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FEATURE ADJ: Longterm Fixes for Necromorph/Signal Queue System #2072

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ghost opened this issue May 2, 2022 · 1 comment
Open
15 tasks

FEATURE ADJ: Longterm Fixes for Necromorph/Signal Queue System #2072

ghost opened this issue May 2, 2022 · 1 comment
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Bug Something isn't working Difficulty: Hard An extremely complex project, consult with senior staff before even attempting it Priority: Critical All other work should be suspended until this is fixed Type: Code This issue is needs code work.

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@ghost
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ghost commented May 2, 2022

*Necromorph/Signal queue system --- Needs a massive rework, hasn't been fixed since implemented two years ago.

  • 1. Players need to be able to auto-queue for Marker/Signals from the menu like you can for Queen/Xenos on CM.
  • 2. Players need to be able to hit a button in the lobby mid-round to join as a Signal instead of Observe -> Signal.
  • 3. We need to make slashers considerably more abundant, cheap to make, faster to move around the ship and relatively easy to kill.
  • 4. Special Necromorphs (T2s, T3s, T4s) need to have their advantages re-evaluated to make them more useful.
  • 5. Leaper, Twitcher, Brute, and any other Necromorph with a modified view-range needs to have their standard view-range made to mimic that of normal Slashers.
  • 6. We need to develop a proper Necro UI using /tg's on screen action buttons (top left corner) for Necro abilities.
  • 7. We need to fix Charge as an ability. Necros should stop chasing after a time, not just until they hit an object. (Exploder especially)
  • 8. Ubermorph needs fixes associated with limb regeneration.
  • 9. Signals need a rework for what abilities they can actually cast. If we make Slashers more abundant and the queue for playing shorter, there should hopefully be less Signals. If this works, we should reduce the amount of severe-effect abilities Signals have at their disposal.
  • 10. Make Exploder arm pustules easier to target.
  • 11. Raise the prices of Maws and Cysts. Add higher cooldown on Maws and Cysts.
  • 12. Make Maws and Cysts impossible to be placed next to each other.
  • 13. DTraitor's Reworking suggestion for Marker tiers is approved.
  • 14. DTraitor's suggestion for Signals having two separate energy pools is approved. Consider also having Signals share an energy pool.
  • 15. Divider limbs need to be turned into dumb AI mobs and should no longer be player controlled except for the head.
@ghost ghost added Bug Something isn't working Type: Code This issue is needs code work. Priority: Critical All other work should be suspended until this is fixed Difficulty: Hard An extremely complex project, consult with senior staff before even attempting it labels May 2, 2022
@Cartlord
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Cartlord commented Feb 8, 2023

-I don't see why view ranges need adjusted, it seems like it'd be nasty for balance.
-Why do Maws and Cysts need price adjusted?
-What are "Marker tiers"?
-Please don't make Signals share an energy pool, it'll make incompetent players an active drain on the entire team because they'll keep placing useless shit and wasting it

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Labels
Bug Something isn't working Difficulty: Hard An extremely complex project, consult with senior staff before even attempting it Priority: Critical All other work should be suspended until this is fixed Type: Code This issue is needs code work.
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