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Races
Humans are ordinary players. They don't differ from vanilla players.
Vampires are creatures of the night. They feed upon the blood of the living.
[Active]
- Can see better at night or in dark places, or when toggled.
- Can sprint at inhuman speeds, levelable and controllable.
- Have to feed directly off animals.
- Corrupt tamed horses into their skeleton and zombie counterparts. (Rideable!)
- Can't eat regular food without effects similar to eating zombie meat.
[Passive]
- Can gain skills that prevent undead and later dread (scary) creatures from targetting them.
- Don't have to breathe, and can thus stay under water indefinitely.
- Have to fall further to take fall damage, levelable. [Planned]
[Weakness]
- Will burn in sunlight over light level 8, unless a potion of fire resistance is consumed.
- Take more damage from wooden tools [Planned]
- Are harmed greatly by holy water.
[Other]
- Vampirism is a disease, and all classes can be afflicted with it by being attacked by an undead enemy.
Mertouched are creatures of the sea and waters. They prefer being underwater, but can also walk the earth. They are great builders.
[Active]
- Can swim fast by pressing shift, whilst not standing on a block, levelable and controllable.
- Can "sprint swim" by sprinting whilst standing on a block. Uses the food bar and stops when hitting a block similar to regular sprinting.
[Passive]
- Can see clearly underwater.
- Are partially human, and can thus walk the earth.
- Can breathe underwater.
- Break blocks normally in water. [Planned]
Elves are elegant and magical beings. They live longer than other species and prefer building in high places. They are excellent thieves.
[Active]
- Turn invisible when sneaking using XP as 'fuel'.
- Can climb logs, fences and bricks. (configurable) [Planned]
- Can double jump. [Planned]
- Can sprint faster. Not levelable. [Planned]
[Passive]
- +10 maximum health. [Planned]
[Weakness]
- Weak to melee attacks.
Dwarves are the tough creatures of the earth. They can deal with anything thrown at them. They make for both excellent miners, warriors, and builders.
[Active]
- Can start a mining frenzy, instantly mining anything for a few seconds, levelable. [Planned]
[Passive]
- Are skilled in mining, and mine faster, levelable. [Planned]
- Do more damage with an axe than with a sword. [Planned]
- Can gain a skill that applies regeneration to them once a day, when dropped below 20% health, levelable. [Planned]
[Weakness]
- Can't swim, and sink. [Planned]
Demons are creatures of fire. They are swift like acrobats. They prefer being in the Nether. They make for awesome warriors and thieves.
[Active]
- Can shoot fireballs, provided they have them in their inventory. [Planned]
- Can warp through walls, levelable, uses XP.
- Can alter their momentum. Levelable, uses XP.
- Can teleport from the overworld into the top of the nether.
- While on fire, they burn any enemy they hit. [Planned]
[Passive]
- Immune to fire, but still burn.
- Immune to lava.
- Don't take fall damage.
- Double maximum health in the Nether, also applied to god health. [Planned]
[Weakness]
- Take damage in water.
- Their ability to alter their momentum interferes with their blocking and archery capacities. (1)
- Vampiric demons don't take burn damage in the sun. Instead, they are struck with Weakness II. [Planned]
Valkyries are creatures of the sky. They somewhat lack interest in war, but they make outstanding archers, being able to shoot arrows faster than any other race. Their flight skill allows them to build things others can only dream of.
[Active]
- Can fly using XP as 'fuel'.
- Can use telekinesis to launch configurable blocks in the air.
- Their telekinesis allows them to shoot arrows without a bow, and at great speeds.
- They can also shoot multiple arrows at the same time.
[Passive]
- Don't take fall damage.