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[Feat]: 养成计划体力预估——#323的简化版 #1540

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GoddessLuBoYan opened this issue Apr 8, 2024 · 2 comments
Open

[Feat]: 养成计划体力预估——#323的简化版 #1540

GoddessLuBoYan opened this issue Apr 8, 2024 · 2 comments
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area-Cultivation 养成计划 priority:low Not user noticeable; brand new feature request 已完成 This issue is completed 等待发布 This issue fix is going to be applied in the next release

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@GoddessLuBoYan
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GoddessLuBoYan commented Apr 8, 2024

背景与动机

#323 中, @FlandiaYingman 提出了对养成计划的体力预估,但由于考虑因素过多(诸如不同品质的掉落概率分布、三合一概率等),至今仍未实装。但实际刷取时,并不需要如此细致,只需要给出一个估计值即可,因此我们可以给出粗略的体力消耗预估。

希望本issue可以在讨论以后再归纳到roadmap #1394 中,而不是直接归纳/关闭。

想要实现或优化的功能

将养成计划中的材料按照(武器材料、天赋材料、boss材料、周本材料)进行分类,并分别计算体力消耗。
对于武器材料与天赋材料,只考虑1:3的比例换算,不考虑三合一时可能的材料节约。
摩拉、经验书、矿暂不参与计算。
由于养成计划中暂无圣遗物升级相关,圣遗物升级所需狗粮的刷取次数也暂不参与计算。

计算公式
刷取所需体力数 = (待刷取的总材料数 / 每x体掉落的材料数).向上取整 * x
例:角色刷取46个boss材料所需体力数 = math.ceil(46 / 2.5) * 40 = math.ceil(18.4) * 40 = 19 * 40 = 760

计算标准
这里只考虑最高世界等级(世界等级8)的计算标准。
计算标准如下:
武器材料
天赋:视为平均每20体掉落1个紫的
武器材料:视为平均每20体掉落2个紫的(记不清了,可以以原帖中的google文档为准,取一个差不多的中间值)
boss材料:视为平均每40体掉落2.5个。
周本材料:视为平均每30体掉落2个,每周只打3把。

@GoddessLuBoYan GoddessLuBoYan added needs-triage 需要诊断问题类型 priority:none Priority not set labels Apr 8, 2024
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github-actions bot commented Apr 8, 2024

Probable Similar Topics

  1. 50% [Feat]: 养成计划体力预估 #323

@Lightczx
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实际上我们计划实现的体力预估就是类似的,按掉落比例与合成关系推算。

@Lightczx Lightczx added area-Cultivation 养成计划 and removed needs-triage 需要诊断问题类型 labels Apr 30, 2024
@Masterain98 Masterain98 added priority:low Not user noticeable; brand new feature request and removed priority:none Priority not set labels Jun 28, 2024
@qhy040404 qhy040404 mentioned this issue Nov 29, 2024
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@qhy040404 qhy040404 added 已完成 This issue is completed 等待发布 This issue fix is going to be applied in the next release labels Dec 2, 2024
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