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PandorasBox.csproj
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PandorasBox.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{4FC86D8F-33D5-46A5-B348-93F8D01A9311}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Celeste.Mod.PandorasBox</RootNamespace>
<AssemblyName>PandorasBox</AssemblyName>
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Celeste">
<HintPath>..\..\..\..\Games\EGS\Celeste\Celeste.exe</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="FNA">
<HintPath>..\..\..\..\Games\EGS\Celeste\FNA.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="MMHOOK_Celeste">
<HintPath>..\..\..\..\Games\EGS\Celeste\MMHOOK_Celeste.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Mono.Cecil">
<HintPath>..\..\..\..\Games\EGS\Celeste\Mono.Cecil.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="MonoMod.Utils">
<HintPath>..\..\..\..\Games\EGS\Celeste\MonoMod.Utils.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="NLua">
<HintPath>..\..\..\..\Games\EGS\Celeste\NLua.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="YamlDotNet">
<HintPath>..\..\..\..\Games\EGS\Celeste\YamlDotNet.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Entities\AirBubbles.cs" />
<Compile Include="Entities\CircularResortPlatformRail.cs" />
<Compile Include="Entities\ClearPipeInteractions\BaseInteraction.cs" />
<Compile Include="Entities\ClearPipeInteractions\HoldableInteraction.cs" />
<Compile Include="Entities\ClearPipeInteractions\InteractionRegistry.cs" />
<Compile Include="Entities\ClearPipeInteractions\PufferInteraction.cs" />
<Compile Include="Entities\ClearPipeInteractions\PlayerInteraction.cs" />
<Compile Include="Entities\CloneSpawner.cs" />
<Compile Include="Entities\CustomPlayerDeadBody.cs" />
<Compile Include="Entities\DreamDashController.cs" />
<Compile Include="Entities\EntityActivator.cs" />
<Compile Include="Entities\FlagToggleSwitch.cs" />
<Compile Include="Entities\Gate.cs" />
<Compile Include="Entities\InteractibleHoldable.cs" />
<Compile Include="Entities\Lamp.cs" />
<Compile Include="Entities\LaserDetectorActor.cs" />
<Compile Include="Entities\LaserNoteblock.cs" />
<Compile Include="Entities\LaserSensor.cs" />
<Compile Include="Entities\LaserValve.cs" />
<Compile Include="Entities\MarioClearPipe.cs" />
<Compile Include="Entities\MarioClearPipeInteraction.cs" />
<Compile Include="Entities\MarioClearPipeSolid.cs" />
<Compile Include="Entities\PropellerBox.cs" />
<Compile Include="Helpers\ConditionalWeakTableExtensions.cs" />
<Compile Include="Helpers\EntityHelper.cs" />
<Compile Include="Helpers\MarioClearPipeHelper.cs" />
<Compile Include="Helpers\NoteHelper.cs" />
<Compile Include="Helpers\TypeHelper.cs" />
<Compile Include="Utils\PeekAQueue.cs" />
<Compile Include="Entities\CircularResortPlatform.cs" />
<Compile Include="Entities\ColoredBigWaterfall.cs" />
<Compile Include="Entities\DustSpriteColorController.cs" />
<Compile Include="Entities\Laserbeam.cs" />
<Compile Include="Helpers\LaserHelper.cs" />
<Compile Include="Entities\LaserMirror.cs" />
<Compile Include="Entities\LaserWallSensor.cs" />
<Compile Include="Entities\LaserEmitter.cs" />
<Compile Include="Entities\Lever.cs" />
<Compile Include="Entities\PandorasBox.cs" />
<Compile Include="Entities\ColoredWater.cs" />
<Compile Include="Helpers\ColorHelper.cs" />
<Compile Include="Entities\ColoredWaterfall.cs" />
<Compile Include="Entities\DrivableCar.cs" />
<Compile Include="Entities\DashToggleBlock.cs" />
<Compile Include="Entities\MarioShell.cs" />
<Compile Include="PandorasBoxMod.cs" />
<Compile Include="Helpers\PlayerCloneHelper.cs" />
<Compile Include="Helpers\PlayerHelper.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Entities\TileGlitcher.cs" />
<Compile Include="Entities\TimeField.cs" />
<Compile Include="Entities\WaterDrowningController.cs" />
<Compile Include="Utils\ValueHolder.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>