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Woodlouse Composition Is Wrong #6

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OurLordAndSaviorGabeNewell opened this issue Jan 23, 2024 · 0 comments
Open

Woodlouse Composition Is Wrong #6

OurLordAndSaviorGabeNewell opened this issue Jan 23, 2024 · 0 comments

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@OurLordAndSaviorGabeNewell

The new ENE_Woodlouse file and subsequently ENE_Woodlouse_Youngling file are incorrect due to the RollingCenter component not being attached to the main mesh or vice versa. I cannot seem to figure out the exact setup but I noticed that the main mesh is a scale of 1.7 in the game despite the mesh being listed as 1.0 in the files and in-game for relative scale. The Rolling Center scene component is a scale of 1.7 and has a Z rotation of 90 and the main mesh has a Z rotation of 270 in the files but not the generated one.

As a result, editing Woodlouse in any way causes the visuals to be incorrect so they slide sideways and do not rotate because the main mesh is not attached to the Rolling Center which scales the main mesh up to 1.7 instead of the listed 1.0.

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