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Hi, I have compiled the engine using Arch's AUR package, which takes the source from the repository and builds it into a package.
The following instructions are included:
***************************************************************************************
If you have access to a copy of the game (either by CD or through Steam),
you can copy the *.gro files to the /usr/share/serioussam directory.
for the game Serious Sam Classic The First Encounter and copy the *.gro files
to the /usr/share/serioussamse directory. for Second Encounter
***************************************************************************************
Copy all *.gro files and Help folder from the game directory to serioussam directory.
At the current time the files are:
- Help (folder)
- Levels (folder)
- 1_00_ExtraTools.gro
- 1_00_music.gro
- 1_00c.gro
- 1_00c_scripts.gro
- 1_04_patch.gro
***************************************************************************************
Copy all *.gro files and Help folder from the game directory to serioussamse directory.
At the current time the files are:
- Help (folder)
- SE1_00.gro
- SE1_00_Extra.gro
- SE1_00_ExtraTools.gro
- SE1_00_Levels.gro
- SE1_00.gro
- SE1_00_Music.gro
- 1_04_patch.gro
- 1_07_patch.gro
***************************************************************************************
Note:
If you want a clean game with no mods, you can just install package serioussam or
serioussam-vk. The game data can be placed anywhere in your home directory. At the
first start, the game will scan the home directory, and if, for example, you have the
Steam version of the game installed, the game itself will find the data and write the
path to it in the configuration file. Copying data to /usr/share is not required.
Just don't forget to place the SE1_10b.gro file where the game data is located.
For the First Encounter and for the Second Encounter too.
***************************************************************************************
I have put the SSTFE in the /usr/share/serioussam folder, as instructed. When I launch serioussam I get the following error:
Cannot initialize classes:
Cannot open file `Classes/Player.ecl' (No such file or directory) ()
Content of /usr/share/serioussam
$ ls /usr/share/serioussam
1_00c.gro Controls Levels Scripts VirtualTrees
1_00c_scripts.gro Data ModEXT.txt SE1_10b.gro
1_00_ExtraTools.gro Demos Mods serioussam.desktop
1_00_music.gro GameAgent Players serioussam.png
1_04_patch.gro Help SaveGame Temp
I have put the SSTSE files in the /usr/share/serioussamse folder, as instructed. When I launch serioussamse the game works correctly.
Content of /usr/share/serioussamse
$ ls /usr/share/serioussamse
1_04_patch.gro Help Scripts SE1_10b.gro
1_07_tools.gro Levels SE1_00_Extra.gro serioussamse.desktop
Controls ModEXT.txt SE1_00_ExtraTools.gro serioussamse.png
Data Mods SE1_00.gro Temp
Demos Players SE1_00_Levels.gro VirtualTrees
GameAgent SaveGame SE1_00_Music.gro
I'm not sure why the engine is giving the error. I think it might be looking in the wrong folder, but I couldn't find instructions on how to make the engine look in the right place. Where is this configured/coded?
The text was updated successfully, but these errors were encountered:
Hi, I have compiled the engine using Arch's AUR package, which takes the source from the repository and builds it into a package.
The following instructions are included:
I have put the SSTFE in the
/usr/share/serioussam
folder, as instructed. When I launchserioussam
I get the following error:Content of
/usr/share/serioussam
I have put the SSTSE files in the
/usr/share/serioussamse
folder, as instructed. When I launchserioussamse
the game works correctly.Content of
/usr/share/serioussamse
I'm not sure why the engine is giving the error. I think it might be looking in the wrong folder, but I couldn't find instructions on how to make the engine look in the right place. Where is this configured/coded?
The text was updated successfully, but these errors were encountered: