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Some animations are quite similar but the result's NumFrames are different a little bit.
It maybe you used this calculation Framerate = NumFrames / SequenceLength but the result is float instead of integer, so it causes animation frame mismatch?
For example, this animation's NumFrame is quite similar.
And also some other animation's NumFrame is quite different.
Not sure what thing causes this, the framerate looks correct but NumFrame one is very different. While I was checking dwarf's TP and FP anims, the most of anim sequences had this issue.
[ Affected List ]
The most of anim sequences( I checked enemy anim, weapons anim, dwarf's anim and it seems all anim's numframe are mismatch)
[ Usage for modding]
Can be used to make montage from anim sequence, make pose asset, record animations etc. For montage, mismatched NumFrame cause some confusion because the end time is not the same so the result in the game will be different. so it should be the same NumFrame.
The text was updated successfully, but these errors were encountered:
Some animations are quite similar but the result's NumFrames are different a little bit.
It maybe you used this calculation Framerate = NumFrames / SequenceLength but the result is float instead of integer, so it causes animation frame mismatch?
For example, this animation's NumFrame is quite similar.
And also some other animation's NumFrame is quite different.
Not sure what thing causes this, the framerate looks correct but NumFrame one is very different. While I was checking dwarf's TP and FP anims, the most of anim sequences had this issue.
[ Affected List ]
The most of anim sequences( I checked enemy anim, weapons anim, dwarf's anim and it seems all anim's numframe are mismatch)
[ Usage for modding]
Can be used to make montage from anim sequence, make pose asset, record animations etc. For montage, mismatched NumFrame cause some confusion because the end time is not the same so the result in the game will be different. so it should be the same NumFrame.
The text was updated successfully, but these errors were encountered: