Dreamflaer's tip #636

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EndlessLeo opened this issue Dec 8, 2024 · 1 comment
Open

[Feature] Inconsistency of Dreamflaer's tip #636

EndlessLeo opened this issue Dec 8, 2024 · 1 comment
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enhancement New feature or request

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@EndlessLeo
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The tooltip of this is "Deals more damage the greater the difference in armor between the wearer and the target is" while the guidebook said, "The more armored my opponent is compared to me, the more damage it will deal." However, these descriptions do not have the same meaning.

The tooltip suggests the "difference in armor", which makes players expect logically that if the player has more armor than the target, this weapon will also cause higher damage. In math, that's damage = multiplier * |player armor - target armor|

The guidebook marked a clear situation: "The more armored my opponent is compared to me", which indicates this weapon works when my rival has higher armor. The code also matches this feature damage = (target armor + multiplier) / (player armor + multiplier)

When players have high armor, this will cause the denominator of the fraction in the formula to increase, which will cause less damage.

If the armored players accept the first formula, they will find out that dreamflayer causes way less damage than they expected, due to the code, when fighting a high-hp mob with no armor. I looked up Minecraft Wiki and found out there were more mobs with no or very little armor than the ones who have high armor. Even the two bosses have 0 armor!

I would suggest the code of dreamflayer will still cause high damage when the player has higher armor than the mob since this is the most common case in Minecraft and encourages players to use this weapon more often. Or else the tooltip and the guidebook should make the situation clear: it only works when the opponent has the higher armor.

@EndlessLeo EndlessLeo added the enhancement New feature or request label Dec 8, 2024
@EndlessLeo
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Plus some popular mod's bosses have 0 armor too

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