diff --git a/changelog.txt b/changelog.txt index 623aa150f0..4e8970c180 100644 --- a/changelog.txt +++ b/changelog.txt @@ -43,6 +43,8 @@ Template for new versions: - `warn-stranded`: don't warn for units that are temporarily on unwalkable tiles (e.g. as they pass under a waterfall) ## Removed +- `gui/control-panel`: removed always-on system services from the ``System`` tab: `buildingplan`, `confirm`, `logistics`, and `overlay`. The base services should not be turned off by the player. Individual confirmation prompts can be managed via `gui/confirm`, and overlays (including those for `buildingplan` and `logistics`) are managed on the control panel ``Overlays`` tab. +- `gui/control-panel`: removed `autolabor` from the ``Fort`` and ``Autostart`` tabs. The tool does not function correctly with the new labor types, and is causing confusion. You can still enable `autolabor` from the commandline with ``enable autolabor`` if you understand and accept its limitations. # 50.11-r2 diff --git a/gui/control-panel.lua b/gui/control-panel.lua index 38de219e1b..9836dd79c0 100644 --- a/gui/control-panel.lua +++ b/gui/control-panel.lua @@ -20,7 +20,6 @@ local FORT_SERVICES = { 'autoclothing', 'autofarm', 'autofish', - 'autolabor', 'autonestbox', 'autoslab', 'dwarfvet', @@ -57,10 +56,6 @@ table.sort(FORT_AUTOSTART) -- these are re-enabled by the default DFHack init scripts local SYSTEM_SERVICES = { - 'buildingplan', - 'confirm', - 'logistics', - 'overlay', } -- these are fully controlled by the user local SYSTEM_USER_SERVICES = {